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Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

August 30, 2007

War debts

Anna sent me Instructions for American Servicemen in Britain 1942, a handbook with advice for GIs on how to get along with the British.

I love the matter-of-fact way it's written. And they did a great job reprinting it to match the style of the time.

Plus, it's got tons of great material to read in a 40s-era newscaster voice.


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August 14, 2007

Self-improvement as self-deception

On the plane ride to Chicago I read Neil Strauss' The Game, the bestselling account of life inside the pick-up artist (or seduction) community.

There's a lot written about the specific pick-up techniques detailed in the book, usually in the context of "How misogynistic is this?" A lot of the methods involve subtly insulting or rejecting the pick-up target (that's a lady), performing prepared routines specifically designed to build rapport (a lot of these are like Cosmo quizzes), or even forms of hypnotic suggestion.

I'm going to stipulate that these techniques work and that they are prima facie deceptive. The fact that both of these things are true raises some interesting questions about how men and women attract one another. But there's a more interesting seduction going on in the book.

It's not about sex

In many ways, The Game, and even pick-up itself, is not really about sex. Yes, that is an objective. But sex is just one way the pick-up artist measures success. Other objectives include: getting a woman to give you her phone number (known as number close) or kissing a woman (kiss close).

Referring to these acts as different types of closes is telling as this is also the language of salesmen. Extending the metaphor, one paradigm of pick-up is known as FMAC, an acronym for Find, Meet, Attract, Close. This recalls Baldwin's speech in Glengarry Glen Ross when he berates the salesmen with another 4-letter code, AIDA (Attention, Interest, Decision, Action).

The point is that power and manipulation are the fuel for this obsession. As with salesmen and their marks, there is an antagonistic relationship in which one person's will is pitted against the other.

The metaphor that Strauss uses more than once is that of a comedian. Comedians go out looking to 'kill' and, like salesman, use prepared routines to manipulate and seduce. As with comedians, the pick-up artist starts out being fearful of rejection and eventually becomes contemptuous of his targets (once he learns how easily manipulated they can be.)

The important point is that seduction is about the exercise of power and the manipulation of perception. So what are we, as readers of The Game, being led to perceive.

I want you to hit on me as hard as you can

One way to understand what's going on in the The Game is to look at the parallels between it and Fight Club. That there should be a connection between the two makes sense; superficially, both are perspectives on contemporary masculinity.

There are a number of explicit connections as well. One of the pick-up artists goes by the handle Tyler Durden. The pickup artist commune in LA is branded Project Hollywood; a conscious echo of Fight Club's Project Mayhem. Project Hollywood becomes home to an ever-increasing number of apprentice pick-up artists who live in barracks-like conditions. And the whole situation takes on a destructive momentum of its own that confounds the expectation of the narrator.

Parallels also exist at the thematic level. Fight Club is a work of seduction. The reader is seduced by Tyler Durden who declares "I look like you want to look. I fuck like you want to fuck. I am smart, capable, and more importantly, I am free in all the ways that you are not."

In Fight Club we are seduced by nihilism. But those who mistakenly portray Fight Club as a valentine to ultra-violence miss the crucial point: the reader has been deceived. Tyler is not an external antagonist at all. We are told from the outset "I realize all of this — the gun, the bombs, the revolution — is really about Marla Singer." As Palahniuk has stated, "the whole story is about a man reaching the point where he can commit to a woman."

In a way, so is The Game. After spending two years climbing his way to the top of the pick-up scene, Strauss finds a woman who is resistant to his seduction techniques. So, of course, he must have her.

The important difference is that the collapse of Project Hollywood (and Strauss' pick-up lifestyle) seems to happen to Strauss rather than because of him. The pick-up artist known as Tyler Durden turns out to be a borderline personality who ends up deriving more satisfaction from manipulating the apprentice corps than in actually picking-up women. Mystery, Strauss' closest ally in the community, falls apart from a combination of heartbreak and what seems like manic depression.

As things unwind, Strauss carefully portrays himself as being adjacent to the downfall. Mystery is suicidal, Tyler is manipulating the other guys, Courtney Love is a mess (she's a house guest at one point).

In Fight Club, the antagonist-narrator is responsible for the inevitable collapse of the male fantasy world he created. In the Game, Neil Strauss portrays himself as almost a victim of the community he helped nurture.

It's all in the game

This, ultimately, is the real manipulation in The Game. The author gets to be both a vehicle of hetero-male wish fulfillment and the guy who leaves with the girl when others wreck the party.

That Strauss is able to pull off this maneuver is illuminating if somewhat unsurprising.

At one point, the dysfunctional Tyler coins the term "stylemog" (after Strauss' pick-up handle Style) and defines it as "a subtle set of tactics, mannerisms, backhanded compliments and responses used to keep a pickup artist dominant in a group." So, too, does Strauss put himself in a position of power over the reader while feigning vulnerability.

On one hand he confesses that "a sequence of maneuvers and a system of behaviors would never fix what was broken inside. Nothing would fix what was broken inside. All we could do was embrace the damage." However, whatever Strauss considers broken inside himself is never really explored.

The more important part of this quote is at the end. By ending up with the perfect girl, Strauss has embraced his unnamed damage and treats his journey through pick-up culture as a path that had to be followed. He never would have had the courage to approach his girl without the lessons learned from pick-up.

This sort of weak-sauce Nietzschism, in which the past is justified as it led to the present, feeds into the idea of pick-up as self-improvement. Rather than seduction or manipulation, learning pick-up is a way to overcome one's limitations.

But passing off pick-up as self-improvement is highly disingenuous and purposefully manipulative. It's a way of disguising power obsession in the same way that greed can be disguised as "Jesus wants you to be rich" Christianity.

In the course of The Game, Strauss impressively manipulates women, his fellow pick-up artists and the reader of his book.

Wouldn't you be disappointed with less?

February 11, 2007

The 170-day Weekend

Today marks the end of my long weekend. As I'd skipped the post-high school and post-college trips to wherever, this was the longest stretch of time I'd ever had off.

I explicitly decided not to set a lot of concrete goals for myself ... I wanted to be pretty goal-free for the first time. That being said, there were some things I wanted to get done. Herewith my Lack-of-Progess Report and observations of being a slack bastard:


  • Travel: I went to Las Vegas, Big Sur, Chicago, Paris, London, Southwest England, Normandy France, Kauai, Palm Springs, Aruba, and Las Vegas (again). I learned that it's better to spend more time in fewer places and that I don't really go in for the whole luxury resort scene (unless it's in Vegas). I also learned that I love San Francisco enough to settle here and that I want to visit more places soon.


  • Poker: I made the leap from limit to cash game no-limit. I'm happy to have ended up in the black, but also learned I'm not good enough to make any real money playing cards. I also learned that Colma can be a bit of downer place to trek out to by yourself. But fun with friends ... especially if you end up sucking out to win a $300 pot against them (as happened last night).


  • Games: By far my area of biggest accomplishment. I tore the heck out of the World of Warcraft expansion pack and was the 7th person in my guild to reach level 70. I also was the 2nd to buy the epic flying mount; in my view the best reward in the game. Burning Crusade is an amazingly well done expansion for WoW. With the number of new environments, encounters, character models and environmental details packed into the release, Blizzard completely delivered. In other gaming areas, I definitely under-performed especially with console gaming. But I hope to get a Wii soon.


  • Books: I read a bunch. Of particular note are Cormac McCarthy's The Road, Jonathan Lethem's Gun with Occassional Music and Ian Mcewan's Saturday. Nassim Taleb - while a bit of a douche - writes a great book and Fooled by Randomness confirmed a lot of suspicions I'd had about the markets.

I was exceedingly fortunate in that I was able to take this time off without having to worry about how I was going to support myself or a family or a mortgage. However, before I went to work for Blogger I was planning on doing the same thing. Unless you're already in the whole family/mortgage part of life, I found it's relatively easy to save enough money to buy yourself some time off if you make that a priority. Do it!

After a couple years of working it may occur to you "Wow. I'm never going to get another summer vacation. It's pretty much going to be work, work, work forever." Not true! I think this is a particular American deception but the truth is you can quit your job without starting another one a week later. This seemed impossible to me but it's true.

A caveat, however. When you have fewer responsibilities, those you do have take on a disproportionately larger weight. I found that no matter how little I actually had to worry about, I'd find some task or obligation that would become the "one big thing" nagging at me from void. Sometimes this one big thing would be laundry. The point is that you can always identify one obstacle in your life that, if removed, would make everything better (an annoying co-worker, a bad debt, a rash). Turns out this probably isn't true at all.

Taking time off isn't a path to enlightened bliss. But it is a great way to get a new perspective. For me, it meant learning that I want to live and work in San Fransisco for the next long while. And that I definitely will want to take time off again one day.

December 05, 2006

The Kangaroo Who Wasn't There

The Coen brothers next full-length movie is No Country for Old Men, an adaptation of the Cormac McCarthy novel. The only McCarthy book I've read is his most recent novel, The Road, and I highly recommend it. It's an amazingly sparse tale of post-apocalyptic survival; the phrase "gray twilight" pops up so much that my memory of reading the book is like floating through some cloud of whirling ash. But in a very enjoyable way.

That being said, I strongly believe that the Coens next-next movie should be an adaptation of Jonathan Lethem's book, Gun, with Occassional Music. First off, it's a Raymond Chandler detective story and the Coens have done great stuff with the noir genre. Even better, it's set in a dystopic future where self-medicating with addictive memory-removal drugs is not just legal, it's considered civic minded. It's the Long Goodbye by Philip Dick - how can this not be a Coen brothers movie?

But the better reason is that under the structural and stylistic parts of the book there's some really great stuff going on with the power of language and the control it affords. In Gun's reality, only licensed "inquisitors" are able to ask questions, to the point where all but the most dissident members of society have lost the ability to have the kind of rapid-fire, question-answer dialogue that is the hallmark of hard-boiled noir. This post-modern slant seems very much in line with some of the stuff that makes The Big Lebowski more interesting beyond just being hilarious ... and I guess that's a reason why they maybe wouldn't wanna revisit the same territory. But there's nothing wrong with going back to the well sometimes. Especially when, you know, your most recent stuff wasn't so good.

As a vision of the future it's also timely in its comment on our reality (see above re: the role of authority in asking questions). But it does so within the context of a fully-realized and completely compelling world of its own; one filled with rapidly-evolved, intelligent animals and a centralized system of karmic accounting. In other words, it's science fiction at its best. And I'd like very much to see it in theaters in late 2007. If at all possible. Thanks.