| 1 | // $Id: dplayx_messages.cpp,v 1.3 2000-10-06 19:49:05 hugh Exp $ | 
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| 2 | /* DirectPlay & DirectPlayLobby messaging implementation | 
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| 3 | * | 
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| 4 | * Copyright 2000 - Peter Hunnisett | 
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| 5 | * | 
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| 6 | * <presently under construction - contact hunnise@nortelnetworks.com> | 
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| 7 | * | 
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| 8 | */ | 
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| 9 | #include <string.h> | 
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| 10 |  | 
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| 11 | #include <odin.h> | 
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| 12 | #define ICOM_CINTERFACE 1 | 
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| 13 | #define CINTERFACE | 
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| 14 |  | 
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| 15 | #include "winbase.h" | 
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| 16 | #include "debugtools.h" | 
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| 17 |  | 
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| 18 | #include "wingdi.h" | 
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| 19 | #include "winuser.h" | 
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| 20 | #include "winerror.h" | 
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| 21 |  | 
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| 22 | #include "dplayx_messages.h" | 
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| 23 | #include "dplay_global.h" | 
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| 24 | #include "dplayx_global.h" | 
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| 25 |  | 
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| 26 | DEFAULT_DEBUG_CHANNEL(dplay) | 
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| 27 |  | 
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| 28 | #undef  debugstr_guid | 
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| 29 | #define debugstr_guid(a) a | 
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| 30 |  | 
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| 31 | typedef struct tagMSGTHREADINFO | 
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| 32 | { | 
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| 33 | HANDLE hStart; | 
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| 34 | HANDLE hDeath; | 
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| 35 | HANDLE hSettingRead; | 
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| 36 | HANDLE hNotifyEvent; | 
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| 37 | } MSGTHREADINFO, *LPMSGTHREADINFO; | 
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| 38 |  | 
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| 39 |  | 
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| 40 | static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext ); | 
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| 41 |  | 
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| 42 | /* Create the message reception thread to allow the application to receive | 
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| 43 | * asynchronous message reception | 
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| 44 | */ | 
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| 45 | DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart, | 
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| 46 | HANDLE hDeath, HANDLE hConnRead ) | 
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| 47 | { | 
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| 48 | DWORD           dwMsgThreadId; | 
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| 49 | LPMSGTHREADINFO lpThreadInfo; | 
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| 50 |  | 
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| 51 | lpThreadInfo = (LPMSGTHREADINFO) HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) ); | 
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| 52 | if( lpThreadInfo == NULL ) | 
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| 53 | { | 
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| 54 | return 0; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /* The notify event may or may not exist. Depends if async comm or not */ | 
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| 58 | if( hNotifyEvent && | 
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| 59 | !DuplicateHandle( GetCurrentProcess(), hNotifyEvent, | 
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| 60 | GetCurrentProcess(), &lpThreadInfo->hNotifyEvent, | 
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| 61 | 0, FALSE, DUPLICATE_SAME_ACCESS ) ) | 
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| 62 | { | 
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| 63 | ERR( "Unable to duplicate event handle\n" ); | 
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| 64 | goto error; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /* These 3 handles don't need to be duplicated because we don't keep a | 
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| 68 | * reference to them where they're created. They're created specifically | 
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| 69 | * for the message thread | 
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| 70 | */ | 
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| 71 | lpThreadInfo->hStart       = hStart; | 
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| 72 | lpThreadInfo->hDeath       = hDeath; | 
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| 73 | lpThreadInfo->hSettingRead = hConnRead; | 
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| 74 |  | 
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| 75 | if( !CreateThread( NULL,                  /* Security attribs */ | 
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| 76 | 0,                     /* Stack */ | 
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| 77 | DPL_MSG_ThreadMain,    /* Msg reception function */ | 
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| 78 | lpThreadInfo,          /* Msg reception func parameter */ | 
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| 79 | 0,                     /* Flags */ | 
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| 80 | &dwMsgThreadId         /* Updated with thread id */ | 
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| 81 | ) | 
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| 82 | ) | 
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| 83 | { | 
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| 84 | ERR( "Unable to create msg thread\n" ); | 
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| 85 | goto error; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /* FIXME: Should I be closing the handle to the thread or does that | 
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| 89 | terminate the thread? */ | 
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| 90 |  | 
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| 91 | return dwMsgThreadId; | 
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| 92 |  | 
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| 93 | error: | 
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| 94 |  | 
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| 95 | HeapFree( GetProcessHeap(), 0, lpThreadInfo ); | 
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| 96 |  | 
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| 97 | return 0; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext ) | 
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| 101 | { | 
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| 102 | LPMSGTHREADINFO lpThreadInfo = (LPMSGTHREADINFO)lpContext; | 
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| 103 | DWORD dwWaitResult; | 
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| 104 |  | 
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| 105 | TRACE( "Msg thread created. Waiting on app startup\n" ); | 
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| 106 |  | 
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| 107 | /* Wait to ensure that the lobby application is started w/ 1 min timeout */ | 
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| 108 | dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ ); | 
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| 109 | if( dwWaitResult == WAIT_TIMEOUT ) | 
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| 110 | { | 
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| 111 | FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult ); | 
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| 112 | goto end_of_thread; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /* Close this handle as it's not needed anymore */ | 
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| 116 | CloseHandle( lpThreadInfo->hStart ); | 
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| 117 | lpThreadInfo->hStart = 0; | 
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| 118 |  | 
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| 119 | /* Wait until the lobby knows what it is */ | 
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| 120 | dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE ); | 
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| 121 | if( dwWaitResult == WAIT_TIMEOUT ) | 
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| 122 | { | 
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| 123 | ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult ); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /* Close this handle as it's not needed anymore */ | 
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| 127 | CloseHandle( lpThreadInfo->hSettingRead ); | 
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| 128 | lpThreadInfo->hSettingRead = 0; | 
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| 129 |  | 
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| 130 | TRACE( "App created && intialized starting main message reception loop\n" ); | 
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| 131 |  | 
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| 132 | for ( ;; ) | 
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| 133 | { | 
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| 134 | MSG lobbyMsg; | 
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| 135 | #ifdef STRICT | 
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| 136 | HANDLE hNullHandle = NULL; | 
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| 137 | #else | 
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| 138 | HANDLE hNullHandle = 0; | 
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| 139 | #endif | 
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| 140 |  | 
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| 141 | GetMessageW( &lobbyMsg, hNullHandle, 0, 0 ); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | end_of_thread: | 
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| 145 | TRACE( "Msg thread exiting!\n" ); | 
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| 146 | HeapFree( GetProcessHeap(), 0, lpThreadInfo ); | 
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| 147 |  | 
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| 148 | return 0; | 
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| 149 | } | 
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| 150 |  | 
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| 151 |  | 
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| 152 | HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags, | 
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| 153 | LPDPID lpdpidAllocatedId ) | 
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| 154 | { | 
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| 155 | LPVOID                     lpMsg; | 
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| 156 | LPDPMSG_REQUESTNEWPLAYERID lpMsgBody; | 
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| 157 | DWORD                      dwMsgSize; | 
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| 158 | DWORD                      dwWaitReturn; | 
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| 159 | HRESULT                    hr = DP_OK; | 
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| 160 |  | 
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| 161 | dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody ); | 
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| 162 |  | 
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| 163 | lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize ); | 
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| 164 |  | 
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| 165 | lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg + | 
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| 166 | This->dp2->spData.dwSPHeaderSize ); | 
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| 167 |  | 
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| 168 | lpMsgBody->envelope.dwMagic    = DPMSGMAGIC_DPLAYMSG; | 
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| 169 | lpMsgBody->envelope.wCommandId = DPMSGCMD_REQUESTNEWPLAYERID; | 
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| 170 | lpMsgBody->envelope.wVersion   = DPMSGVER_DP6; | 
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| 171 |  | 
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| 172 | lpMsgBody->dwFlags = dwFlags; | 
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| 173 |  | 
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| 174 | /* FIXME: Need to have a more advanced queuing system as this needs to | 
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| 175 | *        block on send until we get response. Otherwise we need to be | 
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| 176 | *        able to ensure we can pick out the exact response. Of course, | 
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| 177 | *        with something as non critical as this, would it matter? The | 
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| 178 | *        id has been effectively reserved for this session... | 
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| 179 | */ | 
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| 180 | { | 
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| 181 | DPSP_SENDDATA data; | 
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| 182 |  | 
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| 183 | data.dwFlags        = DPSEND_GUARANTEED; | 
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| 184 | data.idPlayerTo     = 0; /* Name server */ | 
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| 185 | data.idPlayerFrom   = 0; /* Sending from DP */ | 
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| 186 | data.lpMessage      = lpMsg; | 
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| 187 | data.dwMessageSize  = dwMsgSize; | 
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| 188 | data.bSystemMessage = TRUE; /* Allow reply to be sent */ | 
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| 189 | data.lpISP          = This->dp2->spData.lpISP; | 
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| 190 |  | 
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| 191 | /* Setup for receipt */ | 
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| 192 | This->dp2->hMsgReceipt = CreateEventA( NULL, FALSE, FALSE, NULL ); | 
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| 193 |  | 
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| 194 | TRACE( "Sending request for player id\n" ); | 
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| 195 |  | 
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| 196 | hr = (*This->dp2->spData.lpCB->Send)( &data ); | 
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| 197 |  | 
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| 198 | if( FAILED(hr) ) | 
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| 199 | { | 
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| 200 | ERR( "Request for new playerID send failed: %s\n", | 
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| 201 | DPLAYX_HresultToString( hr ) ); | 
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| 202 | return DPERR_NOCONNECTION; | 
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| 203 | } | 
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| 204 | } | 
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| 205 |  | 
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| 206 | dwWaitReturn = WaitForSingleObject( This->dp2->hMsgReceipt, 30000 ); | 
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| 207 | if( dwWaitReturn != WAIT_OBJECT_0 ) | 
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| 208 | { | 
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| 209 | ERR( "Wait failed 0x%08lx\n", dwWaitReturn ); | 
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| 210 | hr = DPERR_TIMEOUT; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | CloseHandle( This->dp2->hMsgReceipt ); | 
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| 214 | This->dp2->hMsgReceipt = 0; | 
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| 215 |  | 
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| 216 | /* Need to examine the data and extract the new player id */ | 
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| 217 | if( !FAILED(hr) ) | 
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| 218 | { | 
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| 219 | LPCDPMSG_NEWPLAYERIDREPLY lpcReply; | 
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| 220 |  | 
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| 221 | lpcReply = (LPCDPMSG_NEWPLAYERIDREPLY)This->dp2->lpMsgReceived; | 
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| 222 |  | 
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| 223 | *lpdpidAllocatedId = lpcReply->dpidNewPlayerId; | 
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| 224 |  | 
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| 225 | TRACE( "Received reply for id = 0x%08lx\n", lpcReply->dpidNewPlayerId ); | 
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| 226 |  | 
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| 227 | /* FIXME: I think that the rest of the message has something to do | 
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| 228 | *        with remote data for the player that perhaps I need to setup. | 
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| 229 | */ | 
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| 230 | #if 0 | 
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| 231 | /* Set the passed service provider data */ | 
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| 232 | IDirectPlaySP_SetSPData( This->dp2->spData.lpISP, data, | 
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| 233 | msgsize, DPSET_REMOTE ); | 
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| 234 |  | 
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| 235 | #endif | 
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| 236 |  | 
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| 237 | HeapFree( GetProcessHeap(), 0, This->dp2->lpMsgReceived ); | 
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| 238 | This->dp2->lpMsgReceived = NULL; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | return hr; | 
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| 242 | } | 
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| 243 |  | 
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| 244 |  | 
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| 245 | /* This function seems to cause a trap in the SP. It would seem unnecessary */ | 
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| 246 | /* FIXME: Remove this method if not required */ | 
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| 247 | HRESULT DP_MSG_OpenStream( IDirectPlay2AImpl* This ) | 
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| 248 | { | 
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| 249 | HRESULT       hr; | 
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| 250 | DPSP_SENDDATA data; | 
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| 251 |  | 
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| 252 | data.dwFlags        = DPSEND_OPENSTREAM; | 
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| 253 | data.idPlayerTo     = 0; /* Name server */ | 
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| 254 | data.idPlayerFrom   = 0; /* From DP itself */ | 
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| 255 | data.lpMessage      = NULL; | 
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| 256 | data.dwMessageSize  = This->dp2->spData.dwSPHeaderSize; | 
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| 257 | data.bSystemMessage = FALSE; /* FIXME? */ | 
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| 258 | data.lpISP          = This->dp2->spData.lpISP; | 
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| 259 |  | 
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| 260 | hr = (*This->dp2->spData.lpCB->Send)( &data ); | 
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| 261 |  | 
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| 262 | if( FAILED(hr) ) | 
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| 263 | { | 
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| 264 | ERR( "Request for open stream send failed: %s\n", | 
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| 265 | DPLAYX_HresultToString( hr ) ); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /* FIXME: hack to give some time for channel to open */ | 
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| 269 | SleepEx( 1000 /* 1 sec */, FALSE ); | 
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| 270 |  | 
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| 271 | return hr; | 
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| 272 | } | 
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