1 | /* $Id: context.h,v 1.4 2000-05-21 20:26:33 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef CONTEXT_H
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32 | #define CONTEXT_H
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33 |
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34 |
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35 | #include "types.h"
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36 | #include "glapi.h"
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37 |
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38 | /*
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39 | * There are three Mesa datatypes which are meant to be used by device
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40 | * drivers:
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41 | * GLcontext: this contains the Mesa rendering state
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42 | * GLvisual: this describes the color buffer (rgb vs. ci), whether
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43 | * or not there's a depth buffer, stencil buffer, etc.
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44 | * GLframebuffer: contains pointers to the depth buffer, stencil
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45 | * buffer, accum buffer and alpha buffers.
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46 | *
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47 | * These types should be encapsulated by corresponding device driver
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48 | * datatypes. See xmesa.h and xmesaP.h for an example.
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49 | *
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50 | * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
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51 | * which the device driver must derive from.
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52 | *
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53 | * The following functions create and destroy these datatypes.
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54 | */
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55 |
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56 |
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57 | /*
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58 | * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
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59 | * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
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60 | * be used by the GL context and framebuffer.
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61 | */
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62 | extern GLvisual *gl_create_visual( GLboolean rgbFlag,
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63 | GLboolean alphaFlag,
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64 | GLboolean dbFlag,
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65 | GLboolean stereoFlag,
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66 | GLint depthBits,
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67 | GLint stencilBits,
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68 | GLint accumBits,
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69 | GLint indexBits,
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70 | GLint redBits,
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71 | GLint greenBits,
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72 | GLint blueBits,
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73 | GLint alphaBits );
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74 |
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75 | extern void gl_destroy_visual( GLvisual *vis );
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76 |
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77 |
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78 | /*
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79 | * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
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80 | * It bundles up the depth buffer, stencil buffer and accum buffers into a
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81 | * single entity.
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82 | */
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83 | extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
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84 | GLboolean softwareDepth,
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85 | GLboolean softwareStencil,
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86 | GLboolean softwareAccum,
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87 | GLboolean softwareAlpha );
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88 |
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89 | extern void gl_destroy_framebuffer( GLframebuffer *buffer );
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90 |
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91 |
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92 |
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93 | /*
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94 | * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
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95 | * contains the rendering state.
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96 | */
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97 | extern GLcontext *gl_create_context( GLvisual *visual,
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98 | GLcontext *share_list,
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99 | void *driver_ctx,
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100 | GLboolean direct);
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101 |
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102 | extern GLboolean gl_initialize_context_data( GLcontext *ctx,
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103 | GLvisual *visual,
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104 | GLcontext *share_list,
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105 | void *driver_ctx,
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106 | GLboolean direct );
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107 |
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108 | extern void gl_free_context_data( GLcontext *ctx );
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109 |
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110 | extern void gl_destroy_context( GLcontext *ctx );
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111 |
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112 |
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113 | extern void gl_context_initialize( GLcontext *ctx );
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114 |
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115 |
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116 | extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
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117 |
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118 |
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119 | extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
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120 |
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121 |
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122 | extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
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123 | GLframebuffer *readBuffer );
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124 |
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125 |
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126 | extern GLcontext *gl_get_current_context(void);
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127 |
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128 |
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129 | /*
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130 | * Macros for fetching current context, input buffer, etc.
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131 | */
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132 | #ifdef THREADS
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133 |
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134 | #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
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135 |
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136 | #define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
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137 |
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138 | #define SET_IMMEDIATE(ctx, im) \
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139 | do { \
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140 | ctx->input = im; \
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141 | } while (0)
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142 |
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143 | #else
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144 |
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145 | extern struct immediate *_mesa_CurrentInput;
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146 |
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147 | #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
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148 |
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149 | #define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
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150 |
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151 | #define SET_IMMEDIATE(ctx, im) \
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152 | do { \
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153 | ctx->input = im; \
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154 | _mesa_CurrentInput = im; \
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155 | } while (0)
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156 |
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157 | #endif
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158 |
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159 |
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160 |
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161 | extern void
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162 | _mesa_swapbuffers(GLcontext *ctx);
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163 |
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164 |
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165 | extern struct _glapi_table *
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166 | _mesa_get_dispatch(GLcontext *ctx);
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167 |
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168 |
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169 |
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170 | /*
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171 | * Miscellaneous
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172 | */
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173 |
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174 | extern void gl_problem( const GLcontext *ctx, const char *s );
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175 |
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176 | extern void gl_warning( const GLcontext *ctx, const char *s );
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177 |
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178 | extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
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179 |
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180 | extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
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181 |
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182 |
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183 |
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184 | extern void
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185 | _mesa_Finish( void );
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186 |
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187 | extern void
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188 | _mesa_Flush( void );
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189 |
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190 |
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191 |
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192 | extern void
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193 | _mesa_init_no_op_table(struct _glapi_table *exec);
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194 |
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195 | extern void
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196 | _mesa_init_exec_table(struct _glapi_table *exec);
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197 |
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198 |
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199 |
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200 | #ifdef PROFILE
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201 | extern GLdouble gl_time( void );
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202 | #endif
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203 |
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204 |
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205 | #endif
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