1 | /* $Id: bbox.c,v 1.2 2000-05-23 20:40:23 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /*
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28 | * New (3.1) transformation code written by Keith Whitwell
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29 | */
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30 |
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31 |
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32 | #include "glheader.h"
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33 | #include "bbox.h"
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34 | #include "types.h"
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35 | #include "xform.h"
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36 |
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37 | static void cliptest_bounds( GLubyte *orMask,
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38 | GLubyte *andMask,
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39 | CONST GLfloat (*bounds)[4],
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40 | GLuint count )
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41 | {
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42 | GLubyte tmpOrMask = 0;
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43 | GLubyte tmpAndMask = ~0;
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44 | GLuint i;
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45 |
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46 | for (i = 0 ; i < count ; i++) {
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47 | const GLfloat cx = bounds[i][0];
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48 | const GLfloat cy = bounds[i][1];
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49 | const GLfloat cz = bounds[i][2];
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50 | const GLfloat cw = bounds[i][3];
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51 | GLubyte mask = 0;
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52 |
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53 | if (cx > cw) mask |= CLIP_RIGHT_BIT;
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54 | else if (cx < -cw) mask |= CLIP_LEFT_BIT;
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55 | if (cy > cw) mask |= CLIP_TOP_BIT;
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56 | else if (cy < -cw) mask |= CLIP_BOTTOM_BIT;
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57 | if (cz > cw) mask |= CLIP_FAR_BIT;
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58 | else if (cz < -cw) mask |= CLIP_NEAR_BIT;
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59 |
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60 | tmpOrMask |= mask;
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61 | tmpAndMask &= mask;
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62 | }
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63 |
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64 | *orMask = tmpOrMask;
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65 | *andMask = tmpAndMask;
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66 | }
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67 |
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68 |
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69 | static void transform_bounds3( GLubyte *orMask, GLubyte *andMask,
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70 | const GLmatrix *mat,
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71 | CONST GLfloat src[][3] )
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72 | {
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73 | GLuint i;
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74 | GLfloat dx[4], dy[4], dz[4];
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75 | GLfloat data[8][4];
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76 | const GLfloat *m = mat->m;
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77 |
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78 | /* Do the first transform */
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79 | gl_transform_point_sz( data[0], mat->m, src[0], 3 );
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80 |
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81 | for (i = 1 ; i < 8 ; i++)
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82 | COPY_4FV( data[i], data[0] );
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83 |
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84 | dx[0] = m[ 0]*src[1][0];
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85 | dx[1] = m[ 1]*src[1][0];
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86 | dx[2] = m[ 2]*src[1][0];
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87 | dx[3] = m[ 3]*src[1][0];
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88 |
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89 | for (i = 4 ; i < 8 ; i++)
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90 | ACC_4V( data[i], dx );
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91 |
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92 | dy[0] = m[ 4]*src[1][1];
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93 | dy[1] = m[ 5]*src[1][1];
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94 | dy[2] = m[ 6]*src[1][1];
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95 | dy[3] = m[ 7]*src[1][1];
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96 |
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97 | ACC_4V( data[2], dy );
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98 | ACC_4V( data[3], dy );
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99 | ACC_4V( data[6], dy );
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100 | ACC_4V( data[7], dy );
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101 |
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102 | dz[0] = m[ 8]*src[1][2];
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103 | dz[1] = m[ 9]*src[1][2];
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104 | dz[2] = m[10]*src[1][2];
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105 | dz[3] = m[11]*src[1][2];
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106 |
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107 | for (i = 1 ; i < 8 ; i+=2)
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108 | ACC_4V( data[i], dz );
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109 |
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110 |
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111 | cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 8 );
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112 | }
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113 |
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114 | static void transform_bounds2( GLubyte *orMask, GLubyte *andMask,
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115 | const GLmatrix *mat,
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116 | CONST GLfloat src[][3] )
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117 | {
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118 | GLuint i;
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119 | GLfloat dx[4], dy[4];
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120 | GLfloat data[4][4];
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121 | const GLfloat *m = mat->m;
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122 |
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123 | /* Do the first transform */
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124 | gl_transform_point_sz( data[0], mat->m, src[0], 2 );
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125 |
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126 | for (i = 1 ; i < 4 ; i++)
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127 | COPY_4FV( data[i], data[0] );
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128 |
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129 | dx[0] = m[0]*src[1][0];
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130 | dx[1] = m[1]*src[1][0];
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131 | dx[2] = m[2]*src[1][0];
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132 | dx[3] = m[3]*src[1][0];
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133 |
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134 | ACC_4V( data[1], dx );
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135 | ACC_4V( data[3], dx );
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136 |
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137 | dy[0] = m[4]*src[1][1];
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138 | dy[1] = m[5]*src[1][1];
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139 | dy[2] = m[6]*src[1][1];
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140 | dy[3] = m[7]*src[1][1];
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141 |
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142 | ACC_4V( data[2], dy );
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143 | ACC_4V( data[3], dy );
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144 |
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145 | cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 4 );
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146 | }
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147 |
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148 | /* Dummy
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149 | */
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150 | static void transform_bounds4( GLubyte *orMask, GLubyte *andMask,
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151 | const GLmatrix *mat,
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152 | CONST GLfloat src[][3] )
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153 | {
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154 | (void) mat;
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155 | (void) src;
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156 | *orMask = ~0;
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157 | *andMask = 0;
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158 | }
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159 |
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160 | static void calculate_bounds3( GLfloat (*bounds)[3],
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161 | const GLvector4f *obj )
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162 | {
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163 | CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
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164 | GLfloat xmin = data[0][0];
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165 | GLfloat ymin = data[0][1];
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166 | GLfloat zmin = data[0][2];
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167 | GLfloat xmax = data[0][0];
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168 | GLfloat ymax = data[0][1];
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169 | GLfloat zmax = data[0][2];
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170 | GLuint i, count = obj->count;
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171 |
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172 | for (i = 1 ; i < count ; i++) {
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173 | GLfloat t;
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174 | t = data[i][0]; if (t > xmax) xmax = t; else if (t < xmin) xmin = t;
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175 | t = data[i][1]; if (t > ymax) ymax = t; else if (t < ymin) ymin = t;
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176 | t = data[i][2]; if (t > zmax) zmax = t; else if (t < zmin) zmin = t;
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177 | }
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178 |
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179 | bounds[0][0] = xmin;
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180 | bounds[0][1] = ymin;
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181 | bounds[0][2] = zmin;
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182 | bounds[1][0] = xmax - xmin;
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183 | bounds[1][1] = ymax - ymin;
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184 | bounds[1][2] = zmax - zmin;
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185 | }
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186 |
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187 | static void calculate_bounds2( GLfloat (*bounds)[3],
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188 | const GLvector4f *obj )
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189 | {
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190 | CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
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191 | GLfloat xmin = data[0][0];
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192 | GLfloat ymin = data[0][1];
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193 | GLfloat xmax = data[0][0];
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194 | GLfloat ymax = data[0][1];
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195 | GLuint i, count = obj->count;
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196 |
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197 | for (i = 1 ; i < count ; i++) {
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198 | GLfloat t;
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199 | t = data[i][0]; if (t > xmax) xmax = t; if (t < xmin) xmin = t;
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200 | t = data[i][1]; if (t > ymax) ymax = t; if (t < ymin) ymin = t;
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201 | }
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202 |
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203 | bounds[0][0] = xmin;
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204 | bounds[0][1] = ymin;
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205 | bounds[0][2] = 0;
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206 | bounds[1][0] = xmax - xmin;
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207 | bounds[1][1] = ymax - ymin;
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208 | bounds[1][2] = 0;
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209 | }
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210 |
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211 |
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212 | calc_bound_func gl_calc_bound_tab[5] =
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213 | {
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214 | 0,
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215 | 0,
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216 | calculate_bounds2,
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217 | calculate_bounds3,
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218 | 0 /* would 4d bounds make sense? */
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219 | };
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220 |
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221 | test_bound_func gl_test_bound_tab[5] =
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222 | {
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223 | 0,
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224 | 0,
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225 | transform_bounds2,
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226 | transform_bounds3,
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227 | transform_bounds4
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228 | };
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229 |
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