source: trunk/src/opengl/mesa/config.h@ 3830

Last change on this file since 3830 was 3582, checked in by jeroen, 25 years ago

* empty log message *

File size: 4.7 KB
Line 
1/* $Id: config.h,v 1.3 2000-05-21 20:24:21 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31
32/*
33 * Tunable configuration parameters.
34 */
35
36
37
38#ifndef CONFIG_H
39#define CONFIG_H
40
41#ifdef HAVE_CONFIG_H
42#include "conf.h"
43#endif
44
45/*
46 *
47 * OpenGL implementation limits
48 *
49 */
50
51
52/* Maximum modelview matrix stack depth: */
53#define MAX_MODELVIEW_STACK_DEPTH 32
54
55/* Maximum projection matrix stack depth: */
56#define MAX_PROJECTION_STACK_DEPTH 32
57
58/* Maximum texture matrix stack depth: */
59#define MAX_TEXTURE_STACK_DEPTH 10
60
61/* Maximum attribute stack depth: */
62#define MAX_ATTRIB_STACK_DEPTH 16
63
64/* Maximum client attribute stack depth: */
65#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
66
67/* Maximum recursion depth of display list calls: */
68#define MAX_LIST_NESTING 64
69
70/* Maximum number of lights: */
71#define MAX_LIGHTS 8
72
73/* Maximum user-defined clipping planes: */
74#define MAX_CLIP_PLANES 6
75
76/* Maximum pixel map lookup table size: */
77#define MAX_PIXEL_MAP_TABLE 256
78
79/* Number of auxillary color buffers: */
80#define NUM_AUX_BUFFERS 0
81
82/* Maximum order (degree) of curves: */
83#ifdef AMIGA
84# define MAX_EVAL_ORDER 12
85#else
86# define MAX_EVAL_ORDER 30
87#endif
88
89/* Maximum Name stack depth */
90#define MAX_NAME_STACK_DEPTH 64
91
92/* Min and Max point sizes and granularity */
93#define MIN_POINT_SIZE 1.0
94#define MAX_POINT_SIZE 10.0
95#define POINT_SIZE_GRANULARITY 0.1
96
97/* Min and Max line widths and granularity */
98#define MIN_LINE_WIDTH 1.0
99#define MAX_LINE_WIDTH 10.0
100#define LINE_WIDTH_GRANULARITY 0.1
101
102/* Max texture palette size */
103#define MAX_TEXTURE_PALETTE_SIZE 256
104
105/* Number of texture levels */
106#define MAX_TEXTURE_LEVELS 12
107
108/* Number of texture units - GL_ARB_multitexture */
109#define MAX_TEXTURE_UNITS 2
110
111/* Maximum viewport size: */
112#define MAX_WIDTH 1600
113#define MAX_HEIGHT 1200
114
115/* Maxmimum size for CVA. May be overridden by the drivers. */
116#define MAX_ARRAY_LOCK_SIZE 3000
117
118/* Subpixel precision for antialiasing, window coordinate snapping */
119#define SUB_PIXEL_BITS 4
120
121
122
123/*
124 * Mesa-specific parameters
125 */
126
127
128/*
129 * Bits per accumulation buffer color component: 8 or 16
130 */
131#define ACCUM_BITS 16
132
133
134/*
135 * Bits per depth buffer value: 16 or 32 (GLushort or GLuint)
136 * gl_create_visual() can select any depth in [0, 32].
137 */
138#define DEFAULT_SOFTWARE_DEPTH_BITS 16
139#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
140
141
142
143/*
144 * Bits per stencil value: 8
145 */
146#define STENCIL_BITS 8
147
148
149/*
150 * Bits per color channel (must be 8 at this time!)
151 */
152#define CHAN_BITS 8
153#define CHAN_MAX ((1 << CHAN_BITS) - 1)
154#define CHAN_MAXF ((GLfloat) CHAN_MAX)
155
156
157/*
158 * Color channel component order
159 * (changes will almost certainly cause problems at this time)
160 */
161#define RCOMP 0
162#define GCOMP 1
163#define BCOMP 2
164#define ACOMP 3
165
166
167
168/* Vertex buffer size. KW: no restrictions on the divisibility of
169 * this number, though things may go better for you if you choose a
170 * value of 12n + 3.
171 */
172#define VB_START 3
173
174#define VB_MAX (216 + VB_START)
175
176
177
178/*
179 * Actual vertex buffer size.
180 *
181 * Arrays must also accomodate new vertices from clipping, and
182 * potential overflow from primitives which don't fit into neatly into
183 * VB_MAX vertices. (This only happens when mixed primitives are
184 * sharing the vb).
185 */
186#define VB_MAX_CLIPPED_VERTS ((2 * (6 + MAX_CLIP_PLANES))+1)
187#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
188
189
190
191typedef struct gl_context GLcontext;
192 /* typedef struct gl_visual GLvisual;*/
193 /* typedef struct gl_frame_buffer GLframebuffer;*/
194
195extern void
196gl_read_config_file( struct gl_context *ctx );
197
198extern void
199gl_register_config_var(const char *name, void (*notify)( const char *, int ));
200
201#endif
Note: See TracBrowser for help on using the repository browser.