Latest Unreal Activity
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display N…
Vilem Otte said:
The main reasoning here is - they have worked in Unity previously, released titles in it, etc. Switching from one engine to another
Ah ok, so what you mean is like ‘They made a game in Unity; almost done; then they switched everything to UE just to jump on the photorealism hype train…
Hey guys.
Does anyone know where to find Shoot Dodge animations like in Max Payne?
I want to recreate the same system in Unreal, but I can't seem to find any animations.
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.
Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…
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An introduction to the UTYPEs used in Unreal C++. UInterface, UEnum, UStruct, and UClass. I walk through writing each example and discuss some esoterics/nuances you should know.
0:00 Intro
0:15 USTRUCT
0:28 UClass Macros and UHT
0:45 UClass Features UPROPERTIES, UFUNCTIONs, and plain-old c++
1:18…
With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad. I’m not glad in a glee-filled way. I don’t like seeing things fail. I just was never a Unity guy.
When Unity started off, it seemed to…
I worked at Tripwire. We went in partnership with Chivalry 2 team. They had tons of blueprint bubbles everywhere running the animation controls logic for each character. For a game that was many players multiplayer, the animation controller would take (I don't remember the number) but well say 1ms-…
Moving to For Beginners.
Which one is more likely, that the engine used around the globe has a core physics function that is broken and doesn't work, or that you're using it wrong?
Have you verified that the call is being made? Have you verified that releaseActor is the right one? Have you verified t…
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Just got a Huge Update:
#1) Nintendo Switch™ supportEsenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.
Download Esenthel Engine from - https://github.com/Esenth…
4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.
With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…
Epic Games is today sharing an update on the status of its Epic MegaGrants program, revealing that to date, the company has provided over $42 million in financial support to more than 600 recipients. Launched just over one year ago, Epic MegaGrants is a $100 million program to globally accelerate t…
Epic Games today announced a first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.
The reveal…
GameDaily.Biz spoke to Improbable about its new shortcuts to multiplayer game development for Unity and Unreal.
Improbable helps game developers build believable online worlds with its bespoke technology, SpatialOS. Now, that task is much easier and accessible for those building games on t…
This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…
Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …
Originally posted on Troll Purse development blog.
Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is di…