source: trunk/src/opengl/mesa/context.h@ 2970

Last change on this file since 2970 was 2970, checked in by sandervl, 25 years ago

Reapplied TLS fixes

File size: 5.0 KB
Line 
1/* $Id: context.h,v 1.3 2000-03-02 13:27:30 sandervl Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifndef CONTEXT_H
32#define CONTEXT_H
33
34
35#include "types.h"
36
37#ifdef THREADS
38 /*
39 * A seperate GLcontext for each thread
40 */
41 extern GLcontext *gl_get_thread_context( void );
42#else
43 /*
44 * All threads use same pointer to current context.
45 */
46 extern GLcontext *CC;
47 extern struct immediate *CURRENT_INPUT;
48#endif
49
50
51
52/*
53 * There are three Mesa datatypes which are meant to be used by device
54 * drivers:
55 * GLcontext: this contains the Mesa rendering state
56 * GLvisual: this describes the color buffer (rgb vs. ci), whether
57 * or not there's a depth buffer, stencil buffer, etc.
58 * GLframebuffer: contains pointers to the depth buffer, stencil
59 * buffer, accum buffer and alpha buffers.
60 *
61 * These types should be encapsulated by corresponding device driver
62 * datatypes. See xmesa.h and xmesaP.h for an example.
63 *
64 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
65 * which the device driver must derive from.
66 *
67 * The following functions create and destroy these datatypes.
68 */
69
70
71/*
72 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
73 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
74 * be used by the GL context and framebuffer.
75 */
76extern GLvisual *gl_create_visual( GLboolean rgbFlag,
77 GLboolean alphaFlag,
78 GLboolean dbFlag,
79 GLboolean stereoFlag,
80 GLint depthBits,
81 GLint stencilBits,
82 GLint accumBits,
83 GLint indexBits,
84 GLint redBits,
85 GLint greenBits,
86 GLint blueBits,
87 GLint alphaBits );
88
89extern void gl_destroy_visual( GLvisual *vis );
90
91
92/*
93 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
94 * contains the rendering state.
95 */
96extern GLcontext *gl_create_context( GLvisual *visual,
97 GLcontext *share_list,
98 void *driver_ctx,
99 GLboolean direct);
100
101extern void gl_destroy_context( GLcontext *ctx );
102
103/* Called by the driver after both the context and driver are fully
104 * initialized. Currently just reads the config file.
105 */
106extern void gl_context_initialize( GLcontext *ctx );
107
108/*
109 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
110 * It bundles up the depth buffer, stencil buffer and accum buffers into a
111 * single entity.
112 */
113extern GLframebuffer *gl_create_framebuffer( GLvisual *visual );
114
115extern void gl_destroy_framebuffer( GLframebuffer *buffer );
116
117
118
119extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
120
121extern GLcontext *gl_get_current_context(void);
122
123extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
124
125extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api );
126
127
128
129/*
130 * GL_MESA_resize_buffers extension
131 */
132extern void gl_ResizeBuffersMESA( GLcontext *ctx );
133
134
135
136/*
137 * Miscellaneous
138 */
139
140extern void gl_problem( const GLcontext *ctx, const char *s );
141
142extern void gl_warning( const GLcontext *ctx, const char *s );
143
144extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
145extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
146
147extern GLenum gl_GetError( GLcontext *ctx );
148
149
150extern void gl_update_state( GLcontext *ctx );
151
152
153/* for debugging */
154extern void gl_print_state( const char *msg, GLuint state );
155
156/* for debugging */
157extern void gl_print_enable_flags( const char *msg, GLuint flags );
158
159
160#ifdef PROFILE
161extern GLdouble gl_time( void );
162#endif
163
164
165#endif
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