source: trunk/src/opengl/mesa/context.h@ 3721

Last change on this file since 3721 was 3582, checked in by jeroen, 25 years ago

* empty log message *

File size: 6.1 KB
Line 
1/* $Id: context.h,v 1.4 2000-05-21 20:26:33 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifndef CONTEXT_H
32#define CONTEXT_H
33
34
35#include "types.h"
36#include "glapi.h"
37
38/*
39 * There are three Mesa datatypes which are meant to be used by device
40 * drivers:
41 * GLcontext: this contains the Mesa rendering state
42 * GLvisual: this describes the color buffer (rgb vs. ci), whether
43 * or not there's a depth buffer, stencil buffer, etc.
44 * GLframebuffer: contains pointers to the depth buffer, stencil
45 * buffer, accum buffer and alpha buffers.
46 *
47 * These types should be encapsulated by corresponding device driver
48 * datatypes. See xmesa.h and xmesaP.h for an example.
49 *
50 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
51 * which the device driver must derive from.
52 *
53 * The following functions create and destroy these datatypes.
54 */
55
56
57/*
58 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
59 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
60 * be used by the GL context and framebuffer.
61 */
62extern GLvisual *gl_create_visual( GLboolean rgbFlag,
63 GLboolean alphaFlag,
64 GLboolean dbFlag,
65 GLboolean stereoFlag,
66 GLint depthBits,
67 GLint stencilBits,
68 GLint accumBits,
69 GLint indexBits,
70 GLint redBits,
71 GLint greenBits,
72 GLint blueBits,
73 GLint alphaBits );
74
75extern void gl_destroy_visual( GLvisual *vis );
76
77
78/*
79 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
80 * It bundles up the depth buffer, stencil buffer and accum buffers into a
81 * single entity.
82 */
83extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
84 GLboolean softwareDepth,
85 GLboolean softwareStencil,
86 GLboolean softwareAccum,
87 GLboolean softwareAlpha );
88
89extern void gl_destroy_framebuffer( GLframebuffer *buffer );
90
91
92
93/*
94 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
95 * contains the rendering state.
96 */
97extern GLcontext *gl_create_context( GLvisual *visual,
98 GLcontext *share_list,
99 void *driver_ctx,
100 GLboolean direct);
101
102extern GLboolean gl_initialize_context_data( GLcontext *ctx,
103 GLvisual *visual,
104 GLcontext *share_list,
105 void *driver_ctx,
106 GLboolean direct );
107
108extern void gl_free_context_data( GLcontext *ctx );
109
110extern void gl_destroy_context( GLcontext *ctx );
111
112
113extern void gl_context_initialize( GLcontext *ctx );
114
115
116extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
117
118
119extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
120
121
122extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
123 GLframebuffer *readBuffer );
124
125
126extern GLcontext *gl_get_current_context(void);
127
128
129/*
130 * Macros for fetching current context, input buffer, etc.
131 */
132#ifdef THREADS
133
134#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
135
136#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
137
138#define SET_IMMEDIATE(ctx, im) \
139do { \
140 ctx->input = im; \
141} while (0)
142
143#else
144
145extern struct immediate *_mesa_CurrentInput;
146
147#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
148
149#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
150
151#define SET_IMMEDIATE(ctx, im) \
152do { \
153 ctx->input = im; \
154 _mesa_CurrentInput = im; \
155} while (0)
156
157#endif
158
159
160
161extern void
162_mesa_swapbuffers(GLcontext *ctx);
163
164
165extern struct _glapi_table *
166_mesa_get_dispatch(GLcontext *ctx);
167
168
169
170/*
171 * Miscellaneous
172 */
173
174extern void gl_problem( const GLcontext *ctx, const char *s );
175
176extern void gl_warning( const GLcontext *ctx, const char *s );
177
178extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
179
180extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
181
182
183
184extern void
185_mesa_Finish( void );
186
187extern void
188_mesa_Flush( void );
189
190
191
192extern void
193_mesa_init_no_op_table(struct _glapi_table *exec);
194
195extern void
196_mesa_init_exec_table(struct _glapi_table *exec);
197
198
199
200#ifdef PROFILE
201extern GLdouble gl_time( void );
202#endif
203
204
205#endif
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