| Thought I had time for art. I was wrong. Hopefully I'll fix this later. |
[HMtW] Bone Charms
We take their lives, we take their body, we take their fluids, and now we take their deaths. Is there no level to which we won’t sink?
| Yes, I obviously stole this idea from the Dishonored series |
"That terminal, desperate, futile hope that the final lance strike would miss."
"Defiance, bloodied but unbroken until the end. Pointless."
"That final moment of aggressive panic that could have changed the outcome, were it for naught."
"Lustful, hungry, aggressive wanting. The sort that binds a poor bastard to the cruel wheel of rebirth."
"Memories of long solitary treks; never ending, never resting."
"That tinkling in the pit of your stomach when gravity suddenly realizes that you are someone it should be concerned with."
"A fleeting force of will, called up by a dwindling reserve of determination."
"A frenzied drive for capital, sending desperate Fools to desperate shores for desperate acts."
"The grim realization that when this is over, you will be forgotten; a vague experience in a sea of chaos."
"Bloody determination in the face of inevitable defeat."
"Roiling, boil anger, seeking retribution against those who have trespassed against you."
"That very sudden and undeniable realization you've fucked up."
"A strange sense that things might, actually, despite all supporting evidence, work out for the best."
"The undeniable need to get away. To escape. To flee. Undeniable, but unfulfilled."
"The feeling you've done well, paired with unending loneliness. Cold and adrift."
"The knowing that you've been wronged and will continue to be until you show you aren't helpless."
"Whispering voices echo in your mind, bringing you knowledge to which you should not know."
"The fleeting moment of relief between instances of your stomach being evacuated."
[HMtW] Hilbert Whales and the Tools Used to Harvest Them
Beast Dungeon Lord
Descending from higher Euclidean n-spaces to feed, the Hilbert Whale is a native to the Flesh realm, just a different geometric part of it. Long ago gams* of Hilbert Whales were seen traveling the astral space on a regular basis, but once Wizards learned of the powerful astrogris and stochastaceti all up in their guts, the numbers dwindled from constant harvesting without time allowed for the numbers to repopulate.
Attributes: Swords 8 | Pentacles 0 | Cups 2 | Wands 2
Likes: 8D Krill, the echoing songs off of Minerva Cascade
Hates: Harpoons, Lances, Whalers
Special Rules
The Whale itself is a big ass creature, consisting of several zones unto itself, each an antagonist: Head, Tail, Body, Left Tentacle Node, Right Tentacle Node.
Each zone has lesser and greater dooms associated with it. If a particular zone is disabled, entangled, or defeated, it can no longer use those abilities.
Despite having separate pools of HD for each section, Whales have only a single Initiative.
Head
Health/Defense: 4/6
Frontal part with all the thinking bits, hard cranial shell for ramming, and big bitey bites for chomping. If this part is defeated, it is Blind.
Lesser Dooms
Bite: Usually a filter feeder, it’ll still bite the shit out of you. Doing a big chomp, it makes an Attack and Roots the target on a success, until it opens its mouth again.
Greater Dooms
Bile Attack: Feeding on linear causality, it can regurgitate its recent meal as chaos. Forces everyone within a zone to draw from a random maleficence table.
Swallow: Any foes currently being Bit may be Swallowed. The victim is held in an extra dimensional space composed of higher geometries, until they fall into the whale's stomach. Killing the whale causes it to automatically barf up all swallowed creatures.
- Victims can use the Test Fate actions to test Swords while swallowed.
- If they succeed 3 times, they make the whale vomit them up.
- If they fail 3 times, they fall into the whale's stomach and are annihilated.
- Greater outcomes count as 2 outcomes for free/annihilated purposes.
- Smart ideas may cause the whale to barf up all swallowed creatures.
Left/Right tentacle clusters
Health/Defense: 5/0 (each)
Typically used for feeding, they can also be used for limited defense. Once defeated, these limbs become useless.
Lesser Dooms
Grab: Roughhouse to attempt to grab a foe. While grabbed, an adventurer is Rooted.
While grabbed, a foe can be Squeezed, Thrown, or moved to the mouth for Biting.
Greater Dooms
Sweep: A tentacle lashes out, sweeping across the zone. Performs an Attack against everyone in the Zone.
Squeeze: Play a greater doom to squeeze all grabbed foes, automatically dealing them a Wound.
Body
Thick fur covers the body making it extremely hard to injure, but also climbable. If you’re into that. The flippers are located here and, if defeated, it will be unable to steer itself.
Health/Defense: 6/6
Notes
Tough. Actions targeting this section must exceed its Initiative.
Greater Doom
Ram: With a mighty thrust of its flippers, the whale rushes forward crashing through with its mighty cranial shell. Both Attacks and Roughhouses whatever it crashes into.
Tail
A bifurcated, Y-finned…uh, tail. Also its primary form of locomotion. Defeating this section causes the beast to be unable to Dash.
Health/Defense: 7/0
Greater Doom
Thrash: Through a broad sweep, the tail attacks every target in the zone.
Tools of the Trade
Harpoon
Mechanically, the harpoon does 1 damage, as standard. When a harpoon is struck, the thrower is Rooted to the larger creature. If the combined Swords of all harpoon-wielders is greater than the total Health of the larger creature, the creature is Rooted instead. Requires two hands.
Lance
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* Hold up, hold up, hold up. A pod of whales can also be called a "gam," right? Well, habitual readers will note from the last entry that whalers called their social gatherings "gammings." They named their social gatherings after whale pods. Those dork ass losers. No wonder no one liked them.
[HMtW] Encounters Upon the Astral Sea
Whaling Upon an Astral Sea
The Meatgrinder
New Camp Action: Tattooing
Getting Paid
Greenhand: 100 gold
Blacksmith: 900 gold
Carpenter: 150 gold
Cook: 150 gold
Cooper: 600 gold
Gamming
References
The Leaper
It's geared towards usage in Some Weird Sin, but there shouldn't be any actual hindrance in using it in another GLoG rule set or setting. It might get a little Mary Sue-ish, but c'mon, your friend can't make it often, and also there's the high lethality again.
The Leaper
Not a Batroc sort of leaper, mind you. More the Sam Beckett sort. Or Ben Song. (It was a decent follow up series and you fucking know it. Other than their pure cowardice at not continuing the outrageous future fashion trends.)A. Quantum Replacement, Upgrade Points, Holographic Companion, Holographic Interface, Super Computer
Quantum Replacement
Upgrade Points
Holographic Companion
Holographic Interface
Super Computer
Features
Additionals
Kingdomites: Brutal Frontier (A Review)