Unirule is a game inspired by elements of the Civilisation series, Sim-City series, and an old game called Tyrants.
Unirule is intended to be a real-time multiplayer game. The current version is being written in JavaScript utilising the THREE.js API for the client and Node.js for the server. The game's framework is projected to be completed by April 26th 2019, after which full attention will be devoted to game design and development.
The game's engine will run a 24 / 7 live simulation of a living breathing world simulating thousands of individual people. Each person, or Simulin, will be AI driven. The people will collect resources, craft tools, explore their world and think up new ideas and inventions. They will band together, conduct trade, engage in conflict and expand their respective territories. You as a participant in this world will be given an opportunity to play as some of these people. The goal of Unirule is to achieve global hegemony. You'll accomplish this goal by gaining influence over the majority of the people through economic, military and cultural influences. When you're logged into the game you'll be able to dictate the actions and choices of the people you directly influence. When you are away the simulation will continue and the people you influence will carry on with what ever tasks you've assigned to them.
You will start your game as one simulated person and you'll have the option to choose between one of three classes. Each class has unique abilities, actions, and structures that they can build; each of which will allow you to increase your overall power and influence. You can either start as a Farmer, Hunter or Story teller. As your game progresses many other classes will become available such as the Lender, Warlord and Emissary to name a few. In addition, you'll also be able to control up to three people with differing or similar classes at the same time. Perhaps initially you'll want two Farmers and one Hunter to boost food production and provide basic defences. Maybe you'll start out by pillaging local tribes with a wandering band of Hunters. Or maybe you'll want to start a primitive faith and be worshipped. All of these play styles will be possible. Lastly, and perhaps most importantly, you'll be able to ally with or challenge other human players within the same world.
Sometime during 2019 I hope to have a server up and running so others can give the project, in it's alpha state, a whirl to see what they think. This project is in its proof of concept stage. The end goal for the proof of concept is to expand on the gameplay potential of the three base classes. I'd like to develop the three base classes to the point where they open additional classes, and to test player connection and simulation stability.
Thanks for reading and feel free to leave a comment.