Okay i am building a super market game...
and im developing the ai for my npc...
i am thinking about the way that customers walk around a super market and it kinda has a fluid motion feel to it.... like they way they way in between aisles..
im very seriously considering writing a vector field for my my path where the customer (npc) can sense pivot points (end of aisle) and transition
another thought i had was just an intuitive.. if you went right last time... go left this time walking the entirety of the supermarket and starting over
i amg oing back and forth on this idea... what is the most realistic path and most efficient use of my memory