| 1 | /* $Id: accum.c,v 1.3 2000-05-23 20:40:20 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | #ifdef PC_HEADER
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| 29 | #include "all.h"
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| 30 | #else
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| 31 | #include "glheader.h"
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| 32 | #include "accum.h"
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| 33 | #include "types.h"
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| 34 | #include "context.h"
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| 35 | #include "mem.h"
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| 36 | #include "state.h"
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| 37 | #include "masking.h"
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| 38 | #include "span.h"
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| 39 | #endif
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| 40 |
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| 41 |
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| 42 | /*
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| 43 | * Accumulation buffer notes
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| 44 | *
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| 45 | * Normally, accumulation buffer values are GLshorts with values in
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| 46 | * [-32767, 32767] which represent floating point colors in [-1, 1],
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| 47 | * as suggested by the OpenGL specification.
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| 48 | *
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| 49 | * We optimize for the common case used for full-scene antialiasing:
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| 50 | * // start with accum buffer cleared to zero
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| 51 | * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
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| 52 | * glAccum(GL_ACCUM, w);
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| 53 | * ...
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| 54 | * glAccum(GL_ACCUM, w);
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| 55 | * glAccum(GL_RETURN, 1.0);
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| 56 | * That is, we start with an empty accumulation buffer and accumulate
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| 57 | * n images, each with weight w = 1/n.
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| 58 | * In this scenario, we can simply store unscaled integer values in
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| 59 | * the accum buffer instead of scaled integers. We'll also keep track
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| 60 | * of the w value so when we do GL_RETURN we simply divide the accumulated
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| 61 | * values by n (=1/w).
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| 62 | * This lets us avoid _many_ int->float->int conversions.
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| 63 | */
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| 64 |
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| 65 |
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| 66 | #define USE_OPTIMIZED_ACCUM /* enable the optimization */
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| 67 |
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| 68 |
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| 69 |
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| 70 | void
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| 71 | _mesa_alloc_accum_buffer( GLcontext *ctx )
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| 72 | {
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| 73 | GLint n;
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| 74 |
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| 75 | if (ctx->DrawBuffer->Accum) {
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| 76 | FREE( ctx->DrawBuffer->Accum );
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| 77 | ctx->DrawBuffer->Accum = NULL;
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| 78 | }
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| 79 |
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| 80 | /* allocate accumulation buffer if not already present */
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| 81 | n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4 * sizeof(GLaccum);
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| 82 | ctx->DrawBuffer->Accum = (GLaccum *) MALLOC( n );
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| 83 | if (!ctx->DrawBuffer->Accum) {
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| 84 | /* unable to setup accumulation buffer */
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| 85 | gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
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| 86 | }
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| 87 | #ifdef USE_OPTIMIZED_ACCUM
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| 88 | ctx->IntegerAccumMode = GL_TRUE;
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| 89 | #else
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| 90 | ctx->IntegerAccumMode = GL_FALSE;
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| 91 | #endif
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| 92 | ctx->IntegerAccumScaler = 0.0;
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| 93 | }
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| 94 |
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| 95 |
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| 96 |
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| 97 | void
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| 98 | _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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| 99 | {
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| 100 | GET_CURRENT_CONTEXT(ctx);
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| 101 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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| 102 |
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| 103 | ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
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| 104 | ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
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| 105 | ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
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| 106 | ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
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| 107 | }
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| 108 |
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| 109 |
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| 110 |
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| 111 | /*
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| 112 | * This is called when we fall out of optimized/unscaled accum buffer mode.
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| 113 | * That is, we convert each unscaled accum buffer value into a scaled value
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| 114 | * representing the range[-1, 1].
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| 115 | */
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| 116 | static void rescale_accum( GLcontext *ctx )
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| 117 | {
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| 118 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
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| 119 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 120 | const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax);
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| 121 | GLaccum *accum = ctx->DrawBuffer->Accum;
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| 122 | GLuint i;
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| 123 |
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| 124 | ASSERT(ctx->IntegerAccumMode);
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| 125 | ASSERT(accum);
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| 126 |
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| 127 | for (i = 0; i < n; i++) {
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| 128 | accum[i] = (GLaccum) (accum[i] * s);
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| 129 | }
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| 130 |
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| 131 | ctx->IntegerAccumMode = GL_FALSE;
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| 132 | }
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| 133 |
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| 134 |
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| 135 |
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| 136 | void
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| 137 | _mesa_Accum( GLenum op, GLfloat value )
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| 138 | {
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| 139 | GET_CURRENT_CONTEXT(ctx);
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| 140 | GLuint xpos, ypos, width, height, width4;
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| 141 | GLfloat acc_scale;
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| 142 | GLubyte rgba[MAX_WIDTH][4];
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| 143 | const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 144 | const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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| 145 |
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| 146 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
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| 147 |
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| 148 | if (ctx->Visual->AccumBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
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| 149 | gl_error(ctx, GL_INVALID_OPERATION, "glAccum");
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| 150 | return;
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| 151 | }
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| 152 |
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| 153 | if (!ctx->DrawBuffer->Accum) {
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| 154 | gl_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)");
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| 155 | return;
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| 156 | }
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| 157 |
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| 158 | if (sizeof(GLaccum)==1) {
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| 159 | acc_scale = 127.0;
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| 160 | }
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| 161 | else if (sizeof(GLaccum)==2) {
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| 162 | acc_scale = 32767.0;
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| 163 | }
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| 164 | else {
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| 165 | /* sizeof(GLaccum) > 2 (Cray) */
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| 166 | acc_scale = (float) SHRT_MAX;
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| 167 | }
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| 168 |
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| 169 | if (ctx->NewState)
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| 170 | gl_update_state( ctx );
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| 171 |
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| 172 | /* Determine region to operate upon. */
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| 173 | if (ctx->Scissor.Enabled) {
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| 174 | xpos = ctx->Scissor.X;
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| 175 | ypos = ctx->Scissor.Y;
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| 176 | width = ctx->Scissor.Width;
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| 177 | height = ctx->Scissor.Height;
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| 178 | }
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| 179 | else {
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| 180 | /* whole window */
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| 181 | xpos = 0;
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| 182 | ypos = 0;
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| 183 | width = ctx->DrawBuffer->Width;
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| 184 | height = ctx->DrawBuffer->Height;
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| 185 | }
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| 186 |
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| 187 | width4 = 4 * width;
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| 188 |
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| 189 | switch (op) {
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| 190 | case GL_ADD:
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| 191 | {
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| 192 | const GLaccum intVal = (GLaccum) (value * acc_scale);
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| 193 | GLuint j;
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| 194 | /* Leave optimized accum buffer mode */
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| 195 | if (ctx->IntegerAccumMode)
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| 196 | rescale_accum(ctx);
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| 197 | for (j = 0; j < height; j++) {
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| 198 | GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
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| 199 | GLuint i;
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| 200 | for (i = 0; i < width4; i++) {
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| 201 | acc[i] += intVal;
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| 202 | }
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| 203 | ypos++;
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| 204 | }
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| 205 | }
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| 206 | break;
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| 207 |
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| 208 | case GL_MULT:
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| 209 | {
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| 210 | GLuint j;
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| 211 | /* Leave optimized accum buffer mode */
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| 212 | if (ctx->IntegerAccumMode)
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| 213 | rescale_accum(ctx);
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| 214 | for (j = 0; j < height; j++) {
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| 215 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
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| 216 | GLuint i;
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| 217 | for (i = 0; i < width4; i++) {
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| 218 | acc[i] = (GLaccum) ( (GLfloat) acc[i] * value );
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| 219 | }
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| 220 | ypos++;
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| 221 | }
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| 222 | }
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| 223 | break;
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| 224 |
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| 225 | case GL_ACCUM:
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| 226 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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| 227 | ctx->Pixel.DriverReadBuffer );
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| 228 |
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| 229 | /* May have to leave optimized accum buffer mode */
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| 230 | if (ctx->IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
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| 231 | ctx->IntegerAccumScaler = value;
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| 232 | if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler)
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| 233 | rescale_accum(ctx);
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| 234 |
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| 235 | if (ctx->IntegerAccumMode) {
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| 236 | /* simply add integer color values into accum buffer */
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| 237 | GLuint j;
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| 238 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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| 239 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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| 240 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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| 241 | for (j = 0; j < height; j++) {
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| 242 |
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| 243 | GLuint i, i4;
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| 244 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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| 245 | for (i = i4 = 0; i < width; i++, i4+=4) {
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| 246 | acc[i4+0] += rgba[i][RCOMP];
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| 247 | acc[i4+1] += rgba[i][GCOMP];
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| 248 | acc[i4+2] += rgba[i][BCOMP];
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| 249 | acc[i4+3] += rgba[i][ACOMP];
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| 250 | }
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| 251 | acc += width4;
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| 252 | ypos++;
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| 253 | }
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| 254 | }
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| 255 | else {
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| 256 | /* scaled integer accum buffer */
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| 257 | const GLfloat rscale = value * acc_scale / fChanMax;
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| 258 | const GLfloat gscale = value * acc_scale / fChanMax;
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| 259 | const GLfloat bscale = value * acc_scale / fChanMax;
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| 260 | const GLfloat ascale = value * acc_scale / fChanMax;
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| 261 | GLuint j;
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| 262 | for (j=0;j<height;j++) {
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| 263 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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| 264 | GLuint i;
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| 265 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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| 266 | for (i=0;i<width;i++) {
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| 267 | *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
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| 268 | *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
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| 269 | *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
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| 270 | *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
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| 271 | }
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| 272 | ypos++;
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| 273 | }
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| 274 | }
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| 275 | /* restore read buffer = draw buffer (the default) */
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| 276 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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| 277 | ctx->Color.DriverDrawBuffer );
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| 278 | break;
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| 279 |
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| 280 | case GL_LOAD:
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| 281 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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| 282 | ctx->Pixel.DriverReadBuffer );
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| 283 |
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| 284 | /* This is a change to go into optimized accum buffer mode */
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| 285 | if (value > 0.0 && value <= 1.0) {
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| 286 | #ifdef USE_OPTIMIZED_ACCUM
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| 287 | ctx->IntegerAccumMode = GL_TRUE;
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| 288 | #else
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| 289 | ctx->IntegerAccumMode = GL_FALSE;
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| 290 | #endif
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| 291 | ctx->IntegerAccumScaler = value;
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| 292 | }
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| 293 | else {
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| 294 | ctx->IntegerAccumMode = GL_FALSE;
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| 295 | ctx->IntegerAccumScaler = 0.0;
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| 296 | }
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| 297 |
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| 298 | if (ctx->IntegerAccumMode) {
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| 299 | /* just copy values into accum buffer */
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| 300 | GLuint j;
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| 301 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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| 302 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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| 303 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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| 304 | for (j = 0; j < height; j++) {
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| 305 | GLuint i, i4;
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| 306 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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| 307 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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| 308 | acc[i4+0] = rgba[i][RCOMP];
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| 309 | acc[i4+1] = rgba[i][GCOMP];
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| 310 | acc[i4+2] = rgba[i][BCOMP];
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| 311 | acc[i4+3] = rgba[i][ACOMP];
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| 312 | }
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| 313 | acc += width4;
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| 314 | ypos++;
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| 315 | }
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| 316 | }
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| 317 | else {
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| 318 | /* scaled integer accum buffer */
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| 319 | const GLfloat rscale = value * acc_scale / fChanMax;
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| 320 | const GLfloat gscale = value * acc_scale / fChanMax;
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| 321 | const GLfloat bscale = value * acc_scale / fChanMax;
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| 322 | const GLfloat ascale = value * acc_scale / fChanMax;
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| 323 | const GLfloat d = 3.0 / acc_scale;
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| 324 | GLuint i, j;
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| 325 | for (j = 0; j < height; j++) {
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| 326 | GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
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| 327 | gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
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| 328 | for (i=0;i<width;i++) {
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| 329 | *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
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| 330 | *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
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| 331 | *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
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| 332 | *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
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| 333 | }
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| 334 | ypos++;
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| 335 | }
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| 336 | }
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| 337 |
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| 338 | /* restore read buffer = draw buffer (the default) */
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| 339 | (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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| 340 | ctx->Color.DriverDrawBuffer );
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| 341 | break;
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| 342 |
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| 343 | case GL_RETURN:
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| 344 | /* May have to leave optimized accum buffer mode */
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| 345 | if (ctx->IntegerAccumMode && value != 1.0)
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| 346 | rescale_accum(ctx);
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| 347 |
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| 348 | if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
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| 349 | /* build lookup table to avoid many floating point multiplies */
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| 350 | const GLfloat mult = ctx->IntegerAccumScaler;
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| 351 | static GLchan multTable[32768];
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| 352 | static GLfloat prevMult = 0.0;
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| 353 | GLuint j;
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| 354 | const GLint max = (GLint) (256 / mult);
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| 355 | if (mult != prevMult) {
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| 356 | ASSERT(max <= 32768);
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| 357 | for (j = 0; j < max; j++)
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| 358 | multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
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| 359 | prevMult = mult;
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| 360 | }
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| 361 |
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| 362 | ASSERT(ctx->IntegerAccumScaler > 0.0);
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| 363 | ASSERT(ctx->IntegerAccumScaler <= 1.0);
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| 364 | for (j = 0; j < height; j++) {
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| 365 | const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
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| 366 | GLuint i, i4;
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| 367 | for (i = i4 = 0; i < width; i++, i4 += 4) {
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| 368 | ASSERT(acc[i4+0] < max);
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| 369 | ASSERT(acc[i4+1] < max);
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| 370 | ASSERT(acc[i4+2] < max);
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| 371 | ASSERT(acc[i4+3] < max);
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| 372 | rgba[i][RCOMP] = multTable[acc[i4+0]];
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| 373 | rgba[i][GCOMP] = multTable[acc[i4+1]];
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| 374 | rgba[i][BCOMP] = multTable[acc[i4+2]];
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| 375 | rgba[i][ACOMP] = multTable[acc[i4+3]];
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| 376 | }
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| 377 | if (ctx->Color.SWmasking) {
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| 378 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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| 379 | }
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| 380 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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| 381 | (const GLubyte (*)[4])rgba, NULL );
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| 382 | ypos++;
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| 383 | }
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| 384 | }
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| 385 | else {
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| 386 | const GLfloat rscale = value / acc_scale * fChanMax;
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| 387 | const GLfloat gscale = value / acc_scale * fChanMax;
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| 388 | const GLfloat bscale = value / acc_scale * fChanMax;
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| 389 | const GLfloat ascale = value / acc_scale * fChanMax;
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| 390 | GLuint i, j;
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| 391 | for (j=0;j<height;j++) {
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| 392 | const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
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| 393 | for (i=0;i<width;i++) {
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| 394 | GLint r, g, b, a;
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| 395 | r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
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| 396 | g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
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| 397 | b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
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| 398 | a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
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| 399 | rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
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| 400 | rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
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| 401 | rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
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| 402 | rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
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| 403 | }
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| 404 | if (ctx->Color.SWmasking) {
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| 405 | gl_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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| 406 | }
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| 407 | (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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| 408 | (const GLubyte (*)[4])rgba, NULL );
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| 409 | ypos++;
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| 410 | }
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| 411 | }
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| 412 | break;
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| 413 |
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| 414 | default:
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| 415 | gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
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| 416 | }
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| 417 | }
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| 418 |
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| 419 |
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| 420 |
|
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| 421 | /*
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| 422 | * Clear the accumulation Buffer.
|
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| 423 | */
|
|---|
| 424 | void
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|---|
| 425 | _mesa_clear_accum_buffer( GLcontext *ctx )
|
|---|
| 426 | {
|
|---|
| 427 | GLuint buffersize;
|
|---|
| 428 | GLfloat acc_scale;
|
|---|
| 429 |
|
|---|
| 430 | if (ctx->Visual->AccumBits==0) {
|
|---|
| 431 | /* No accumulation buffer! */
|
|---|
| 432 | return;
|
|---|
| 433 | }
|
|---|
| 434 |
|
|---|
| 435 | if (sizeof(GLaccum)==1) {
|
|---|
| 436 | acc_scale = 127.0;
|
|---|
| 437 | }
|
|---|
| 438 | else if (sizeof(GLaccum)==2) {
|
|---|
| 439 | acc_scale = 32767.0;
|
|---|
| 440 | }
|
|---|
| 441 | else {
|
|---|
| 442 | /* sizeof(GLaccum) > 2 (Cray) */
|
|---|
| 443 | acc_scale = (float) SHRT_MAX;
|
|---|
| 444 | }
|
|---|
| 445 |
|
|---|
| 446 | /* number of pixels */
|
|---|
| 447 | buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
|---|
| 448 |
|
|---|
| 449 | if (!ctx->DrawBuffer->Accum) {
|
|---|
| 450 | /* try to alloc accumulation buffer */
|
|---|
| 451 | ctx->DrawBuffer->Accum = (GLaccum *)
|
|---|
| 452 | MALLOC( buffersize * 4 * sizeof(GLaccum) );
|
|---|
| 453 | }
|
|---|
| 454 |
|
|---|
| 455 | if (ctx->DrawBuffer->Accum) {
|
|---|
| 456 | if (ctx->Scissor.Enabled) {
|
|---|
| 457 | /* Limit clear to scissor box */
|
|---|
| 458 | GLaccum r, g, b, a;
|
|---|
| 459 | GLint i, j;
|
|---|
| 460 | GLint width, height;
|
|---|
| 461 | GLaccum *row;
|
|---|
| 462 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|---|
| 463 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|---|
| 464 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|---|
| 465 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|---|
| 466 | /* size of region to clear */
|
|---|
| 467 | width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1);
|
|---|
| 468 | height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
|
|---|
| 469 | /* ptr to first element to clear */
|
|---|
| 470 | row = ctx->DrawBuffer->Accum
|
|---|
| 471 | + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width
|
|---|
| 472 | + ctx->DrawBuffer->Xmin);
|
|---|
| 473 | for (j=0;j<height;j++) {
|
|---|
| 474 | for (i=0;i<width;i+=4) {
|
|---|
| 475 | row[i+0] = r;
|
|---|
| 476 | row[i+1] = g;
|
|---|
| 477 | row[i+2] = b;
|
|---|
| 478 | row[i+3] = a;
|
|---|
| 479 | }
|
|---|
| 480 | row += 4 * ctx->DrawBuffer->Width;
|
|---|
| 481 | }
|
|---|
| 482 | }
|
|---|
| 483 | else {
|
|---|
| 484 | /* clear whole buffer */
|
|---|
| 485 | if (ctx->Accum.ClearColor[0]==0.0 &&
|
|---|
| 486 | ctx->Accum.ClearColor[1]==0.0 &&
|
|---|
| 487 | ctx->Accum.ClearColor[2]==0.0 &&
|
|---|
| 488 | ctx->Accum.ClearColor[3]==0.0) {
|
|---|
| 489 | /* Black */
|
|---|
| 490 | MEMSET( ctx->DrawBuffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
|
|---|
| 491 | }
|
|---|
| 492 | else {
|
|---|
| 493 | /* Not black */
|
|---|
| 494 | GLaccum *acc, r, g, b, a;
|
|---|
| 495 | GLuint i;
|
|---|
| 496 |
|
|---|
| 497 | acc = ctx->DrawBuffer->Accum;
|
|---|
| 498 | r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|---|
| 499 | g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|---|
| 500 | b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|---|
| 501 | a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|---|
| 502 | for (i=0;i<buffersize;i++) {
|
|---|
| 503 | *acc++ = r;
|
|---|
| 504 | *acc++ = g;
|
|---|
| 505 | *acc++ = b;
|
|---|
| 506 | *acc++ = a;
|
|---|
| 507 | }
|
|---|
| 508 | }
|
|---|
| 509 | }
|
|---|
| 510 |
|
|---|
| 511 | /* update optimized accum state vars */
|
|---|
| 512 | if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
|
|---|
| 513 | ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
|
|---|
| 514 | #ifdef USE_OPTIMIZED_ACCUM
|
|---|
| 515 | ctx->IntegerAccumMode = GL_TRUE;
|
|---|
| 516 | #else
|
|---|
| 517 | ctx->IntegerAccumMode = GL_FALSE;
|
|---|
| 518 | #endif
|
|---|
| 519 | ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
|
|---|
| 520 | }
|
|---|
| 521 | else {
|
|---|
| 522 | ctx->IntegerAccumMode = GL_FALSE;
|
|---|
| 523 | }
|
|---|
| 524 | }
|
|---|
| 525 | }
|
|---|