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Precise selection techniques for multi-touch screens

Published: 22 April 2006 Publication History

Abstract

The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult. We present a set of five techniques, called Dual Finger Selections, which leverage the recent development of multi-touch sensitive displays to help users select very small targets. These techniques facilitate pixel-accurate targeting by adjusting the control-display ratio with a secondary finger while the primary finger controls the movement of the cursor. We also contribute a "clicking" technique, called SimPress, which reduces motion errors during clicking and allows us to simulate a hover state on devices unable to sense proximity. We implemented our techniques on a multi-touch tabletop prototype that offers computer vision-based tracking. In our formal user study, we tested the performance of our three most promising techniques (Stretch, X-Menu, and Slider) against our baseline (Offset), on four target sizes and three input noise levels. All three chosen techniques outperformed the control technique in terms of error rate reduction and were preferred by our participants, with Stretch being the overall performance and preference winner.

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Cited By

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  • (2024)Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00126(642-649)Online publication date: 16-Mar-2024
  • (2024)Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual AppendagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.323074630:7(3298-3313)Online publication date: Jul-2024
  • (2023)Optimized design and application research of smart interactive screen for wireless networks based on federated learningEURASIP Journal on Wireless Communications and Networking10.1186/s13638-023-02315-72023:1Online publication date: 18-Oct-2023
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    cover image ACM Conferences
    CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2006
    1353 pages
    ISBN:1595933727
    DOI:10.1145/1124772
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 22 April 2006

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    Author Tags

    1. bi-manual
    2. interaction techniques
    3. precise target acquisition
    4. tabletop displays
    5. touch screens
    6. two-finger

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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Cited By

    View all
    • (2024)Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00126(642-649)Online publication date: 16-Mar-2024
    • (2024)Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual AppendagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.323074630:7(3298-3313)Online publication date: Jul-2024
    • (2023)Optimized design and application research of smart interactive screen for wireless networks based on federated learningEURASIP Journal on Wireless Communications and Networking10.1186/s13638-023-02315-72023:1Online publication date: 18-Oct-2023
    • (2023)Understanding the Effects of Movement Direction on 2D Touch Pointing TasksProceedings of the ACM on Human-Computer Interaction10.1145/36264827:ISS(444-462)Online publication date: 1-Nov-2023
    • (2023)Comparing a Mid-air Two-Hand Pinching Point-and-Click Technique with Mouse, Keyboard and TouchFreeProceedings of the XXIII International Conference on Human Computer Interaction10.1145/3612783.3612810(1-4)Online publication date: 4-Sep-2023
    • (2023)Effects of Virtual Map Visual Presentations and Gender Differences on Wayfinding Using Touchscreen Electronic GuidesDesign, User Experience, and Usability10.1007/978-3-031-35702-2_32(447-459)Online publication date: 9-Jul-2023
    • (2022)PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual EnvironmentsProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565639(1-11)Online publication date: 29-Nov-2022
    • (2022)Improving 3D-Editing Workflows via Acoustic LevitationAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3561353(1-4)Online publication date: 29-Oct-2022
    • (2022)Quantifying Touch: New Metrics for Characterizing What Happens During a TouchProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544804(1-13)Online publication date: 23-Oct-2022
    • (2022)Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on TouchscreensProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517472(1-15)Online publication date: 29-Apr-2022
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