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Toolkit for user-created augmented reality games

Published: 04 December 2006 Publication History

Abstract

In this paper we present MAR (Mobile Augmented Reality) Toolkit as an easy-to-use augmented reality toolset for building multi-user mobile phone games. It is built on top of MUPE - Nokia-developed open source mobile platform based on Java - which considers the special qualities of mobile technology. MAR Toolkit contains four components, map interface (MAP), physical object tagger (POT), public display (PUD) and silent communicator (SIC).We have successfully demonstrated MAR Toolkit by implementing a game named as Mupeland Yard based on classical board game Scotland Yard. In user testing we found that common usability issues related to mobile technology and MUPE-platform troubled the tests. However, especially POT component raised interest among developers. We found that using graphical 2D-tags for providing location information for augmented reality games is a simple and robust alternative for more technology intensive GPS and cell-ID information.

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Cited By

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  • (2013)Expected user experience of mobile augmented reality servicesPersonal and Ubiquitous Computing10.1007/s00779-011-0494-x17:2(287-304)Online publication date: 1-Feb-2013
  • (2012)iARProceedings of the 18th ACM symposium on Virtual reality software and technology10.1145/2407336.2407343(33-40)Online publication date: 10-Dec-2012
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
MUM '06: Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
December 2006
78 pages
ISBN:1595936076
DOI:10.1145/1186655
  • General Chair:
  • Vidya Setlur
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • MediaX-Stanford University
  • Nokia
  • Ricoh

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2006

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MUM06
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MUM06: Mobile Ubiquitous Multimedia Conferene 2006
December 4 - 6, 2006
California, Stanford, USA

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2013)Expected user experience of mobile augmented reality servicesPersonal and Ubiquitous Computing10.1007/s00779-011-0494-x17:2(287-304)Online publication date: 1-Feb-2013
  • (2012)iARProceedings of the 18th ACM symposium on Virtual reality software and technology10.1145/2407336.2407343(33-40)Online publication date: 10-Dec-2012
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2011)Handheld AR games -- A triarchic conceptual design frameworkProceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities10.1109/ISMAR-AMH.2011.6093653(29-36)Online publication date: 26-Oct-2011
  • (2009)FRAPProceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1570433.1570459(133-142)Online publication date: 15-Jul-2009

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