1 | // $Id: dplayx_messages.cpp,v 1.4 2001-03-13 23:13:27 hugh Exp $
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2 | /* DirectPlay & DirectPlayLobby messaging implementation
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3 | *
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4 | * Copyright 2000 - Peter Hunnisett
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5 | *
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6 | * <presently under construction - contact hunnise@nortelnetworks.com>
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7 | *
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8 | */
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9 | #include <string.h>
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10 |
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11 | #include <odin.h>
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12 | #define CINTERFACE
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13 |
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14 | #include "winbase.h"
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15 | #include "debugtools.h"
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16 |
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17 | #include "wingdi.h"
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18 | #include "winuser.h"
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19 | #include "winerror.h"
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20 |
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21 | #include "dplayx_messages.h"
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22 | #include "dplay_global.h"
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23 | #include "dplayx_global.h"
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24 |
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25 | DEFAULT_DEBUG_CHANNEL(dplay);
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26 |
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27 | #undef debugstr_guid
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28 | #define debugstr_guid(a) a
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29 |
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30 | typedef struct tagMSGTHREADINFO
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31 | {
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32 | HANDLE hStart;
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33 | HANDLE hDeath;
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34 | HANDLE hSettingRead;
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35 | HANDLE hNotifyEvent;
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36 | } MSGTHREADINFO, *LPMSGTHREADINFO;
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37 |
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38 |
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39 | static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext );
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40 | static LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA data,
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41 | DWORD dwWaitTime, WORD wReplyCommandId,
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42 | LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
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43 |
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44 | /* Create the message reception thread to allow the application to receive
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45 | * asynchronous message reception
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46 | */
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47 | DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
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48 | HANDLE hDeath, HANDLE hConnRead )
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49 | {
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50 | DWORD dwMsgThreadId;
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51 | LPMSGTHREADINFO lpThreadInfo;
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52 |
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53 | lpThreadInfo = (LPMSGTHREADINFO) HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
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54 | if( lpThreadInfo == NULL )
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55 | {
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56 | return 0;
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57 | }
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58 |
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59 | /* The notify event may or may not exist. Depends if async comm or not */
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60 | if( hNotifyEvent &&
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61 | !DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
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62 | GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
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63 | 0, FALSE, DUPLICATE_SAME_ACCESS ) )
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64 | {
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65 | ERR( "Unable to duplicate event handle\n" );
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66 | goto error;
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67 | }
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68 |
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69 | /* These 3 handles don't need to be duplicated because we don't keep a
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70 | * reference to them where they're created. They're created specifically
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71 | * for the message thread
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72 | */
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73 | lpThreadInfo->hStart = hStart;
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74 | lpThreadInfo->hDeath = hDeath;
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75 | lpThreadInfo->hSettingRead = hConnRead;
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76 |
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77 | if( !CreateThread( NULL, /* Security attribs */
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78 | 0, /* Stack */
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79 | DPL_MSG_ThreadMain, /* Msg reception function */
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80 | lpThreadInfo, /* Msg reception func parameter */
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81 | 0, /* Flags */
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82 | &dwMsgThreadId /* Updated with thread id */
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83 | )
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84 | )
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85 | {
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86 | ERR( "Unable to create msg thread\n" );
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87 | goto error;
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88 | }
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89 |
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90 | /* FIXME: Should I be closing the handle to the thread or does that
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91 | terminate the thread? */
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92 |
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93 | return dwMsgThreadId;
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94 |
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95 | error:
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96 |
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97 | HeapFree( GetProcessHeap(), 0, lpThreadInfo );
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98 |
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99 | return 0;
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100 | }
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101 |
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102 | static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext )
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103 | {
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104 | LPMSGTHREADINFO lpThreadInfo = (LPMSGTHREADINFO)lpContext;
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105 | DWORD dwWaitResult;
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106 |
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107 | TRACE( "Msg thread created. Waiting on app startup\n" );
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108 |
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109 | /* Wait to ensure that the lobby application is started w/ 1 min timeout */
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110 | dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
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111 | if( dwWaitResult == WAIT_TIMEOUT )
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112 | {
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113 | FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult );
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114 | goto end_of_thread;
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115 | }
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116 |
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117 | /* Close this handle as it's not needed anymore */
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118 | CloseHandle( lpThreadInfo->hStart );
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119 | lpThreadInfo->hStart = 0;
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120 |
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121 | /* Wait until the lobby knows what it is */
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122 | dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
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123 | if( dwWaitResult == WAIT_TIMEOUT )
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124 | {
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125 | ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult );
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126 | }
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127 |
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128 | /* Close this handle as it's not needed anymore */
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129 | CloseHandle( lpThreadInfo->hSettingRead );
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130 | lpThreadInfo->hSettingRead = 0;
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131 |
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132 | TRACE( "App created && intialized starting main message reception loop\n" );
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133 |
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134 | for ( ;; )
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135 | {
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136 | MSG lobbyMsg;
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137 | GetMessageW( &lobbyMsg, 0, 0, 0 );
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138 | }
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139 |
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140 | end_of_thread:
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141 | TRACE( "Msg thread exiting!\n" );
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142 | HeapFree( GetProcessHeap(), 0, lpThreadInfo );
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143 |
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144 | return 0;
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145 | }
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146 |
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147 | /* DP messageing stuff */
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148 | static HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
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149 | LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
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150 | WORD wReplyCommandId );
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151 | static LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
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152 | LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
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153 |
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154 |
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155 | static
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156 | HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
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157 | LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, WORD wReplyCommandId )
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158 | {
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159 | lpReplyStructList->replyExpected.hReceipt = CreateEventA( NULL, FALSE, FALSE, NULL );
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160 | lpReplyStructList->replyExpected.wExpectedReply = wReplyCommandId;
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161 | lpReplyStructList->replyExpected.lpReplyMsg = NULL;
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162 | lpReplyStructList->replyExpected.dwMsgBodySize = 0;
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163 |
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164 | /* Insert into the message queue while locked */
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165 | EnterCriticalSection( &This->unk->DP_lock );
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166 | DPQ_INSERT( This->dp2->replysExpected, lpReplyStructList, replysExpected );
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167 | LeaveCriticalSection( &This->unk->DP_lock );
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168 |
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169 | return lpReplyStructList->replyExpected.hReceipt;
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170 | }
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171 |
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172 | static
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173 | LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
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174 | LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
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175 | {
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176 | CloseHandle( lpReplyStructList->replyExpected.hReceipt );
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177 |
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178 | *lplpReplyMsg = lpReplyStructList->replyExpected.lpReplyMsg;
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179 | *lpdwMsgBodySize = lpReplyStructList->replyExpected.dwMsgBodySize;
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180 |
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181 | return lpReplyStructList->replyExpected.lpReplyMsg;
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182 | }
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183 |
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184 | HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
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185 | LPDPID lpdpidAllocatedId )
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186 | {
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187 | LPVOID lpMsg;
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188 | LPDPMSG_REQUESTNEWPLAYERID lpMsgBody;
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189 | DWORD dwMsgSize;
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190 | HRESULT hr = DP_OK;
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191 |
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192 | dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
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193 |
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194 | lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
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195 |
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196 | lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg +
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197 | This->dp2->spData.dwSPHeaderSize );
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198 |
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199 | /* Compose dplay message envelope */
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200 | lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
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201 | lpMsgBody->envelope.wCommandId = DPMSGCMD_REQUESTNEWPLAYERID;
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202 | lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
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203 |
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204 | /* Compose the body of the message */
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205 | lpMsgBody->dwFlags = dwFlags;
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206 |
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207 | /* Send the message */
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208 | {
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209 | DPSP_SENDDATA data;
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210 |
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211 | data.dwFlags = DPSEND_GUARANTEED;
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212 | data.idPlayerTo = 0; /* Name server */
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213 | data.idPlayerFrom = 0; /* Sending from DP */
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214 | data.lpMessage = lpMsg;
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215 | data.dwMessageSize = dwMsgSize;
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216 | data.bSystemMessage = TRUE; /* Allow reply to be sent */
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217 | data.lpISP = This->dp2->spData.lpISP;
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218 |
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219 | TRACE( "Asking for player id w/ dwFlags 0x%08lx\n",
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220 | lpMsgBody->dwFlags );
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221 |
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222 |
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223 | DP_MSG_ExpectReply( This, &data, DPMSG_DEFAULT_WAIT_TIME, DPMSGCMD_NEWPLAYERIDREPLY,
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224 | &lpMsg, &dwMsgSize );
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225 |
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226 | }
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227 |
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228 |
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229 | /* Need to examine the data and extract the new player id */
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230 | if( !FAILED(hr) )
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231 | {
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232 | LPCDPMSG_NEWPLAYERIDREPLY lpcReply;
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233 |
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234 | lpcReply = (LPCDPMSG_NEWPLAYERIDREPLY)lpMsg;
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235 |
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236 | *lpdpidAllocatedId = lpcReply->dpidNewPlayerId;
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237 |
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238 | TRACE( "Received reply for id = 0x%08lx\n", lpcReply->dpidNewPlayerId );
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239 |
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240 | /* FIXME: I think that the rest of the message has something to do
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241 | * with remote data for the player that perhaps I need to setup.
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242 | * However, with the information that is passed, all that it could
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243 | * be used for is a standardized intialization value, which I'm
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244 | * guessing we can do without. Unless the message content is the same
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245 | * for several different messages?
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246 | */
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247 |
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248 | HeapFree( GetProcessHeap(), 0, lpMsg );
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249 | }
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250 |
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251 | return hr;
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252 | }
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253 |
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254 | HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer )
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255 | {
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256 | LPVOID lpMsg;
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257 | LPDPMSG_FORWARDADDPLAYER lpMsgBody;
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258 | DWORD dwMsgSize;
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259 | HRESULT hr = DP_OK;
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260 |
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261 | dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
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262 |
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263 | lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
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264 |
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265 | lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
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266 | This->dp2->spData.dwSPHeaderSize );
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267 |
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268 | /* Compose dplay message envelope */
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269 | lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
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270 | lpMsgBody->envelope.wCommandId = DPMSGCMD_FORWARDADDPLAYER;
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271 | lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
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272 |
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273 | #if 0
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274 | {
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275 | LPBYTE lpPData;
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276 | DWORD dwDataSize;
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277 |
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278 | /* SP Player remote data needs to be propagated at some point - is this the point? */
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279 | IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, dpidServer, (LPVOID*)&lpPData, &dwDataSize, DPSET_REMOTE );
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280 |
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281 | ERR( "Player Data size is 0x%08lx\n"
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282 | "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
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283 | "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
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284 |
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285 | dwDataSize,
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286 | lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
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287 | lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
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288 | lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
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289 | lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
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290 | lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
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291 | lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
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292 | lpPData[30], lpPData[31]
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293 | );
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294 | DebugBreak();
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295 | }
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296 | #endif
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297 |
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298 | /* Compose body of message */
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299 | lpMsgBody->dpidAppServer = dpidServer;
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300 | lpMsgBody->unknown2[0] = 0x0;
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301 | lpMsgBody->unknown2[1] = 0x1c;
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302 | lpMsgBody->unknown2[2] = 0x6c;
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303 | lpMsgBody->unknown2[3] = 0x50;
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304 | lpMsgBody->unknown2[4] = 0x9;
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305 |
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306 | lpMsgBody->dpidAppServer2 = dpidServer;
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307 | lpMsgBody->unknown3[0] = 0x0;
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308 | lpMsgBody->unknown3[0] = 0x0;
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309 | lpMsgBody->unknown3[0] = 0x20;
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310 | lpMsgBody->unknown3[0] = 0x0;
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311 | lpMsgBody->unknown3[0] = 0x0;
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312 |
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313 | lpMsgBody->dpidAppServer3 = dpidServer;
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314 | lpMsgBody->unknown4[0] = 0x30;
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315 | lpMsgBody->unknown4[1] = 0xb;
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316 | lpMsgBody->unknown4[2] = 0x0;
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317 | lpMsgBody->unknown4[3] = 0x1e090002;
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318 | lpMsgBody->unknown4[4] = 0x0;
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319 | lpMsgBody->unknown4[5] = 0x0;
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320 | lpMsgBody->unknown4[6] = 0x0;
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321 | lpMsgBody->unknown4[7] = 0x32090002;
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322 | lpMsgBody->unknown4[8] = 0x0;
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323 | lpMsgBody->unknown4[9] = 0x0;
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324 | lpMsgBody->unknown4[10] = 0x0;
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325 | lpMsgBody->unknown4[11] = 0x0;
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326 | lpMsgBody->unknown4[12] = 0x0;
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327 |
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328 | lpMsgBody->unknown5[0] = 0x0;
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329 | lpMsgBody->unknown5[1] = 0x0;
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330 |
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331 | /* Send the message */
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332 | {
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333 | DPSP_SENDDATA data;
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334 |
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335 | data.dwFlags = DPSEND_GUARANTEED;
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336 | data.idPlayerTo = 0; /* Name server */
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337 | data.idPlayerFrom = dpidServer; /* Sending from session server */
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338 | data.lpMessage = lpMsg;
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339 | data.dwMessageSize = dwMsgSize;
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340 | data.bSystemMessage = TRUE; /* Allow reply to be sent */
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341 | data.lpISP = This->dp2->spData.lpISP;
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342 |
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343 | lpMsg = DP_MSG_ExpectReply( This, &data,
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344 | DPMSG_WAIT_60_SECS,
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345 | DPMSGCMD_GETNAMETABLEREPLY,
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346 | &lpMsg, &dwMsgSize );
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347 | }
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348 |
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349 | /* Need to examine the data and extract the new player id */
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350 | if( lpMsg != NULL )
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351 | {
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352 | FIXME( "Name Table reply received: stub\n" );
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353 | }
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354 |
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355 | return hr;
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356 | }
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357 |
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358 | /* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
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359 | * not seem to offer any way of uniquely differentiating between replies of the same type
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360 | * relative to the request sent. There is an implicit assumption that there will be no
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361 | * ordering issues on sends and receives from the opposite machine. No wonder MS is not
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362 | * a networking company.
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363 | */
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364 | static
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365 | LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA lpData,
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366 | DWORD dwWaitTime, WORD wReplyCommandId,
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367 | LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
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368 | {
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369 | HRESULT hr;
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370 | HANDLE hMsgReceipt;
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371 | DP_MSG_REPLY_STRUCT_LIST replyStructList;
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372 | DWORD dwWaitReturn;
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373 |
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374 | /* Setup for receipt */
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375 | hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
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376 | wReplyCommandId );
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377 |
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378 | TRACE( "Sending msg and expecting cmd %u in reply within %lu ticks\n",
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379 | wReplyCommandId, dwWaitTime );
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380 | hr = (*This->dp2->spData.lpCB->Send)( lpData );
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381 |
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382 | if( FAILED(hr) )
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383 | {
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384 | ERR( "Request for new playerID send failed: %s\n",
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385 | DPLAYX_HresultToString( hr ) );
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386 | return NULL;
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387 | }
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388 |
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389 | dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
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390 | if( dwWaitReturn != WAIT_OBJECT_0 )
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391 | {
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392 | ERR( "Wait failed 0x%08lx\n", dwWaitReturn );
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393 | return NULL;
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394 | }
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395 |
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396 | /* Clean Up */
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397 | return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
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398 | }
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399 |
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400 | /* Determine if there is a matching request for this incomming message and then copy
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401 | * all important data. It is quite silly to have to copy the message, but the documents
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402 | * indicate that a copy is taken. Silly really.
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403 | */
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404 | void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
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405 | LPCVOID lpcMsgBody, DWORD dwMsgBodySize )
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406 | {
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407 | LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;
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408 |
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409 | #if 0
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410 | if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
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411 | {
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412 | DebugBreak();
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413 | }
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414 | #endif
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415 |
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416 | /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
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417 | * avoid problems.
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418 | */
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419 | EnterCriticalSection( &This->unk->DP_lock );
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420 | DPQ_REMOVE_ENTRY( This->dp2->replysExpected, replysExpected, replyExpected.wExpectedReply,\
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421 | ==, wCommandId, lpReplyList );
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422 | LeaveCriticalSection( &This->unk->DP_lock );
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423 |
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424 | if( lpReplyList != NULL )
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425 | {
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426 | lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
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427 | lpReplyList->replyExpected.lpReplyMsg = HeapAlloc( GetProcessHeap(),
|
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428 | HEAP_ZERO_MEMORY,
|
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429 | dwMsgBodySize );
|
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430 | CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
|
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431 | lpcMsgBody, dwMsgBodySize );
|
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432 |
|
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433 | /* Signal the thread which sent the message that it has a reply */
|
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434 | SetEvent( lpReplyList->replyExpected.hReceipt );
|
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435 | }
|
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436 | else
|
---|
437 | {
|
---|
438 | ERR( "No receipt event set - only expecting in reply mode\n" );
|
---|
439 | DebugBreak();
|
---|
440 | }
|
---|
441 |
|
---|
442 | }
|
---|
443 |
|
---|
444 | void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
|
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445 | LPCVOID lpMsgBody, DWORD dwMsgBodySize )
|
---|
446 | {
|
---|
447 | LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg;
|
---|
448 |
|
---|
449 | lpcErrorMsg = (LPCDPMSG_FORWARDADDPLAYERNACK)lpMsgBody;
|
---|
450 |
|
---|
451 | ERR( "Received error message %u. Error is %s\n",
|
---|
452 | wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
|
---|
453 | DebugBreak();
|
---|
454 | }
|
---|
455 |
|
---|