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hagerprof
August 10, 2023 08:48 PM
Student Questions about Education: Question #4. Why don’t I learn (more of)  __________?

The simple answer to this is time.  We only have so much time before we graduate a student.  We can only touch on so many things and go in depth to even fewer.

For example, I tend to teach certain soft skills throughout the entire program, but I don’t focus much on them.  The reason b…

3,435 views
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hagerprof
April 13, 2023 03:40 PM
Gaming Education at College (4) - What Students Gain from College

LAST: Why Colleges II

This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level.  As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.  I’m going to try to go in depth on what to…

13,145 views

Okay, I think I understand a lot better now. Thank you to all of you for helping me out.

7,596 views

If you want to work in games then the 2 top languages are C++ and C#. In your specific situation I would recommend downloading the Unity engine and using that to teach yourself C#. It is a very similar language to Java and you can get quick results with Unity. Make some small and simple games in Un…

6,176 views

@ShoCosplay Hi! Your link seems to be broken. I am looking for an interesting project to start with and this one seems like the one. I am currently studying computing technologies and been playing around on my own with Unity and C# for the last 2 years. I hope to hear from you soon!

8,240 views

ItsJamie said:
I currently a web developer and have experience with html, css, javascript as well as php and c#. I have always wanted to create a game however have only recently found out how. Most of the game dev work (playing around) I have done has been Java using LWJGL, however am also open to l…

5,878 views

@juniorvas Hey juniorvras :)

We're a team of 3 who love developing games with Unity as a hobby and are looking for a few more people to join us. We are close to finishing our current project and starting with a new concept.

I'm 26 years old and responsible for programming and game design while the tw…

5,507 views
ProjectTaival
October 07, 2019 06:28 AM
Dev Diary #040 - Further Examination Of Heightmap Upscaling

Hello and welcome to this weeks Dev Diary!

Today I'll be continuing on how upscaling heightmaps affects the end result, when you wan't to create more detailed terrain with ease.

After last weeks test with the heightmap upscales, I decided to try to upscale the heigthmap even further - fr…

5,834 views
Unlock Audio
October 06, 2019 09:25 AM
Learning to Embrace Criticism

 

A number of years ago, I had the opportunity to work on a trailer with a very established music producer.  To give you an idea: he had recently finished contributing to a Rihanna album.

I was ecstatic for the opportunity. I get to work with and learn from this guy?! YASS!

We listen…

6,023 views
ProjectTaival
September 30, 2019 11:29 AM
Dev Diary #039 - Upscaling Heightmaps

Hello and welcome to this weeks Dev Diary!

This week I will be showing some comparisons on how upscaling heightmaps effect them and what potential gains that might have for the developer.

First though, a tiny report concerning my PC; I re-installed my Windows 10 to see if that would redu…

11,659 views
FishingCactus
February 03, 2019 12:03 PM
A Simple Format to Archive Design Decisions

Before starting production on Nanotale, we took some time to prototype various typing gameplay ideas. When prototyping, you have to focus on the things you want to test, and iterate on them as fast as possible. There is no time to document everything. But the prototypes do not always speak by th…

20,410 views
khawk
January 07, 2019 04:22 PM
Investment in game-based learning companies was sharply up in 2018, according to leading serious games analyst firm, Metaari. A total of $2.25 billion went to 133 companies. In contrast, $948.2 million was invested in 150 game-based learning companies in 2017.   While the number of dea…
3,492 views
James Proctor
November 01, 2018 06:12 PM

I've started a Youtube channel for anyone wanting to make a Indie MMO using the Unity3d game engine. Topics include:

  • Business
  • Kickstarter
  • uMMORPG kit
  • Atavism
  • SpatialOS
  • Community Building
  • Interviews
  • And more

You can access the channel here

4,105 views
David Chadwick
October 24, 2018 04:17 PM
Defold Game Tutorial Series

As many already know -- Defold is a completely free game engine which provides a fully turn-key solution for game development across iOS, Android, HTML5, Mac OS X, Windows and Linux platforms.  It includes a Visual Editor, Lua Code Editor, Scene Editor, Particle Editor and Tile Editor.  A full s…

5,508 views
Atlantica
July 10, 2018 02:10 AM
Game Developers of Georgia rev up for CIMFest 2018
Georgia Game Developers Association announced CIMFest 2018 for July 14! This weekend, on July 14th, the Georgia Game Developers Association is holding their third an…
3,037 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

19,762 views
BenjaminBouchet
April 11, 2018 05:16 AM
Learn C++ in Unreal Engine 4 by Making a Powerful Camera

Learning game development in Unreal Engine could be a daunting task for someone who don’t know where to start, and a cumbersome process if you don’t organize your progression correctly. One thing commonly known by experienced developers and by people unfamiliar with coding: mastering a developme…

5,111 views
How to write a 2D UFO game using the Orx Portable Game Engine - Part 1
Before you begin

There is a video version of this tutorial available here which compliments the article version:
https://www.youtube.com/watch?v=qRuVgGOL3fI

Overview

Welcome to the 2D UFO game guide using the Orx Portable Game Engine.

(Updated for 2021 and to support version 1.12 of Orx)

My aim for thi…

73,816 views
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