Hey there! I'm newer to the game development scene but I have been working on games for about 7 years now. I suck horribly at it. But, I have an idea and I've had this idea for quite a while now and I know exactly what I want, but I need help because it is a very big game idea. I don't want to pitch the game to some AAA company because they are going to turn it into a money making machine instead of what it's meant to be. I also don't want my idea to be stolen, however I will share a little bit of details to get you interested (perhaps?)
The game - or really the story - is meant to be able to be controlled completely by the player. It is very player-centered in that it's a VIDEOGAME and not just a playable movie. So, when the player makes a choice, something actually happens differently for each choice the player makes in the game. I'll give two instances, the first being a small and simple instance and the second being a large and complex one that has more to do with the story.
The first example: The player encounters a door. The player may blow up the door, but that will alert a bunch of guards that are nearby. The player can pick the lock and sneak in, but the player needs lockpicks. (Same with keys). The player can completely avoid the door and go into a vent found on the roof, but there are deadly creatures in the vents that will not hesitate to kill you, and if you make too much noise the guards will find you and you'll have to fight them.
The second example: There is a character you believe to be your friend. you can either let him live, be their friend, only to be betrayed by this character later. Or, you could kill this character and betray them early, making it toward where you do not have to kill them later. Or, you could figure out early that this character will betray you but decide to keep them alive; for now… each of these decisions lead to a different outcome in the game. And it's not just “oh haha he said something different this time” it's, “Oh shit, I had no idea he was a boss fight!” Kinda deal. Each playthrough of the game should be different.
That's just one example. If you liked that, I'm sure you'll like the other aspects of the game that I'd like to implement. I know this is a lot of reading but bear with me. The base story is about the Illuminati and conspiracy stuff (more info in Gmail). If you're still interested, contact me @ dystro101@gmail.com.
I'd also like to say that I'd like to make this game in the Unity engine, but I am open to engine changes (like to Unreal for graphics purposes). Here are the skills I need:
- Programmers - yes, I can program. Am I good at it ? No. That's why I need them.
- Modelers
- 3D texturers for those 3D models.
- Animators.
- Writers (I have the base story written down but there will be a lot of missions so more writers the better).
- VAs
- Level designers
- UI designers (there is a complex inventory system that I'd like UI designers to work on with the programmers.
I literally need ANY of these skills and we can build a team from there. Of course any money I make with this project will be shared with all participants. I am very hopeful for this game idea, and yeah it's been something I've been dreaming up for about ten years now and it's taken a couple attempts to do it myself but I definitely need a team.