Latest Mobile Activity
Hey all,
I wanted to share my new roguelike meets city-builder casual game for mobile.
It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.
Simply tap, drag and release and collect burger collectables, used as c…
Hey everyone, I am Mark and I previously developed Shadowy Contracts solo, a while back. I also developed many other games and apps, including: merge game, hyper casual games, dating app, and so on.
I also worked on Archer: Danger Phone professionally.
I am looking to expand the team with enthusiasti…
@JoeJ Hi JoeJ,
I am planning on adding key bindings upon final release of the game as I intend to release the game on Steam…so i definitely want players to have the ability to change key bindings : ]
I would recommend using a gamepad in the meantime but unfortunately the crouch doesn't work on …
Northern Kingdom is a mobile 3D tower defense game in which you have to defend your castle from a siege.
The player needs to restrain hordes of enemies by building a powerful wall to create his army and destroy all enemies!
Build, defend and become the most powerful force of the northern kingdom in c…
@Tom Sloper ok, thank you!
Here's the first entry in what I'm hoping will be a long series.
I recently watched an interview with John Carmack where he talks about his early days meeting John Romero and tells a story about Romero creating one game for every letter in the alphabet as a way to improve his skills as a game …
It has been said that the most difficult part of making a game is to actually complete it. That could not be further from the truth. It may hold up when a developer is just starting out, and have little to no experience of what lies beyond completing a game (let alone making it*), but when there's …
There was this discussion on another forum, which prompted this short entry:
There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …
Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?…
The TLDR: The project reached a milestone, there is a sneak peek video, and the game will be released ASAP. If interested, find out more below.
(Link if video broken: https://youtu.be/Zz6rjqN9EMs)
You can whislist the game here To recapSeven-long-months have passed since the introduction of the pr…
The Finns know more than just great music — they also produce terrific games. This little country, with its 5 million people and a mere 240 gamedev studios, boasts €2.2 billion in annual gaming market revenue. You’ve heard of Supercell, Rovio, Remedy Entertainment, Housemarque, Seriously Entertain…
“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.
Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…
Qualcomm has released Snapdragon Profiler 2020.1. The system profiling tool for mobile devices with Qualcomm's Snapdragon platform has added a number of features and fixes for Vulkan graphics applications and games, including support for Vulkan frame captures on low memory devices, debug markers, a…
Back in January 2019 when we started talking about our new game — tint. watercolor paint quickly became its crucial element. Inspired by this Bulgari ad we knew that our watercolor implementation paint needs to match the high fidelity of the rest of the assets we were planning to create…
Today Google announced new tools for game developers including Google Play Asset Delivery, Android Performance Tuner, Android GPU Inspector, Cloud Firestore, and more.
- Android Studio Profilers is an overhauled Android Studio System Trace profiler to let you inspect and visualize how code is ex…
Arm and Newzoo today released The Evolution of Gaming Through 5G report explores how 5G is shaping gaming, while taking a look at the different mobile eras that led us to where we are now.
Key findings include:
- There will be over 1 billion active 5G phones by 2022, 22% of which will be 5G compa…
The Label’s 2020 Indie Showdown contest, presented by Indie MEGABOOTH, is open for submissions. The Indie Showdown contest will give top indie mobile game makers from around the world a chance to win one of three prizes, including a grand prize of $10,000. The three winners will be announced at Ind…
By Sven Lubek, Managing Director of WeQ
With so many mobile games on the market and such stiff competition to get high quality players, dreams of creating an incredibly popular game that goes viral in the app stores can be crushed quite easily. That is, without the right mobile game marketing.
Devel…
Lightstream, an innovator in cloud-native live streaming technology, today announced its IRL (In Real Life) plan for broadcasters who stream events from their phones or mobile live streaming setups.
Streaming out in the world away from a computer and without a strong internet connection can…
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.
[The original post with its formatting can be found at Unity Addressables Pooling]
In previous posts, I showed you how to load content in your game without limits.
Well…