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Latest Unreal Activity

enigma_dev
July 20, 2024 02:03 PM
Unreal C++ Superpowers with UPROPERTY Meta keyword; UPROPERTY Basics -- UE C++ Tutorial 5 Pt2

Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.

0:00 Meta Keyword
0:14 Display N…

5,078 views
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Vilem Otte said:
The main reasoning here is - they have worked in Unity previously, released titles in it, etc. Switching from one engine to another

Ah ok, so what you mean is like ‘They made a game in Unity; almost done; then they switched everything to UE just to jump on the photorealism hype train…

21,641 views

Hey guys.

Does anyone know where to find Shoot Dodge animations like in Max Payne?

I want to recreate the same system in Unreal, but I can't seem to find any animations.

5,074 views
enigma_dev
April 13, 2024 02:02 PM
UPROPERTY basics in Unreal - How to write C++ variables for Unreal blueprint - Update 5

Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics

What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.  

The reason you don't want to use EditAnywhere on everything, …

11,471 views
enigma_dev
March 23, 2024 01:34 PM
The terrible C++ garbage collector crash by improper lambda usage -- UE C++ Tutorial


Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.

Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…

5,103 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

4,901 views
enigma_dev
November 18, 2023 02:28 PM
The Unreal UTYPE system - Required knowledge to use the Unreal flavor of C++


 


An introduction to the UTYPEs used in Unreal C++. UInterface, UEnum, UStruct, and UClass. I walk through writing each example and discuss some esoterics/nuances you should know.

0:00 Intro

0:15 USTRUCT

0:28 UClass Macros and UHT

0:45 UClass Features UPROPERTIES, UFUNCTIONs, and plain-old c++

1:18…

4,453 views
hagerprof
October 04, 2023 01:23 AM
Unity was Overrated

With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad.  I’m not glad in a glee-filled way.  I don’t like seeing things fail.  I just was never a Unity guy.

When Unity started off, it seemed to…

3,683 views

I worked at Tripwire. We went in partnership with Chivalry 2 team. They had tons of blueprint bubbles everywhere running the animation controls logic for each character. For a game that was many players multiplayer, the animation controller would take (I don't remember the number) but well say 1ms-…

7,046 views
frob
August 02, 2023 09:31 PM
AddImpulse  do not work!

Moving to For Beginners.

Which one is more likely, that the engine used around the globe has a core physics function that is broken and doesn't work, or that you're using it wrong?

Have you verified that the call is being made? Have you verified that releaseActor is the right one? Have you verified t…

3,137 views
Learn How to use Quixel Bridge(Meagascan Contents) with Unreal Engine (Tutorial)
In this tutorial, we are going to learn how to use Megascan where you can get various materials and assets. + We support English and Korean subtitles. MARKETPLACE: Our Projects: https://www.unrealengine.com/marketplace/en-US/profile/Coreb+Games?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 FOLLOW US EVERYWHERE: Facebook: https://www.facebook.com/Coreb-Games-104135205047796 Twitter: https://twitter.com/CorebGames Discord: https://discord.com/invite/7HRDUPg7Sn
7,573 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenth…

11,501 views
4P|Marc
November 03, 2020 10:11 AM
Gamification as a Service - add Challenges and Battle Passes with ease

4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.

With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…

17,327 views
khawk
July 24, 2020 08:10 PM
Epic Games Provides Over $42 Million in Epic MegaGrants

Epic Games is today sharing an update on the status of its Epic MegaGrants program, revealing that to date, the company has provided over $42 million in financial support to more than 600 recipients. Launched just over one year ago, Epic MegaGrants is a $100 million program to globally accelerate t…

7,419 views
khawk
May 13, 2020 04:13 PM
Epic Games Unveils Unreal Engine 5

Epic Games today announced a first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.

The reveal…

7,315 views
Improbable's SpatialOS GDK for Unity

GameDaily.Biz spoke to Improbable about its new shortcuts to multiplayer game development for Unity and Unreal. 

Improbable helps game developers build believable online worlds with its bespoke technology, SpatialOS. Now, that task is much easier and accessible for those building games on t…

16,802 views
khawk
June 29, 2018 06:13 PM
Unreal Engine 4: Realistic, high-quality windows

This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…

30,622 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

19,760 views
Designing Player World Interaction in Unreal Engine 4

Originally posted on Troll Purse development blog.

Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is di…

16,157 views
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