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Proxemics play: understanding proxemics for designing digital play experiences

Published: 21 June 2014 Publication History

Abstract

Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between players. We further add that wireless networks offer complementary distance zones for designers, offering novel design resources for digital play. We use our own as well as other games to articulate a set of strategies on how designers can utilize both proxemics and the new wireless proxemics to facilitate novel play experiences. Ultimately, with our work, we aim to expand the range of digital play.

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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
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    Published: 21 June 2014

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    Author Tags

    1. exertion games
    2. games
    3. play
    4. proxemics
    5. whole-body interaction

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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2024)Co-Designing Location-based Games for Broadband Data CollectionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661502(2057-2072)Online publication date: 1-Jul-2024
    • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
    • (2024)Co-designing the Collaborative Digital Musical Instruments for Group Music TherapyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642649(1-18)Online publication date: 11-May-2024
    • (2024)ProxMetrics: modular proxemic similarity toolkit to generate domain-adaptable indicators from social mediaSocial Network Analysis and Mining10.1007/s13278-024-01282-114:1Online publication date: 28-Jun-2024
    • (2024)New proxemics in new space: proxemics in VRVirtual Reality10.1007/s10055-024-00982-528:2Online publication date: 27-Mar-2024
    • (2024)Design and Application of Family Intergenerational Social Game Based on Proxemics Play FrameworkHCI International 2024 Posters10.1007/978-3-031-61953-3_42(388-398)Online publication date: 1-Jun-2024
    • (2023)Designing for Children's Social Play in Responsive Multi-sensory EnvironmentsCompanion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces10.1145/3626485.3626552(89-92)Online publication date: 5-Nov-2023
    • (2023)Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/36264637:ISS(21-40)Online publication date: 1-Nov-2023
    • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
    • (2023)Developing a Generic Focus Modality for Multimodal Interactive EnvironmentsCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617165(31-35)Online publication date: 9-Oct-2023
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