Updated 3/27/2019
- I created a new section: Math and Physics
- I added a new link on this nice book: Beginning Math and Physics for Game Programmers
I study how to write my own game engines using modern OpenGL/C# and WebGL/TypeScript. I advice you this book: C# Game Programming: For Serious Game Creation. This book shows how to write your own game engine with maintainable code using TDD. This is a great book. It is not for GameDev only. It shows how to develop big projects in general. I know that you like to write games using Game Engines like Unity. By this book you will know basics of Linear Algebra, Shader Math, Game Physics and so on. Shader Math is important for Unity too because you need to write shaders for Unity. HLSL and GLSL are very similar. It is a great book really.
Behaviour-Driven Development:
- 2014 - 10 - BDD in Action: Behavior-driven development for the whole software lifecycle - John Ferguson Smart. Source Code: https://www.manning.com/books/bdd-in-action
Test-Driven Development:
- 2013 - 12 - The Art of Unit Testing: with examples in C# - 2nd Edition - Roy Osherove. Source Code: https://github.com/royosherove/aout2
Writing Games:
2010 - 06 - C# Game Programming: For Serious Game Creation. Source Code: 9781435455566.zip (121 MB)
2015 - 09 - Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Source Code: https://github.com/apress/build-your-own-2d-game-engine
2017 - 10 - Pro HTML5 Games - 2nd Edition - A.R. Shankar. Source Code: https://github.com/apress/pro-html5-games-17
2018 - 04 - Unity in Action - 2nd Edition - J. Hocking. Source Code: https://www.manning.com/books/unity-in-action-second-edition
Computer graphics:
- 2013 - 07 - WebGL Programming Guide - K. Matsuda, R. Lea. Source Code: https://sites.google.com/site/webglbook/
- 2013 - 06 - Computer Graphics Principles and Practice - 3rd Edition - John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley. Source Code: http://cgpp.net/about.xml
Math and Physics:
- 2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler
- 2011 - 06 - Mathematics for 3D Game Programming and Computer Graphics - 3rd edition - Eric Lengyel
- 2011 - 11 - 3D Math Primer for Graphics and Game Development - F. Dunn, I. Parberry
- 2013 - 04 - Physics for Game Developers - 2nd Edition - David M. Bourg, Bryan Bywalec
- 2014 - 05 - Physics for JavaScript Games, Animation, and Simulations - Adrian Dobre, Dev Ramtal
Multiplayer:
Thanks for these. I also have Multiplayer Game Programming and think it's a good game development book. It covers a lot in little space, including Peer-to-Peer and Client-Server architecture, reliable UDP, client-side prediction and interpolation, and Steam integration. Also, it's a decent introduction to networking in general.