The primary goal of toybox is _simple_ code. Keeping the code small is
second, with speed and lots of features coming in somewhere after that.
(For more on that, see the design page.)
A simple implementation usually takes up fewer lines of source code,
meaning more code can fit on the screen at once, meaning the programmer can
see more of it on the screen and thus keep more if in their head at once.
This helps code auditing and thus reduces bugs. That said, sometimes being
more explicit is preferable to being clever enough to outsmart yourself:
don't be so terse your code is unreadable.
Each configuration option has a default value. The defaults indicate the
"maximum sane configuration", I.E. if the feature defaults to "n" then it
either isn't complete or is a special-purpose option (such as debugging
code) that isn't intended for general purpose use.
Type "make help" to see all available build options.
The file "configure" contains a number of environment variable definitions
which influence the build, such as specifying which compiler to use or where
to install the resulting binaries. This file is included by the build, but
accepts existing definitions of the environment variables, so it may be sourced
or modified by the developer before building and the definitions exported
to the environment will take precedence.
(To clarify: ".config" lists the features selected by defconfig/menuconfig,
I.E. "what to build", and "configure" describes the build and installation
environment, I.E. "how to build it".)
By default "make install" puts files in /usr/toybox. Adding this to the
$PATH is up to you. The environment variable $PREFIX can change the
install location, ala "PREFIX=/usr/local/bin make install".
If you need an unstripped (debug) version of any of these binaries,
look in generated/unstripped.
The toybox main() function is at the end of main.c at the top level. It has
two possible codepaths, only one of which is configured into any given build
of toybox.
If CONFIG_SINGLE is selected, toybox is configured to contain only a single
command, so most of the normal setup can be skipped. In this case the
multiplexer isn't used, instead main() calls toy_singleinit() (also in main.c)
to set up global state and parse command line arguments, calls the command's
main function out of toy_list (in the CONFIG_SINGLE case the array has a single entry, no need to search), and if the function returns instead of exiting
it flushes stdout (detecting error) and returns toys.exitval.
When CONFIG_SINGLE is not selected, main() uses basename() to find the
name it was run as, shifts its argument list one to the right so it lines up
with where the multiplexer function expects it, and calls toybox_main(). This
leverages the multiplexer command's infrastructure to find and run the
appropriate command. (A command name starting with "toybox" will
recursively call toybox_main(); you can go "./toybox toybox toybox toybox ls"
if you want to...)
The toybox_main() function is also in main,c. It handles a possible
--help option ("toybox --help ls"), prints the list of available commands if no
arguments were provided to the multiplexer (or with full path names if any
other option is provided before a command name, ala "toybox --list").
Otherwise it calls toy_exec() on its argument list.
Note that the multiplexer is the first entry in toy_list (the rest of the
list is sorted alphabetically to allow binary search), so toybox_main can
cheat and just grab the first entry to quickly set up its context without
searching. Since all command names go through the multiplexer at least once
in the non-TOYBOX_SINGLE case, this avoids a redundant search of
the list.
The toy_exec() function is also in main.c. It performs toy_find() to
perform a binary search on the toy_list array to look up the command's
entry by name and saves it in the global variable which, calls toy_init()
to parse command line arguments and set up global state (using which->options),
and calls the appropriate command's main() function (which->toy_main). On
return it flushes all pending ansi FILE * I/O, detects if stdout had an
error, and then calls xexit() (which uses toys.exitval).
To add a new command to toybox, add a C file implementing that command to
one of the subdirectories under the toys directory. No other files need to
be modified; the build extracts all the information it needs (such as command
line arguments) from specially formatted comments and macros in the C file.
(See the description of the "generated" directory
for details.)
Currently there are five subdirectories under "toys", one for commands
defined by the POSIX standard, one for commands defined by the Linux Standard
Base, an "other" directory for commands not covered by an obvious standard,
a directory of example commands (templates to use when starting new commands),
and a "pending" directory of commands that need further review/cleanup
before moving to one of the other directories (run these at your own risk,
cleanup patches welcome).
These directories are just for developer convenience sorting the commands,
the directories are otherwise functionally identical. To add a new category,
create the appropriate directory with a README file in it whose first line
is the description menuconfig should use for the directory.)
An easy way to start a new command is copy the file "toys/example/hello.c"
to the name of the new command, and modify this copy to implement the new
command (more or less by turning every instance of "hello" into the
name of your command, updating the command line arguments, globals, and
help data, and then filling out its "main" function with code that does
something interesting).
You could also start with "toys/example/skeleton.c", which provides a lot
more example code (showing several variants of command line option
parsing, how to implement multiple commands in the same file, and so on).
But usually it's just more stuff to delete.
Commands are implemented as self-contained .c files, and generally don't
have their own .h files. If it's common code put it in lib/, and if it's
something like a local structure definition just put it in the command's .c
file. If it would only ever be #included from one place, inline it.
(The line between implementing multiple commands in a C file via OLDTOY()
to share infrastructure and moving that shared infrastructure to lib/ is a
judgement call. Try to figure out which is simplest.)
The top level toys.h should #include all the standard (posix) headers
that any command uses. (Partly this is friendly to ccache and partly this
makes the command implementations shorter.) Individual commands should only
need to include nonstandard headers that might prevent that command from
building in some context we'd care about (and thus requiring that command to
be disabled to avoid a build break).
Target-specific stuff (differences between compiler versions, libc versions,
or operating systems) should be confined to lib/portability.h and
lib/portability.c. (There's even some minimal compile-time environment probing
that writes data to generated/portability.h, see scripts/genconfig.sh.)
Only include <linux/*.h> headers from individual commands (not from other
headers), and only if you really need to. Data that varies per architecture
is a good reason to include a header. If you just need a couple constants
that haven't changed since the 1990's, it's ok to #define them yourself or
just use the constant inline with a comment explaining what it is. (A
#define that's only used once isn't really helping.)
This directory contains global infrastructure.
Each command #includes "toys.h" as part of its standard prolog. It
may "#define FOR_commandname" before doing so to get some extra entries
specific to this command.
This file sucks in most of the commonly used standard #includes, so
individual files can just #include "toys.h" and not have to worry about
stdargs.h and so on. Individual commands still need to #include
special-purpose headers that may not be present on all systems (and thus would
prevent toybox from building that command on such a system with that command
enabled). Examples include regex support, any "linux/" or "asm/" headers, mtab
support (mntent.h and sys/mount.h), and so on.
The toys.h header also defines structures for most of the global variables
provided to each command by toybox_main(). These are described in
detail in the description for main.c, where they are initialized.
The global variables are grouped into structures (and a union) for space
savings, to more easily track the amount of memory consumed by them,
so that they may be automatically cleared/initialized as needed, and so
that access to global variables is more easily distinguished from access to
local variables.
Contains the main() function where execution starts, plus
common infrastructure to initialize global variables and select which command
to run. The "toybox" multiplexer command also lives here. (This is the
only command defined outside of the toys directory.)
Execution starts in main() which trims any path off of the first command
name and calls toybox_main(), which calls toy_exec(), which calls toy_find()
and toy_init() before calling the appropriate command's function from
toy_list[] (via toys.which->toy_main()).
If the command is "toybox", execution recurses into toybox_main(), otherwise
the call goes to the appropriate commandname_main() from a C file in the toys
directory.
These files are directly used by "make menuconfig" to select which commands
to build into toybox (thus generating a .config file), and by
scripts/config2help.py to create generated/help.h.
The remaining temporary files live in the "generated/" directory,
which is for files generated at build time from other source files.
lib/args.c
Toybox's main.c automatically parses command line options before calling the
command's main function. Option parsing starts in get_optflags(), which stores
results in the global structures "toys" (optflags and optargs) and "this".
The option parsing infrastructure stores a bitfield in toys.optflags to
indicate which options the current command line contained, and defines FLAG
macros code can use to check whether each argument's bit is set. Arguments
attached to those options are saved into the command's global structure
("this"). Any remaining command line arguments are collected together into
the null-terminated array toys.optargs, with the length in toys.optc. (Note
that toys.optargs does not contain the current command name at position zero,
use "toys.which->name" for that.) The raw command line arguments get_optflags()
parsed are retained unmodified in toys.argv[].
Toybox's option parsing logic is controlled by an "optflags" string, using
a format reminiscent of getopt's optargs but with several important differences.
Toybox does not use the getopt()
function out of the C library, get_optflags() is an independent implementation
which doesn't permute the original arguments (and thus doesn't change how the
command is displayed in ps and top), and has many features not present in
libc optargs() (such as the ability to describe long options in the same string
as normal options).
Each command's NEWTOY() macro has an optflags string as its middle argument,
which sets toy_list.options for that command to tell get_optflags() what
command line arguments to look for, and what to do with them.
If a command has no option
definition string (I.E. the argument is NULL), option parsing is skipped
for that command, which must look at the raw data in toys.argv to parse its
own arguments. (If no currently enabled command uses option parsing,
get_optflags() is optimized out of the resulting binary by the compiler's
--gc-sections option.)
You don't have to free the option strings, which point into the environment
space (I.E. the string data is not copied). A TOYFLAG_NOFORK command
that uses the linked list type "*" should free the list objects but not
the data they point to, via "llist_free(TT.mylist, NULL);". (If it's not
NOFORK, exit() will free all the malloced data anyway unless you want
to implement a CONFIG_TOYBOX_FREE cleanup for it.)
Optflags format string
Note: the optflags option description string format is much more
concisely described by a large comment at the top of lib/args.c.
The general theory is that letters set optflags, and punctuation describes
other actions the option parsing logic should take.
For example, suppose the command line command -b fruit -d walrus -a 42
is parsed using the optflags string "a#b:c:d". (I.E.
toys.which->options="a#b:c:d" and argv = ["command", "-b", "fruit", "-d",
"walrus", "-a", "42"]). When get_optflags() returns, the following data is
available to command_main():
If the command's globals are:
GLOBALS(
char *c;
char *b;
long a;
)
That would mean TT.c == NULL, TT.b == "fruit", and TT.a == 42. (Remember,
each entry that receives an argument must be a long or pointer, to line up
with the array position. Right to left in the optflags string corresponds to
top to bottom in GLOBALS().
Put globals not filled out by the option parsing logic at the end of the
GLOBALS block. Common practice is to list the options one per line (to
make the ordering explicit, first to last in globals corresponds to right
to left in the option string), then leave a blank line before any non-option
globals.
long toys.optflags
Each option in the optflags string corresponds to a bit position in
toys.optflags, with the same value as a corresponding binary digit. The
rightmost argument is (1<<0), the next to last is (1<<1) and so on. If
the option isn't encountered while parsing argv[], its bit remains 0.
Each option -x has a FLAG_x macro for the command letter. Bare --longopts
with no corresponding short option have a FLAG_longopt macro for the long
optionname. Commands enable these macros by #defining FOR_commandname before
#including . When multiple commands are implemented in the same
source file, you can switch flag contexts later in the file by
#defining CLEANUP_oldcommand and #defining FOR_newcommand, then
#including .
Options disabled in the current configuration (wrapped in
a USE_BLAH() macro for a CONFIG_BLAH that's switched off) have their
corresponding FLAG macro set to zero, so code checking them ala
if (toys.optargs & FLAG_x) gets optimized out via dead code elimination.
#defining FORCE_FLAGS when switching flag context disables this
behavior: the flag is never zero even if the config is disabled. This
allows code shared between multiple commands to use the same flag
values, as long as the common flags match up right to left in both option
strings.
For example,
the optflags string "abcd" would parse the command line argument "-c" to set
optflags to 2, "-a" would set optflags to 8, "-bd" would set optflags to
6 (I.E. 4|2), and "-a -c" would set optflags to 10 (2|8). To check if -c
was encountered, code could test: if (toys.optflags & FLAG_c) printf("yup");
(See the toys/examples directory for more.)
Only letters are relevant to optflags, punctuation is skipped: in the
string "a*b:c#d", d=1, c=2, b=4, a=8. The punctuation after a letter
usually indicate that the option takes an argument.
Since toys.optflags is an unsigned int, it only stores 32 bits. (Which is
the amount a long would have on 32-bit platforms anyway; 64 bit code on
32 bit platforms is too expensive to require in common code used by almost
all commands.) Bit positions beyond the 1<<31 aren't recorded, but
parsing higher options can still set global variables.
Automatically setting global variables from arguments (union this)
The following punctuation characters may be appended to an optflags
argument letter, indicating the option takes an additional argument:
- : - plus a string argument, keep most recent if more than one.
- * - plus a string argument, appended to a linked list.
- @ - plus an occurrence counter (stored in a long)
- # - plus a signed long argument.
- - - plus a signed long argument defaulting to negative (start argument with + to force a positive value).
- . - plus a floating point argument (if CFG_TOYBOX_FLOAT).
The following can be appended to a float or double:
- <123 - error if argument is less than this
- >123 - error if argument is greater than this
- =123 - default value if argument not supplied
GLOBALS
Options which have an argument fill in the corresponding slot in the global
union "this" (see generated/globals.h), treating it as an array of longs
with the rightmost saved in this[0]. As described above, using "a*b:c#d",
"-c 42" would set this[0] = 42; and "-b 42" would set this[1] = "42"; each
slot is left NULL if the corresponding argument is not encountered.
This behavior is useful because the LP64 standard ensures long and pointer
are the same size. C99 guarantees structure members will occur in memory
in the same order they're declared, and that padding won't be inserted between
consecutive variables of register size. Thus the first few entries can
be longs or pointers corresponding to the saved arguments.
The main downside is that numeric arguments ("#" and "-" format)
are limited to +- 2 billion on 32 bit platforms (the "truncate -s 8G"
problem), because long is only 64 bits on 64 bit hosts, so the capabilities
of some tools differ when built in 32 bit vs 64 bit mode. Fixing this
kind of ugly and even embedded designs are slowly moving to 64 bits,
so our current plan is to document the problem and wait it out. (If
"x32 mode" and similar becomes popular enough, we may revisit this
decision.)
See toys/example/*.c for longer examples of parsing options into the
GLOBALS block.
char *toys.optargs[]
Command line arguments in argv[] which are not consumed by option parsing
(I.E. not recognized either as -flags or arguments to -flags) will be copied
to toys.optargs[], with the length of that array in toys.optc.
(When toys.optc is 0, no unrecognized command line arguments remain.)
The order of entries is preserved, and as with argv[] this new array is also
terminated by a NULL entry.
Option parsing can require a minimum or maximum number of optargs left
over, by adding "<1" (read "at least one") or ">9" ("at most nine") to the
start of the optflags string.
The special argument "--" terminates option parsing, storing all remaining
arguments in optargs. The "--" itself is consumed.
Other optflags control characters
The following characters may occur at the start of each command's
optflags string, before any options that would set a bit in toys.optflags:
- ^ - stop at first nonoption argument (for nice, xargs...)
- ? - allow unknown arguments (pass non-option arguments starting
with - through to optargs instead of erroring out).
- & - the first argument has imaginary dash (ala tar/ps. If given twice, all arguments have imaginary dash.)
- < - must be followed by a decimal digit indicating at least this many leftover arguments are needed in optargs (default 0)
- > - must be followed by a decimal digit indicating at most this many leftover arguments allowed (default MAX_INT)
The following characters may be appended to an option character, but do
not by themselves indicate an extra argument should be saved in this[].
(Technically any character not recognized as a control character sets an
optflag, but letters are never control characters.)
- ^ - stop parsing options after encountering this option, everything else goes into optargs.
- | - this option is required. If more than one marked, only one is required.
The following may be appended to a float or double:
- <123 - error if argument is less than this
- >123 - error if argument is greater than this
- =123 - default value if argument not supplied
Option parsing only understands <>= after . when CFG_TOYBOX_FLOAT
is enabled. (Otherwise the code to determine where floating point constants
end drops out. When disabled, it can reserve a global data slot for the
argument so offsets won't change, but will never fill it out.) You can handle
this by using the USE_BLAH() macros with C string concatenation, ala:
"abc." USE_TOYBOX_FLOAT("<1.23>4.56=7.89") "def"
--longopts
The optflags string can contain long options, which are enclosed in
parentheses. They may be appended to an existing option character, in
which case the --longopt is a synonym for that option, ala "a:(--fred)"
which understands "-a blah" or "--fred blah" as synonyms.
Longopts may also appear before any other options in the optflags string,
in which case they have no corresponding short argument, but instead set
their own bit based on position. So for "(walrus)#(blah)xy:z", "command
--walrus 42" would set toys.optflags = 16 (-z = 1, -y = 2, -x = 4, --blah = 8)
and would assign this[1] = 42;
A short option may have multiple longopt synonyms, "a(one)(two)", but
each "bare longopt" (ala "(one)(two)abc" before any option characters)
always sets its own bit (although you can group them with +X).
Only bare longopts have a FLAG_ macro with the longopt name
(ala --fred would #define FLAG_fred). Other longopts use the short
option's FLAG macro to test the toys.optflags bit.
Options with a semicolon ";" after their data type can only set their
corresponding GLOBALS() entry via "--longopt=value". For example, option
string "x(boing): y" would set TT.x if it saw "--boing=value", but would
treat "--boing value" as setting FLAG_x in toys.optargs, leaving TT.x NULL,
and keeping "value" in toys.optargs[]. (This lets "ls --color" and
"ls --color=auto" both work.)
[groups]
At the end of the option string, square bracket groups can define
relationships between existing options. (This only applies to short
options, bare --longopts can't participate.)
The first character of the group defines the type, the remaining
characters are options it applies to:
- - - Exclusive, switch off all others in this group.
- + - Inclusive, switch on all others in this group.
- ! - Error, fail if more than one defined.
So "abc[-abc]" means -ab = -b, -ba = -a, -abc = -c. "abc[+abc]"
means -ab=-abc, -c=-abc, and "abc[!abc] means -ab calls error_exit("no -b
with -a"). Note that [-] groups clear the GLOBALS option slot of
options they're switching back off, but [+] won't set options it didn't see
(just the optflags).
whitespace
Arguments may occur with or without a space (I.E. "-a 42" or "-a42").
The command line argument "-abc" may be interepreted many different ways:
the optflags string "cba" sets toys.optflags = 7, "c:ba" sets toys.optflags=4
and saves "ba" as the argument to -c, and "cb:a" sets optflags to 6 and saves
"c" as the argument to -b.
Note that & changes whitespace handling, so that the command line
"tar cvfCj outfile.tar.bz2 topdir filename" is parsed the same as
"tar filename -c -v -j -f outfile.tar.bz2 -C topdir". Note that "tar -cvfCj
one two three" would equal "tar -c -v -f Cj one two three". (This matches
historical usage.)
Appending a space to the option in the option string ("a: b") makes it
require a space, I.E. "-ab" is interpreted as "-a" "-b". That way "kill -stop"
differs from "kill -s top".
Appending ; to a longopt in the option string makes its argument optional,
and only settable with =, so in ls "(color):;" can accept "ls --color" and
"ls --color=auto" without complaining that the first has no argument.
lib/dirtree.c
The directory tree traversal code should be sufficiently generic
that commands never need to use readdir(), scandir(), or the fts.h family
of functions.
These functions do not call chdir() or rely on PATH_MAX. Instead they
use openat() and friends, using one filehandle per directory level to
recurse into subdirectories. (I.E. they can descend 1000 directories deep
if setrlimit(RLIMIT_NOFILE) allows enough open filehandles, and the default
in /proc/self/limits is generally 1024.)
There are two main ways to use dirtree: 1) assemble a tree of nodes
representing a snapshot of directory state and traverse them using the
->next and ->child pointers, or 2) traverse the tree calling a callback
function on each entry, and freeing its node afterwards. (You can also
combine the two, using the callback as a filter to determine which nodes
to keep.)
The basic dirtree functions are:
struct dirtree *dirtree_read(char *path, int (*callback)(struct
dirtree node)) - recursively read files and directories, calling
callback() on each, and returning a tree of saved nodes (if any).
If path doesn't exist, returns DIRTREE_ABORTVAL. If callback is NULL,
returns a single node at that path.
dirtree_notdotdot(struct dirtree *new) - standard callback
which discards "." and ".." entries and returns DIRTREE_SAVE|DIRTREE_RECURSE
for everything else. Used directly, this assembles a snapshot tree of
the contents of this directory and its subdirectories
to be processed after dirtree_read() returns (by traversing the
struct dirtree's ->next and ->child pointers from the returned root node).
dirtree_path(struct dirtree *node, int *plen) - malloc() a
string containing the path from the root of this tree to this node. If
plen isn't NULL then *plen is how many extra bytes to malloc at the end
of string.
dirtree_parentfd(struct dirtree *node) - return fd of
directory containing this node, for use with openat() and such.
The dirtree_read() function is the standard way to start
directory traversal. It takes two arguments: a starting path for
the root of the tree, and a callback function. The callback() is called
on each directory entry, its argument is a fully populated
struct dirtree * (from lib/lib.h) describing the node, and its
return value tells the dirtree infrastructure what to do next.
(There's also a three argument version,
dirtree_flagread(char *path, int flags, int (*callback)(struct
dirtree node)), which lets you apply flags like DIRTREE_SYMFOLLOW and
DIRTREE_SHUTUP to reading the top node, but this only affects the top node.
Child nodes use the flags returned by callback().
struct dirtree
Each struct dirtree node contains char name[] and struct stat
st entries describing a file, plus a char *symlink
which is NULL for non-symlinks.
During a callback function, the int dirfd field of directory nodes
contains a directory file descriptor (for use with the openat() family of
functions). This isn't usually used directly, intstead call dirtree_parentfd()
on the callback's node argument. The char again field is 0 for the
first callback on a node, and 1 on the second callback (triggered by returning
DIRTREE_COMEAGAIN on a directory, made after all children have been processed).
Users of this code may put anything they like into the long extra
field. For example, "cp" and "mv" use this to store a dirfd for the destination
directory (and use DIRTREE_COMEAGAIN to get the second callback so they can
close(node->extra) to avoid running out of filehandles).
This field is not directly used by the dirtree code, and
thanks to LP64 it's large enough to store a typecast pointer to an
arbitrary struct.
The return value of the callback combines flags (with boolean or) to tell
the traversal infrastructure how to behave:
DIRTREE_SAVE - Save this node, assembling a tree. (Without
this the struct dirtree is freed after the callback returns. Filtering out
siblings is fine, but discarding a parent while keeping its child leaks
memory.)
DIRTREE_ABORT - Do not examine any more entries in this
directory. (Does not propagate up tree: to abort entire traversal,
return DIRTREE_ABORT from parent callbacks too.)
DIRTREE_RECURSE - Examine directory contents. Ignored for
non-directory entries. The remaining flags only take effect when
recursing into the children of a directory.
DIRTREE_COMEAGAIN - Call the callback on this node a second time
after examining all directory contents, allowing depth-first traversal.
On the second call, dirtree->again is nonzero.
DIRTREE_SYMFOLLOW - follow symlinks when populating children's
struct stat st (by feeding a nonzero value to the symfollow argument of
dirtree_add_node()), which means DIRTREE_RECURSE treats symlinks to
directories as directories. (Avoiding infinite recursion is the callback's
problem: the non-NULL dirtree->symlink can still distinguish between
them. The "find" command follows ->parent up the tree to the root node
each time, checking to make sure that stat's dev and inode pair don't
match any ancestors.)
Each struct dirtree contains three pointers (next, parent, and child)
to other struct dirtree.
The parent pointer indicates the directory
containing this entry; even when not assembling a persistent tree of
nodes the parent entries remain live up to the root of the tree while
child nodes are active. At the top of the tree the parent pointer is
NULL, meaning the node's name[] is either an absolute path or relative
to cwd. The function dirtree_parentfd() gets the directory file descriptor
for use with openat() and friends, returning AT_FDCWD at the top of tree.
The child pointer points to the first node of the list of contents of
this directory. If the directory contains no files, or the entry isn't
a directory, child is NULL.
The next pointer indicates sibling nodes in the same directory as this
node, and since it's the first entry in the struct the llist.c traversal
mechanisms work to iterate over sibling nodes. Each dirtree node is a
single malloc() (even char *symlink points to memory at the end of the node),
so llist_free() works but its callback must descend into child nodes (freeing
a tree, not just a linked list), plus whatever the user stored in extra.
The dirtree_flagread() function is a simple wrapper, calling dirtree_add_node()
to create a root node relative to the current directory, then calling
dirtree_handle_callback() on that node (which recurses as instructed by the callback
return flags). The flags argument primarily lets you
control whether or not to follow symlinks to the root node; symlinks
listed on the command line are often treated differently than symlinks
encountered during recursive directory traversal.
The ls command not only bypasses this wrapper, but never returns
DIRTREE_RECURSE from the callback, instead calling dirtree_recurse() manually
from elsewhere in the program. This gives ls -lR manual control
of traversal order, which is neither depth first nor breadth first but
instead a sort of FIFO order requried by the ls standard.
This directory contains command implementations. Each command is a single
self-contained file. Adding a new command involves adding a single
file, and removing a command involves removing that file. Commands use
shared infrastructure from the lib/ and generated/ directories.
Currently there are five subdirectories under "toys/" containing "posix"
commands described in POSIX-2008, "lsb" commands described in the Linux
Standard Base 4.1, "other" commands not described by either standard,
"pending" commands awaiting cleanup (which default to "n" in menuconfig
because they don't necessarily work right yet), and "example" code showing
how toybox infrastructure works and providing template/skeleton files to
start new commands.
The only difference directory location makes is which menu the command
shows up in during "make menuconfig", the directories are otherwise identical.
Note that the commands exist within a single namespace at runtime, so you can't
have the same command in multiple subdirectories. (The build tries to fail
informatively when you do that.)
There is one more sub-menus in "make menuconfig" containing global
configuration options for toybox. This menu is defined in the top level
Config.in.