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Improved accuracy tracking using synchronized Wiimote cameras

Published: 03 October 2012 Publication History

Abstract

A new method and a prototype system for optical tracking using camera sensors from Nintendo Wii remote controllers are introduced. The system is of very low cost and can easily be extended to cover large areas. By bypassing the native Bluetooth interface and increasing the image analysis rate, extraordinary real-time performance is achieved. To overcome computational difficulties and uncertainties relating to the asynchronous nature of Wiimote cameras, a method is introduced to synchronize the measurements of each camera in the system. This unconventional synchronization scheme is widely applicable to numerous already existing Wiimote tracking systems improving their performance. The demonstrated tracking system is targeted for virtual and augmented reality applications as well as general purpose localization. An extensive analysis of the system performance and new findings of the camera characteristics are reported.

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Jannick P. Rolland, Yohan Baillot, and Alexei A. Goon. Survey of Tracking Technology For Virtual Eenvironments ftp://ftp.cis.upenn.edu/pub/graphics/public_html/research/AF/papers/tracking-chapter.pdf
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Arjen van Rhijn, Jurriaan D. Mulder Ding, W. An Analysis of Orientation Prediction and Filtering Methods for VR/AR. In Proceeding VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality. Pages 67--74.
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Yang-Wai Chow. Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in Head-Mounted Display Virtual Reality. International Journal of Recent Trends in Engineering, Volume 1, May 2009, ISSN 1797--9617.
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Hay, S. Newman, J. Harle, R. Optical tracking using commodity hardware. International Symposium on Mixed and Augmented Reality, 2008. ISMAR 2008. 7th IEEE/ACM.
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The Wiimote, http://wiibrew.org/wiki/Wiimote
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Ryugo KIJIMA, Takeo Ojika. Reflex HMD to Compensate Lag and Correction of Derivative Deformation. Virtual Reality, 2002. Proceedings. IEEE, Pages 172--179.
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Meehan, M.; Razzaque, S.; Whitton, M. C.; Brooks, F. P., Jr.;, "Effect of latency on presence in stressful virtual environments," Virtual Reality, 2003. Proceedings. IEEE, vol., no., pp. 141--148, 22--26 March 2003
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Semtech, Improving the Accuracy of a Crystal Oscillator, http://www.semtech.com/images/datasheet/xo_precision_std.pdf
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Yang-Wai Chow. Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in Head-Mounted Display Virtual Reality. International Journal of Recent Trends in Engineering (IJRTE). ISSN 1797--9617 Volume 1, Number 1, May 2009 Issue on Computer Science. Page(s): 52--56.
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Scherfgen D, Herpers R. 3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach. Proceedings of the 2009 Conference on Future Play on GDC Canada

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cover image ACM Other conferences
MindTrek '12: Proceeding of the 16th International Academic MindTrek Conference
October 2012
278 pages
ISBN:9781450316378
DOI:10.1145/2393132
  • Conference Chair:
  • Artur Lugmayr
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 October 2012

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Author Tags

  1. Nintendo Wii remote
  2. real time tracking
  3. virtual reality

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  • Research-article

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AcademicMindTrek '12

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MindTrek '12 Paper Acceptance Rate 19 of 43 submissions, 44%;
Overall Acceptance Rate 110 of 207 submissions, 53%

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