SORRY FOR MY TERRIBLE ENGLISH
Hello everyone,
Direct3D (DX8) have a hardware usage limit? game using maximum %30~ GPU(3D) and %10~ CPU.
I have 1080Ti and i7 8700K but game running 15- fps under 'heavy' operations(actually i think not heavy operations because game using DX8) , running idle 60 fps capped.
What i can do for game running stable 60 fps?
I see a header file(statemanager.h) in source(this file written by nvidia corp. - nvlink);
Idle usages (60 fps capped);
‘high’ (load?) usages (game running 7~5 fps)
Thread summary : My game doesn't use hardware as needed, what i can?
NOTE : Game writed with c++, 32 bit - (MMORPG).