| 1 | /* $Id: alphabuf.c,v 1.2 2000-03-01 18:49:22 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 | /*
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| 32 | * Software alpha planes. Many frame buffers don't have alpha bits so
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| 33 | * we simulate them in software.
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| 34 | */
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| 35 |
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| 36 | #include <stdlib.h>
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| 37 |
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| 38 | #ifdef PC_HEADER
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| 39 | #include "all.h"
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| 40 | #else
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| 41 | #include "types.h"
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| 42 | #include "alphabuf.h"
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| 43 | #include "context.h"
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| 44 | #include "macros.h"
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| 45 | #endif
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| 46 |
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| 47 |
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| 48 |
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| 49 | #define ALPHA_ADDR(X,Y) (ctx->Buffer->Alpha + (Y) * ctx->Buffer->Width + (X))
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| 50 |
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| 51 |
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| 52 |
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| 53 | /*
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| 54 | * Allocate a new front and back alpha buffer.
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| 55 | */
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| 56 | void gl_alloc_alpha_buffers( GLcontext *ctx )
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| 57 | {
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| 58 | GLint bytes = ctx->Buffer->Width * ctx->Buffer->Height * sizeof(GLubyte);
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| 59 |
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| 60 | ASSERT(ctx->Visual->SoftwareAlpha);
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| 61 |
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| 62 | if (ctx->Buffer->FrontLeftAlpha) {
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| 63 | FREE( ctx->Buffer->FrontLeftAlpha );
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| 64 | }
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| 65 | ctx->Buffer->FrontLeftAlpha = (GLubyte *) MALLOC( bytes );
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| 66 | if (!ctx->Buffer->FrontLeftAlpha) {
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| 67 | /* out of memory */
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| 68 | gl_error( ctx, GL_OUT_OF_MEMORY,
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| 69 | "Couldn't allocate front-left alpha buffer" );
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| 70 | }
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| 71 |
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| 72 | if (ctx->Visual->DBflag) {
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| 73 | if (ctx->Buffer->BackLeftAlpha) {
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| 74 | FREE( ctx->Buffer->BackLeftAlpha );
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| 75 | }
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| 76 | ctx->Buffer->BackLeftAlpha = (GLubyte *) MALLOC( bytes );
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| 77 | if (!ctx->Buffer->BackLeftAlpha) {
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| 78 | /* out of memory */
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| 79 | gl_error( ctx, GL_OUT_OF_MEMORY,
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| 80 | "Couldn't allocate back-left alpha buffer" );
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| 81 | }
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| 82 | }
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| 83 |
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| 84 | if (ctx->Visual->StereoFlag) {
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| 85 | if (ctx->Buffer->FrontRightAlpha) {
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| 86 | FREE( ctx->Buffer->FrontRightAlpha );
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| 87 | }
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| 88 | ctx->Buffer->FrontRightAlpha = (GLubyte *) MALLOC( bytes );
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| 89 | if (!ctx->Buffer->FrontRightAlpha) {
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| 90 | /* out of memory */
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| 91 | gl_error( ctx, GL_OUT_OF_MEMORY,
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| 92 | "Couldn't allocate front-right alpha buffer" );
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| 93 | }
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| 94 |
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| 95 | if (ctx->Visual->DBflag) {
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| 96 | if (ctx->Buffer->BackRightAlpha) {
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| 97 | FREE( ctx->Buffer->BackRightAlpha );
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| 98 | }
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| 99 | ctx->Buffer->BackRightAlpha = (GLubyte *) MALLOC( bytes );
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| 100 | if (!ctx->Buffer->BackRightAlpha) {
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| 101 | /* out of memory */
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| 102 | gl_error( ctx, GL_OUT_OF_MEMORY,
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| 103 | "Couldn't allocate back-right alpha buffer" );
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| 104 | }
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| 105 | }
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| 106 | }
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| 107 |
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| 108 | if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
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| 109 | ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
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| 110 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
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| 111 | ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
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| 112 | else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
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| 113 | ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
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| 114 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
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| 115 | ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
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| 116 | }
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| 117 |
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| 118 |
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| 119 | /*
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| 120 | * Clear all the alpha buffers
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| 121 | */
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| 122 | void gl_clear_alpha_buffers( GLcontext *ctx )
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| 123 | {
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| 124 | const GLubyte aclear = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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| 125 | GLuint bufferBit;
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| 126 |
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| 127 | ASSERT(ctx->Visual->SoftwareAlpha);
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| 128 | ASSERT(ctx->Color.ColorMask[ACOMP]);
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| 129 |
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| 130 | /* loop over four possible alpha buffers */
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| 131 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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| 132 | if (bufferBit & ctx->Color.DrawDestMask) {
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| 133 | GLubyte *buffer;
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| 134 | if (bufferBit == FRONT_LEFT_BIT) {
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| 135 | buffer = ctx->Buffer->FrontLeftAlpha;
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| 136 | }
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| 137 | else if (bufferBit == FRONT_RIGHT_BIT) {
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| 138 | buffer = ctx->Buffer->FrontRightAlpha;
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| 139 | }
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| 140 | else if (bufferBit == BACK_LEFT_BIT) {
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| 141 | buffer = ctx->Buffer->BackLeftAlpha;
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| 142 | }
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| 143 | else {
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| 144 | buffer = ctx->Buffer->BackRightAlpha;
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| 145 | }
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| 146 |
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| 147 | if (ctx->Scissor.Enabled) {
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| 148 | /* clear scissor region */
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| 149 | GLint j;
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| 150 | GLint rowLen = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
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| 151 | GLint rows = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
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| 152 | GLubyte *aptr = buffer + ctx->Buffer->Ymin * ctx->Buffer->Width
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| 153 | + ctx->Buffer->Xmin;
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| 154 | for (j = 0; j < rows; j++) {
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| 155 | MEMSET( aptr, aclear, rowLen );
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| 156 | aptr += rowLen;
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| 157 | }
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| 158 | }
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| 159 | else {
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| 160 | /* clear whole buffer */
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| 161 | MEMSET( buffer, aclear, ctx->Buffer->Width * ctx->Buffer->Height );
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| 162 | }
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| 163 | }
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| 164 | }
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| 165 | }
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| 166 |
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| 167 |
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| 168 |
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| 169 | void gl_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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| 170 | CONST GLubyte rgba[][4], const GLubyte mask[] )
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| 171 | {
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| 172 | GLubyte *aptr = ALPHA_ADDR( x, y );
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| 173 | GLuint i;
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| 174 |
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| 175 | if (mask) {
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| 176 | for (i=0;i<n;i++) {
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| 177 | if (mask[i]) {
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| 178 | *aptr = rgba[i][ACOMP];
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| 179 | }
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| 180 | aptr++;
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| 181 | }
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| 182 | }
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| 183 | else {
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| 184 | for (i=0;i<n;i++) {
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| 185 | *aptr++ = rgba[i][ACOMP];
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| 186 | }
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| 187 | }
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| 188 | }
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| 189 |
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| 190 |
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| 191 | void gl_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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| 192 | GLubyte alpha, const GLubyte mask[] )
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| 193 | {
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| 194 | GLubyte *aptr = ALPHA_ADDR( x, y );
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| 195 | GLuint i;
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| 196 |
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| 197 | if (mask) {
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| 198 | for (i=0;i<n;i++) {
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| 199 | if (mask[i]) {
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| 200 | *aptr = alpha;
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| 201 | }
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| 202 | aptr++;
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| 203 | }
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| 204 | }
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| 205 | else {
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| 206 | for (i=0;i<n;i++) {
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| 207 | *aptr++ = alpha;
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| 208 | }
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| 209 | }
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| 210 | }
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| 211 |
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| 212 |
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| 213 | void gl_write_alpha_pixels( GLcontext *ctx,
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| 214 | GLuint n, const GLint x[], const GLint y[],
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| 215 | CONST GLubyte rgba[][4], const GLubyte mask[] )
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| 216 | {
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| 217 | GLuint i;
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| 218 |
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| 219 | if (mask) {
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| 220 | for (i=0;i<n;i++) {
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| 221 | if (mask[i]) {
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| 222 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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| 223 | *aptr = rgba[i][ACOMP];
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| 224 | }
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| 225 | }
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| 226 | }
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| 227 | else {
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| 228 | for (i=0;i<n;i++) {
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| 229 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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| 230 | *aptr = rgba[i][ACOMP];
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| 231 | }
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| 232 | }
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| 233 | }
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| 234 |
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| 235 |
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| 236 | void gl_write_mono_alpha_pixels( GLcontext *ctx,
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| 237 | GLuint n, const GLint x[], const GLint y[],
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| 238 | GLubyte alpha, const GLubyte mask[] )
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| 239 | {
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| 240 | GLuint i;
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| 241 |
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| 242 | if (mask) {
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| 243 | for (i=0;i<n;i++) {
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| 244 | if (mask[i]) {
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| 245 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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| 246 | *aptr = alpha;
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| 247 | }
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| 248 | }
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| 249 | }
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| 250 | else {
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| 251 | for (i=0;i<n;i++) {
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| 252 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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| 253 | *aptr = alpha;
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| 254 | }
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| 255 | }
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| 256 | }
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| 257 |
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| 258 |
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| 259 |
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| 260 | void gl_read_alpha_span( GLcontext *ctx,
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| 261 | GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
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| 262 | {
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| 263 | GLubyte *aptr = ALPHA_ADDR( x, y );
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| 264 | GLuint i;
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| 265 | for (i=0;i<n;i++) {
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| 266 | rgba[i][ACOMP] = *aptr++;
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| 267 | }
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| 268 | }
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| 269 |
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| 270 |
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| 271 | void gl_read_alpha_pixels( GLcontext *ctx,
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| 272 | GLuint n, const GLint x[], const GLint y[],
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| 273 | GLubyte rgba[][4], const GLubyte mask[] )
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| 274 | {
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| 275 | GLuint i;
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| 276 | for (i=0;i<n;i++) {
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| 277 | if (mask[i]) {
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| 278 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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| 279 | rgba[i][ACOMP] = *aptr;
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| 280 | }
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| 281 | }
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| 282 | }
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| 283 |
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| 284 |
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| 285 |
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