Changeset 1411 for trunk/dll/ipf/context.ipf
- Timestamp:
- Mar 29, 2009, 10:33:07 PM (17 years ago)
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trunk/dll/ipf/context.ipf
r1377 r1411 12 12 .* 29 Feb 08 GKY Document unhide menu item 13 13 .* 06 Jul 08 GKY Update delete/undelete to include option of using the XWP trashcan 14 .* 13 Mar 09 SHL Update extended container search docs 15 .* 13 Mar 09 SHL Get rid of spurious backslashes in name='..' keywords 14 16 .* 15 17 .*********************************************************************** … … 63 65 only one or two types of objects. Items not appearing on the file object menus 64 66 are inserted at the relative point they appear in the directory and/or drive menu. 65 Small icons appear with each entry to indicate which types of objects file :artwork runin name=' \bitmaps\file.bmp'.66 directory :artwork runin name=' \bitmaps\fldr.bmp'. and/or drive :artwork runin name='\bitmaps\drive.bmp'. they are associated with.67 Small icons appear with each entry to indicate which types of objects file :artwork runin name='bitmaps\file.bmp'. 68 directory :artwork runin name='bitmaps\fldr.bmp'. and/or drive :artwork runin name='bitmaps\drive.bmp'. they are associated with. 67 69 (Note that not all commands are available for all objects on all drives; 68 70 CD-ROM drives obviously wouldn't allow Delete and Move commands, for … … 79 81 and click mouse button one; however, this command allows you to use 80 82 wildcards when renaming if you desire. 81 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.83 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 82 84 :p. 83 85 :artwork name='..\..\bitmaps\copier.bmp' align=center. :artwork name='..\..\bitmaps\mover.bmp' align=center. … … 88 90 :link reftype=hd res=91500.Walk Directories:elink. dialog appears to allow 89 91 you to select a target directory. 90 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.92 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 91 93 :p. 92 94 :hp6.Copy and rename:ehp6. and :hp6.Move and rename:ehp6. allow you to … … 95 97 like you can from the command line (COPY thisfile.txt *.bak) by using 96 98 wildcards in the filename portion of the destination. 97 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.99 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 98 100 :p. 99 101 :hp6.Copy and preserve:ehp6. and :hp6.Move and preserve:ehp6. are only … … 101 103 copy or move the selected files but preserve the directory relationship 102 104 of the files. The effect of this can be non-obvious, so use with care. 103 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.105 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 104 106 :p. 105 107 Let's say you select three files&colon. G&colon.\FOO\BAR\DUDE, … … 116 118 several files together into a single file (you get to set the order of 117 119 the files to be merged and the name of the file to which they're 118 merged). :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.120 merged). :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 119 121 :p. 120 122 :hp6.WPS Copy:ehp6. and :hp6.WPS Move:ehp6. work like their standard … … 123 125 example, when moving a directory containing a program suite to 124 126 maintain the link between program objects and the program executables 125 in the directory. :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.127 in the directory. :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 126 128 :p. 127 129 :artwork name='..\..\bitmaps\view.bmp' align=center. … … 131 133 click on the button to get a list of choices or click elsewhere to get 132 134 a default viewing action (noted below). 133 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.135 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 134 136 :p. 135 137 :hp6.Autoview:ehp6. views objects through the :link reftype=hd … … 138 140 object. When you select Autoview, FM/2 guesses whether the file is text 139 141 or binary data and views it accordingly. 140 :artwork runin name=' \bitmaps\file.bmp'.142 :artwork runin name='bitmaps\file.bmp'. 141 143 :p. 142 144 :hp6.as text:ehp6. causes FM/2 to view the current file object as text, 143 145 using the :link reftype=hd res=97000.configured text viewer:elink. or 144 146 the internal if none is configured. 145 :artwork runin name=' \bitmaps\file.bmp'.147 :artwork runin name='bitmaps\file.bmp'. 146 148 :p. 147 149 :hp6.as binary:ehp6. causes FM/2 to view the current file object as … … 149 151 viewer:elink. or the internal if none is configured. Binary data is 150 152 usually viewed as a :link reftype=hd res=98800.hex dump:elink.. 151 :artwork runin name=' \bitmaps\file.bmp'.153 :artwork runin name='bitmaps\file.bmp'. 152 154 :hp6.as archive:ehp6. causes FM/2 to open the file in the :link reftype=hd 153 res=90200.Archive Container:elink. :artwork runin name=' \bitmaps\file.bmp'.155 res=90200.Archive Container:elink. :artwork runin name='bitmaps\file.bmp'. 154 156 (only works for archive file types where the underlying program (i.e. Infozip for .zip files) 155 157 is defined in archiver.bb2 and the program is in the system path.) 156 :artwork runin name=' \bitmaps\file.bmp'.158 :artwork runin name='bitmaps\file.bmp'. 157 159 :p. 158 160 :artwork name='..\..\bitmaps\info.bmp' align=center. … … 175 177 the Files->View conditional cascade submenu when the current object is a 176 178 directory. (Note: Info is the first item on the drives menu) 177 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.179 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\drive.bmp'. 178 180 :p. 179 181 :hp6.Quick Tree:ehp6. appears in Directory Containers. You can use this … … 181 183 Container. Obviously, if there are no subdirectories to select from, 182 184 FM/2 will ignore this command except to tell you. 183 :artwork runin name=' \bitmaps\fldr.bmp'.185 :artwork runin name='bitmaps\fldr.bmp'. 184 186 :p. 185 187 :hp6.Update objects:ehp6. updates objects by refreshing the information 186 188 FM/2 has on them from disk to make sure it's current (an alternative to 187 189 rescan for special situations). 188 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.190 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 189 191 :p. 190 192 :hp6.Hide objects:ehp6. hides objects (removes them from view in the 191 193 container) until you rescan, use the :link reftype=hd res=93400.Filter 192 194 dialog:elink. or switch directories or use Unhide (see below). 193 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.195 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 194 196 :p. 195 197 :hp6.Unhide objects:ehp6. unhides objects (restores them from view in the container) 196 198 Unhide doesn't unhide items that are filtered by the current mask or attribute filters 197 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.199 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 198 200 :p. 199 201 :artwork name='..\..\bitmaps\playmm.bmp' align=center. … … 211 213 switch. If not, upgrade to a new version of the FM/2 Utilities. 212 214 213 :artwork runin name=' \bitmaps\file.bmp'.215 :artwork runin name='bitmaps\file.bmp'. 214 216 :p. 215 217 :artwork name='..\..\bitmaps\edit.bmp' align=center. … … 219 221 click on the button to get a list of choices or click elsewhere to get a 220 222 default editing action (noted below). 221 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.223 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 222 224 :p. 223 225 :hp6.Autoedit:ehp6. edits objects through the :link reftype=hd … … 226 228 object. When you select Autoedit, FM/2 guesses whether the file is text 227 229 or binary data and edits it accordingly. 228 :artwork runin name=' \bitmaps\file.bmp'.230 :artwork runin name='bitmaps\file.bmp'. 229 231 :p. 230 232 :hp6.as text:ehp6. causes FM/2 to edit the current file object as text, 231 233 using the :link reftype=hd res=97000.configured text editor:elink. or 232 234 the internal if none is configured. 233 :artwork runin name=' \bitmaps\file.bmp'.235 :artwork runin name='bitmaps\file.bmp'. 234 236 :p. 235 237 :hp6.as binary:ehp6. causes FM/2 to edit the current file object as … … 238 240 res=98800.hex dump:elink.. No default binary editor is provided at 239 241 this time, but that may change. 240 :artwork runin name=' \bitmaps\file.bmp'.242 :artwork runin name='bitmaps\file.bmp'. 241 243 :p. 242 244 Edit :link reftype=hd res=99980.Drive flags:elink. is found on the drives context 243 menu. :artwork runin name=' \bitmaps\drive.bmp'.245 menu. :artwork runin name='bitmaps\drive.bmp'. 244 246 :p. 245 247 :artwork name='..\..\bitmaps\attrlist.bmp' align=center. … … 249 251 the default for the Files->Edit conditional cascade submenu when a 250 252 directory is the current object. 251 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.253 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 252 254 :p. 253 255 :artwork name='..\..\bitmaps\ea.bmp' align=center. … … 256 258 you to view an object's extended attributes (EAs) and to edit and add 257 259 text attributes. 258 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.260 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 259 261 :p. 260 262 :hp6.Subject:ehp6. allows you to give an object a description. This … … 262 264 descriptions -- you can see and edit it on the File page of an object's 263 265 Settings notebook. 264 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.266 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 265 267 :p. 266 268 :artwork name='..\..\bitmaps\print.bmp' align=center. … … 274 276 Actually, if using the standard WPS, it's recommended that you simply 275 277 drag files to the printer object and drop them instead of using this 276 command. :artwork runin name=' \bitmaps\file.bmp'.278 command. :artwork runin name='bitmaps\file.bmp'. 277 279 :p. 278 280 :artwork name='..\..\bitmaps\opend.bmp' align=center. … … 282 284 click on the button to get a list of choices or click elsewhere to get a 283 285 default open action for files is to either run them (executable files) or open them 284 based on their file association. :artwork runin name=' \bitmaps\file.bmp'.285 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.286 based on their file association. :artwork runin name='bitmaps\file.bmp'. 287 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 286 288 :p. 287 289 The :hp6.Settings notebook:ehp6. option opens the object's WPS properties notebooks. 288 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.290 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 289 291 :p. 290 292 Open a directory or drive as a WPS Folder in either :hp6.icon, details or tree:ehp6. view 291 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.293 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 292 294 :p. 293 295 Open a new FM/2 window (container; the default for directories and drives). 294 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.296 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 295 297 :p. 296 298 Opening a file's Default view will honor any OS/2 associations that you have … … 305 307 with Shadows as the default command. Create shadows appears as a 306 308 a top level menu item on the drives object menu. 307 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.309 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\drive.bmp'. 308 310 :p. 309 311 :hp6.:link reftype=hd res=93600.Shadow:elink.:ehp6. builds WPS shadow 310 312 objects on your desktop or :hp6.Shadows in folders:ehp6. for selected 311 object(s). :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.313 object(s). :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\drive.bmp'. 312 314 :p. 313 315 You can also create :hp6.Real Objects:ehp6. for files 314 :artwork runin name=' \bitmaps\file.bmp'.316 :artwork runin name='bitmaps\file.bmp'. 315 317 :p. 316 318 The save lists to clipboard/file submenu allows you to save lists to the clipboard or a file … … 324 326 the files over a modem or network. You can save/append the full path names or 325 327 just the filenames. 326 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.328 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 327 329 :p. 328 330 :artwork name='..\..\bitmaps\savelist.bmp' align=center. … … 331 333 save selected objects as a list to a text file. Lists can include file 332 334 sizes, subjects, etc. 333 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.335 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 334 336 :p. 335 337 :artwork name='..\..\bitmaps\collect.bmp' align=center. … … 338 340 res=90100.Collector:elink. and places the selected files and directories 339 341 into it. You can also open the Collector and drag things into it. 340 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.342 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 341 343 :p. 342 344 :hp6.Collect List in file(s):ehp6. collects the files listed inside the … … 345 347 contained in the filenames, enclose the filenames in "quote marks." 346 348 Filenames must be full pathnames (d&colon.\path\filename). Directories as 347 well as files can be Collected. :artwork runin name=' \bitmaps\file.bmp'.349 well as files can be Collected. :artwork runin name='bitmaps\file.bmp'. 348 350 :p. 349 351 :artwork name='..\..\bitmaps\archive.bmp' align=center. … … 351 353 :hp6.:link reftype=hd res=90300.Archive:elink.:ehp6. allows you to build 352 354 an archive containing the selected object(s). 353 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.355 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 354 356 :p. 355 357 :artwork name='..\..\bitmaps\extract.bmp' align=center. 356 358 :p. 357 359 :hp6.:link reftype=hd res=91000.Extract:elink.:ehp6. allows you to 358 extract files from selected archives. :artwork runin name=' \bitmaps\file.bmp'.360 extract files from selected archives. :artwork runin name='bitmaps\file.bmp'. 359 361 :p. 360 362 :hp6.UUDecode:ehp6. decodes files that were encoded with UUEncode, a 361 363 common protocol on the Internet. Files created by UUDecoding are 362 appended if they already exist. :artwork runin name=' \bitmaps\file.bmp'.364 appended if they already exist. :artwork runin name='bitmaps\file.bmp'. 363 365 :p. 364 366 :artwork name='..\..\bitmaps\delete.bmp' align=center. … … 373 375 Xworkplaces/Eworkplace trahshcan from which they may be restorable.:link reftype=hd 374 376 res=99950.Delete = move to trashcan:elink. 375 :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.377 :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 376 378 :p. 377 379 :artwork name='..\..\bitmaps\permdel.bmp' align=center. … … 386 388 :link reftype=launch object='CMD.EXE' data='/C HELP UNDELETE'.HELP 387 389 UNDELETE:elink. at a command line for more information on enabling 388 Undelete). :artwork runin name=' \bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.390 Undelete). :artwork runin name='bitmaps\file.bmp'. :artwork runin name='bitmaps\fldr.bmp'. 389 391 :p. 390 392 :artwork name='..\..\bitmaps\rescan.bmp' align=center. … … 394 396 can cause changes that FM/2 cannot know about automatically. This 395 397 command will ensure that your display is current. 396 :artwork runin name=' \bitmaps\drive.bmp'.398 :artwork runin name='bitmaps\drive.bmp'. 397 399 :p. 398 400 :hp6.Refresh removable media:ehp6. calls LVM.EXE to find new drives and then 399 401 rescans all the drives in the tree container. This item will not appear if 400 402 LVM.EXE isn't found in your PATH. 401 :artwork runin name=' \bitmaps\drive.bmp'.403 :artwork runin name='bitmaps\drive.bmp'. 402 404 :p. 403 405 :hp6.Expand:ehp6. expands the tree from the point where the context menu 404 406 was requested to the bottom of the branch. This isn't the same as clicking 405 407 the [+] symbol as it expands :hp1.all:ehp1. branches. 406 :artwork runin name=' \bitmaps\drive.bmp'.408 :artwork runin name='bitmaps\drive.bmp'. 407 409 :p. 408 410 :hp6.Collapse:ehp6. collapses the tree from the point where the context 409 411 menu was requested to the bottom of the branch. This isn't the same as 410 412 clicking the [-] symbol as it collapses :hp1.all:ehp1. branches. 411 :artwork runin name=' \bitmaps\drive.bmp'.413 :artwork runin name='bitmaps\drive.bmp'. 412 414 :p. 413 415 :artwork name='..\..\bitmaps\mkdir.bmp' align=center. … … 417 419 as a starting point for convenience. Directories may be created many 418 420 levels deep in one pass. 419 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.421 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 420 422 :p. 421 423 The Miscellaneous cascade menu appears on directory and drive context menus … … 424 426 :hp6.:link reftype=hd res=95200.Sizes:elink.:ehp6. brings up a dialog 425 427 showing how many bytes are in the selected directory and its 426 subdirectories. :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.428 subdirectories. :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 427 429 :p. 428 430 :hp6.Show all files:ehp6. is a command available on drive and directory objects … … 430 432 :link reftype=hd res=98500.See all files:elink. window and shows all 431 433 the files in the directory and all its subdirectories. 432 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.433 :p. 434 :artwork name=' ..\..\bitmaps\find.bmp' align=center.434 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 435 :p. 436 :artwork name='bitmaps\find.bmp' align=center. 435 437 :p. 436 438 :hp6.Seek and scan files:ehp6. is a command available on drive and directory objects … … 439 441 the search parameters the drive or directy this is selected from is inserted as the 440 442 root for the search. 441 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.443 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 442 444 :p. 443 445 :hp6.:link reftype=hd res=92500.Undelete Files:elink.:ehp6. 444 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.446 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 445 447 :p. 446 448 :hp6.Check Disk:ehp6. runs PMCHKDSK.EXE on the selected drive. This … … 448 450 only in context menus requested on drives (root directories). Note 449 451 that OS/2 cannot correct defects on disks that are in use by the 450 system or programs (including FM/2). :artwork runin name=' \bitmaps\drive.bmp'.452 system or programs (including FM/2). :artwork runin name='bitmaps\drive.bmp'. 451 453 :p. 452 454 :hp6.Format Disk:ehp6. runs PMFORMAT.EXE on the selected drive. 453 455 :hp8.Formatting a disk will destroy any information already on the 454 456 disk.:ehp8. This is available only in context menus requested on drives 455 (root directories). :artwork runin name=' \bitmaps\drive.bmp'.457 (root directories). :artwork runin name='bitmaps\drive.bmp'. 456 458 :p. 457 459 :hp6.Partition Disks:ehp6. has four choices for partitioning tools. … … 467 469 Disk management. It is a JAVA based program and earily versions only work with JAVA 1.1.8. 468 470 FDISKPM is the partition management tool for preLVM systems and should not be used 469 on LVM based sytems. :artwork runin name=' \bitmaps\drive.bmp'.471 on LVM based sytems. :artwork runin name='bitmaps\drive.bmp'. 470 472 :p. 471 473 :hp6.Optimize:ehp6. runs a .CMD file with the name <Filesystem>OPT.CMD, … … 482 484 FAT optimizer) it's a good idea to back up first. You shouldn't run the 483 485 FAT optimizer on compressed drives -- use the utilities that came with 484 your compression program instead. :artwork runin name=' \bitmaps\drive.bmp'.486 your compression program instead. :artwork runin name='bitmaps\drive.bmp'. 485 487 :p. 486 488 :hp6.Detach:ehp6. detaches a network drive. 487 :artwork runin name=' \bitmaps\drive.bmp'.489 :artwork runin name='bitmaps\drive.bmp'. 488 490 :p. 489 491 :hp6.Eject:ehp6. ejects removable media from drives (for instance, 490 492 opens the door of a CD ROM drive). 491 :artwork runin name=' \bitmaps\drive.bmp'.493 :artwork runin name='bitmaps\drive.bmp'. 492 494 :p. 493 495 :hp6.Lock:ehp6. locks a removable drive. 494 :artwork runin name=' \bitmaps\drive.bmp'.496 :artwork runin name='bitmaps\drive.bmp'. 495 497 :p. 496 498 :hp6.Unlock:ehp6. unlocks a removable drive. 497 :artwork runin name=' \bitmaps\drive.bmp'.499 :artwork runin name='bitmaps\drive.bmp'. 498 500 :p. 499 501 :hp6.:link reftype=hd res=90900.Drive Info:elink.:ehp6. is the first menu item on the drives 500 context menu. :artwork runin name=' \bitmaps\drive.bmp'.502 context menu. :artwork runin name='bitmaps\drive.bmp'. 501 503 502 504 :h2 res=93710 name=PANEL_CONTEXTCNR.Context menus affecting containers … … 786 788 You can always go directly to UNDELETE.COM if you have the need for more 787 789 control. This is provided only for convenience. 788 :artwork runin name=' \bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.790 :artwork runin name='bitmaps\fldr.bmp'. :artwork runin name='bitmaps\drive.bmp'. 789 791 .br 790 792
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