1 | /* $Id: alphabuf.c,v 1.1 2000-02-29 00:49:57 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | /*
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32 | * Software alpha planes. Many frame buffers don't have alpha bits so
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33 | * we simulate them in software.
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34 | */
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35 |
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36 | #include <stdlib.h>
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37 |
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38 | #ifdef PC_HEADER
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39 | #include "all.h"
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40 | #else
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41 | #include "alphabuf.h"
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42 | #include "context.h"
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43 | #include "macros.h"
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44 | #include "types.h"
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45 | #endif
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46 |
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47 |
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48 |
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49 | #define ALPHA_ADDR(X,Y) (ctx->Buffer->Alpha + (Y) * ctx->Buffer->Width + (X))
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50 |
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51 |
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52 |
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53 | /*
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54 | * Allocate a new front and back alpha buffer.
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55 | */
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56 | void gl_alloc_alpha_buffers( GLcontext *ctx )
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57 | {
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58 | GLint bytes = ctx->Buffer->Width * ctx->Buffer->Height * sizeof(GLubyte);
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59 |
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60 | ASSERT(ctx->Visual->SoftwareAlpha);
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61 |
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62 | if (ctx->Buffer->FrontLeftAlpha) {
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63 | FREE( ctx->Buffer->FrontLeftAlpha );
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64 | }
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65 | ctx->Buffer->FrontLeftAlpha = (GLubyte *) MALLOC( bytes );
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66 | if (!ctx->Buffer->FrontLeftAlpha) {
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67 | /* out of memory */
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68 | gl_error( ctx, GL_OUT_OF_MEMORY,
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69 | "Couldn't allocate front-left alpha buffer" );
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70 | }
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71 |
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72 | if (ctx->Visual->DBflag) {
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73 | if (ctx->Buffer->BackLeftAlpha) {
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74 | FREE( ctx->Buffer->BackLeftAlpha );
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75 | }
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76 | ctx->Buffer->BackLeftAlpha = (GLubyte *) MALLOC( bytes );
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77 | if (!ctx->Buffer->BackLeftAlpha) {
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78 | /* out of memory */
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79 | gl_error( ctx, GL_OUT_OF_MEMORY,
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80 | "Couldn't allocate back-left alpha buffer" );
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81 | }
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82 | }
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83 |
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84 | if (ctx->Visual->StereoFlag) {
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85 | if (ctx->Buffer->FrontRightAlpha) {
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86 | FREE( ctx->Buffer->FrontRightAlpha );
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87 | }
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88 | ctx->Buffer->FrontRightAlpha = (GLubyte *) MALLOC( bytes );
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89 | if (!ctx->Buffer->FrontRightAlpha) {
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90 | /* out of memory */
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91 | gl_error( ctx, GL_OUT_OF_MEMORY,
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92 | "Couldn't allocate front-right alpha buffer" );
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93 | }
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94 |
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95 | if (ctx->Visual->DBflag) {
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96 | if (ctx->Buffer->BackRightAlpha) {
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97 | FREE( ctx->Buffer->BackRightAlpha );
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98 | }
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99 | ctx->Buffer->BackRightAlpha = (GLubyte *) MALLOC( bytes );
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100 | if (!ctx->Buffer->BackRightAlpha) {
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101 | /* out of memory */
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102 | gl_error( ctx, GL_OUT_OF_MEMORY,
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103 | "Couldn't allocate back-right alpha buffer" );
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104 | }
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105 | }
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106 | }
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107 |
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108 | if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
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109 | ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
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110 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
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111 | ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
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112 | else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
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113 | ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
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114 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
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115 | ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
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116 | }
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117 |
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118 |
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119 | /*
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120 | * Clear all the alpha buffers
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121 | */
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122 | void gl_clear_alpha_buffers( GLcontext *ctx )
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123 | {
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124 | const GLubyte aclear = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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125 | GLuint bufferBit;
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126 |
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127 | ASSERT(ctx->Visual->SoftwareAlpha);
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128 | ASSERT(ctx->Color.ColorMask[ACOMP]);
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129 |
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130 | /* loop over four possible alpha buffers */
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131 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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132 | if (bufferBit & ctx->Color.DrawDestMask) {
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133 | GLubyte *buffer;
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134 | if (bufferBit == FRONT_LEFT_BIT) {
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135 | buffer = ctx->Buffer->FrontLeftAlpha;
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136 | }
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137 | else if (bufferBit == FRONT_RIGHT_BIT) {
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138 | buffer = ctx->Buffer->FrontRightAlpha;
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139 | }
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140 | else if (bufferBit == BACK_LEFT_BIT) {
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141 | buffer = ctx->Buffer->BackLeftAlpha;
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142 | }
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143 | else {
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144 | buffer = ctx->Buffer->BackRightAlpha;
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145 | }
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146 |
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147 | if (ctx->Scissor.Enabled) {
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148 | /* clear scissor region */
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149 | GLint j;
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150 | GLint rowLen = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
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151 | GLint rows = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
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152 | GLubyte *aptr = buffer + ctx->Buffer->Ymin * ctx->Buffer->Width
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153 | + ctx->Buffer->Xmin;
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154 | for (j = 0; j < rows; j++) {
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155 | MEMSET( aptr, aclear, rowLen );
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156 | aptr += rowLen;
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157 | }
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158 | }
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159 | else {
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160 | /* clear whole buffer */
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161 | MEMSET( buffer, aclear, ctx->Buffer->Width * ctx->Buffer->Height );
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162 | }
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163 | }
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164 | }
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165 | }
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166 |
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167 |
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168 |
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169 | void gl_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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170 | CONST GLubyte rgba[][4], const GLubyte mask[] )
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171 | {
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172 | GLubyte *aptr = ALPHA_ADDR( x, y );
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173 | GLuint i;
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174 |
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175 | if (mask) {
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176 | for (i=0;i<n;i++) {
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177 | if (mask[i]) {
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178 | *aptr = rgba[i][ACOMP];
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179 | }
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180 | aptr++;
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181 | }
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182 | }
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183 | else {
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184 | for (i=0;i<n;i++) {
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185 | *aptr++ = rgba[i][ACOMP];
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186 | }
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187 | }
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188 | }
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189 |
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190 |
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191 | void gl_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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192 | GLubyte alpha, const GLubyte mask[] )
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193 | {
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194 | GLubyte *aptr = ALPHA_ADDR( x, y );
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195 | GLuint i;
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196 |
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197 | if (mask) {
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198 | for (i=0;i<n;i++) {
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199 | if (mask[i]) {
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200 | *aptr = alpha;
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201 | }
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202 | aptr++;
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203 | }
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204 | }
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205 | else {
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206 | for (i=0;i<n;i++) {
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207 | *aptr++ = alpha;
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208 | }
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209 | }
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210 | }
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211 |
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212 |
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213 | void gl_write_alpha_pixels( GLcontext *ctx,
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214 | GLuint n, const GLint x[], const GLint y[],
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215 | CONST GLubyte rgba[][4], const GLubyte mask[] )
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216 | {
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217 | GLuint i;
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218 |
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219 | if (mask) {
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220 | for (i=0;i<n;i++) {
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221 | if (mask[i]) {
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222 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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223 | *aptr = rgba[i][ACOMP];
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224 | }
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225 | }
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226 | }
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227 | else {
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228 | for (i=0;i<n;i++) {
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229 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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230 | *aptr = rgba[i][ACOMP];
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231 | }
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232 | }
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233 | }
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234 |
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235 |
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236 | void gl_write_mono_alpha_pixels( GLcontext *ctx,
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237 | GLuint n, const GLint x[], const GLint y[],
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238 | GLubyte alpha, const GLubyte mask[] )
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239 | {
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240 | GLuint i;
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241 |
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242 | if (mask) {
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243 | for (i=0;i<n;i++) {
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244 | if (mask[i]) {
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245 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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246 | *aptr = alpha;
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247 | }
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248 | }
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249 | }
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250 | else {
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251 | for (i=0;i<n;i++) {
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252 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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253 | *aptr = alpha;
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254 | }
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255 | }
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256 | }
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257 |
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258 |
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259 |
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260 | void gl_read_alpha_span( GLcontext *ctx,
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261 | GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
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262 | {
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263 | GLubyte *aptr = ALPHA_ADDR( x, y );
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264 | GLuint i;
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265 | for (i=0;i<n;i++) {
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266 | rgba[i][ACOMP] = *aptr++;
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267 | }
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268 | }
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269 |
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270 |
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271 | void gl_read_alpha_pixels( GLcontext *ctx,
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272 | GLuint n, const GLint x[], const GLint y[],
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273 | GLubyte rgba[][4], const GLubyte mask[] )
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274 | {
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275 | GLuint i;
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276 | for (i=0;i<n;i++) {
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277 | if (mask[i]) {
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278 | GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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279 | rgba[i][ACOMP] = *aptr;
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280 | }
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281 | }
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282 | }
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283 |
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284 |
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285 |
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