Level Design:
- Large Treatment Room
- Added more background props.
- Added more fog.
- Increased lighting.
- Patient Room
- Added small puzzle to test new confirm dialog feature.
- Updated textures, props, and lighting.
- Padded Cell
- Added new dialog options.
- Updated textures, props, and lighting.
Game Features:
- Confirm Dialog
- When interacting with items you can make choices about what to do with said interaction.
- Camera
- No longer clips through objects and smoothly moves to prevent clipping.
- Flashlight
- Adjusts brightness when getting to close to objects.
- Interaction Objects
- Player can comment and interact with things differently depending on the dimension.
- Bugs Fixed
- No more white light randomly glowing in the player mesh. Out of combat flag is now accurate when changing rooms.