I watched Fast X with a sinking feeling. Oh, no, I thought. This is what people who dislike the Fast & Furious movies sight unseen assume they’re all like. Here’s a nonsensically plotted movie with Vin Diesel’s scowling visage and big ensemble of honorary family, cartoon-logic special effects action, grunted monosyllabic emotionalism, short shorts, street races, super-spy silliness, convoluted call-backs, cringing humor, clanging cameos, and sentimental emotionality in a gear-head soap opera of the dumbest order in grindingly repetitive sequences of weightless noise and chaos punctuated by preposterous feats of vehicular mayhem. Sure, they all have bits of that, and that's often fun, but this one gets the mix all wrong. I imagined dials and knobs and levers and switches pushed around in a haphazard manner resulting in a cacophony of empty confusion. It has everything us fans love about the series, but it’s jumbled up in the wrong proportions with ineffectual execution.
New-to-the-series director Louis Leterrier just doesn’t have the subtle touch of Justin Lin, who directed five of the previous 10 entries. Lin often made the preposterous sing with clean emotional hooks and an eye for expressive action beats that leapt lightly over the possible into the excitingly excessive. Leterrirer falls shorts exactly how Furious Seven’s James Wan and Fate of the Furious’s F. Gary Gray did, but more so. They were over-cranking everything but the characters’ basic believability and the plot’s streamlined cohesion. He adds the latter, too. Maybe Lin’s the only one who can get the balance right, though Vin’s the one who really has the reins at the this point. Regardless, X makes me appreciate how much closer Wan and Gray got than Leterrier does.
It doesn’t help comparisons that the first action scene—indeed, the first scene entirely—is made up of clips reused from Lin’s Fast Five with X’s flamboyant villain (Jason Momoa) awkwardly CG retconned in. The whole project then peaks early with a just-the-wrong-side-of-preposterous sequence in which an enormous round bomb pinballs through the streets of Rome. (That’s the good stuff.) The rest is just so much scattered character work—fleeting sketches and disconnected gobs of exposition that ill serves most every returning character and a few new ones—amidst some of the franchise’s limpest fight choreography and dopiest plotting, near abstract in its confusion and lack of emotional reality. That, too, peaks early when Rita Moreno, tears in her eyes, hugs Diesel while the score swells with a treacly reprise of “See You Again.”
I felt myself straining to enjoy myself, or at least tell the straw man hater in my imagination that, no, they aren’t usually like this. That said, I did find it merely disappointing and perplexing more than outright enraging, like the movie’s an overworked engine running off the last wispy fumes of my affection for this whole dumb fun series. Perhaps landing more frustratingly incomplete than anything else, the movie, advertised as the first half (or maybe third) of a finale, simply throws a bunch of nonsense in the air and then ends abruptly. Maybe they’ll figure it out next time. (Maybe it’ll take yet another round of villain-to-ally arcs or back-from-the-dead or secret-relative revelations to really stick the landing again.) A satisfying resolution may not make this particular entry any better, but at least it wouldn’t leave the franchise stranded on the side of the road with nothing left in the tank. That’s the sinking feeling that had me slump out of the multiplex grumbling that the exuberant F9 would’ve made a better finale—so far.
Showing posts with label Vin Diesel. Show all posts
Showing posts with label Vin Diesel. Show all posts
Saturday, May 20, 2023
Saturday, May 6, 2023
Rocket Power: GUARDIANS OF THE GALAXY: VOLUME 3
Guardians of the Galaxy: Volume 3 pays off a near-decade of investment I didn’t know I had in these misfit sci-fi heroes and this particularly eccentric and isolated corner of the Marvel Cinematic Universe. It does so by offering what no other subset of the MCU has managed: an ending, full and complete, exciting and moving, and honest both to its characters and its tone. This is a rollicking adventure with wacky side characters and rambunctious action sequences. But it also really cares about these cartoony weirdos and has, in the end, found a reason to communicate that love through a vision of self-sacrifice in the name of an open-minded community. There’s a real idea here—about the futility of forced homogeneity, the futility of perfection, and the rousing power of ragtag diverse cooperation. And there’s vision of splashy colors and apocalyptic rumblings that set the characters on edge with a palpable sense of danger and finality.
The likes of earnest goof Star-Lord (Chris Pratt) and killer green Gamora (Zoe Saldana) with her blue robot sister (Karen Gillan), talking tree Groot (Vin Diesel), hyper-literal muscle man Drax (Dave Bautista), and simpatico alien empath Mantis (Pom Klementieff) are still a loose, funny ensemble. And here their problems are treated with a genuine frayed edge. The writing gives them a strong squabbling affection and heartfelt duty. They really care about saving their world and their friends and everyone they can. Funny how often comic book movies let that slip away these days. This one populates its widescreen invention with a menagerie of characters we’ve actually come to care about, and who actually care about each other and what they’re doing instead of merely posing in the chaos. How nice that this entry is somehow freed from the treadmill of franchise promises—which so often strand each Marvel movie as just an extended promise that the next one will have the really good stuff. That makes it the only MCU property to emerge from the Avengers cross-overs and Disney+ spinoffs not looking worse for wear. It helps that the Guardians are easily the best parts of the enjoyable Infinity War and hollow Endgame. And that makes one of the biggest laughs in this new one when Star-Lord deadpans a one-sentence summary of the latter.
In this Volume 3, writer-director James Gunn gets to really dig into who these characters are, what they’d need to be happy, and how to send them off with the most satisfying resolutions possible. He’s finishing his neat trilogy of brightly poppy space operas set to a classic rock mixtape backbeat knowing he has the audience goodwill to place the entire film’s emotional and narrative thrust on the tragic backstory of the talking, gun-toting CGI Rocket Raccoon (Bradley Cooper). In the present tense he’s been wounded and his friends need to steal a couple MacGuffins to revive him. We also get flashbacks to the mad scientist who created him, which serves a double duty of exposition seeing as the experimenter in question is also our Big Bad. (Chukwudi Iwuji plays him as a howling, calculating evil, with an eerie calm face literally stapled on.) The two timelines work well to provide a fine undertow of tension and care. So there’s refreshingly a lot jostling and juggling for attention, pleasingly overstuffed and productively messy when so many of its franchise brethren are under-stuffed and tidily hollow. By the time we get to the Guardians hoping to save the villains’ experiments as they revive Rocket, it’s like the Island of Misfit Toys looting Sid’s toy box. I couldn’t resist that hook’s emotional appeal.
It’s a movie overflowing with side-characters and incident, animated by a contagious delight in invention and a specificity in its characters. The main cast are deployed well, and the choice supporting parts are efficiently and effectively drawn, too, like an antagonistic golden super-guy played by Will Poulter as a cross between a terminator on the hunt of our heroes and a sweetheart hoping to do his statuesque mother (Elizabeth Debicki) proud. We also get a few memorable moments with a scruffy space pirate gone good (Sean Gunn) and a telekinetic canine cosmonaut (speaking through a translation collar with the voice of Maria Bakalova) that build neat payoffs of their own. Even the henchmen and thugs and bystanders are given vivid shorthand characterization, fun punchlines, and fleeting touching moments of humanity. Here’s a movie powered on the belief that we should see the characters as characters, and not just action figures or Easter eggs.
This is a bustling picture, a large-scale, all-engines-go sci-fi jaunt powered with enjoyable emotional manipulation. It all comes to a head in a successive series of slam-bang set-pieces in which spaceships careen and laser-guns go kaplow as mutants and aliens and freakazoids of every shape and size ooze and splatter and smash. There are clever, concussive action sequences booming with sound and invention in a living space station, on an exploding planet, and as a space fortress collides with a giant skull. That’s all neat Jack Kirby-style fireworks and design peppered with punchlines. But because it’s driven by this surprising well of affection for the characters, and a commitment to bring them to some kind of conclusion, it works as a crowd-pleasing entertainment, an outsized comic book spectacle with the heart and soul others of its ilk so often miss. In retrospect, it’s a trilogy that put in the work to make us love its characters as much as its creators do, and it’s great to see them fly off on one more grand adventure together.
Friday, June 25, 2021
Now This is Zooming: F9
It’s now common knowledge that the Fast & Furious series has become something of a superheroic fantasy. It began as a simple street racing thriller. Now this is a group of films in which multiple people have had perilous falls safely broken by the hood of a car, and a rollover accident down the side of a mountain rarely amounts to more than a brief need to shake your head and carry on. It’s a tangle of call backs and retcons, a comic book soap opera of knotty gearhead melodrama and splash panel surprises. It’s gone so far and away over the top that it’s still there even as it dips ever so slightly back to just plain over the top. That at their best they remain legible mission movies — a diverse ensemble of heroes assemble to go to the place and fight the guys to get the things before the countdown clock reaches zero — is part of their charm. The latest is F9, and it manages to be super satisfying on both levels, even if it’s no threat to the title of franchise best. (Maybe the fact this big crowd-pleasing spectacle will be the first such picture for many a vaccinated audience member this summer will help ease that distinction.) The whole endeavor has proven to be a sturdy, well-oiled machine. We get the thrills, personalities, effects, and stunts you’d expect as the gang gathers to once again drive real fast to save the world from nefarious international baddies bent on messing stuff up for everyone real bad or something. It’s nice to see them again, and in a movie a little more worthy than the last couple. The series once again balances its complicatedly simple plotting with earnest Hallmark card sentiment, genuine affection for its characters, and old fashioned serial cliffhanger motivations. It’s a good time, if you can grin at the sight of a car swinging across a chasm on a rope stuck to its front tire or deploying an enormous electromagnet or rocketing into the air on a jet engine. It’s the ninth one. Aren’t you ready for that by now?
Par for the course the movie takes our usual players — Vin Diesel, Michelle Rodriguez, Tyrese, Ludacris, Jordana Brewster, Nathalie Emmanuel — and returning recurring supporting players and adds a striking woman (Anna Sawai) and muscle man (John Cena) and cameos (fresh and familiar) to scurry around a new glowing gizmo MacGuffin. It also brings in an estranged sibling heretofore unmentioned and a scene from six movies back gets retconned for the second time. But it’s all for the sake of the fast paced action ramped up and amped up with careening variables and whiz-bang complications. So it’s just plain fun. The outsized action is capably staged by returning director Justin Lin, responsible for most of the series’ high points thus far, who lets the movie in on the grinning joke and satisfaction without letting it get too self-amused. It’s just as often letting characters shake their heads at where they’ve ended up as we might be in the audience. Lin knows what the fans want is a story that delivers on genuine affection for its family of friends who make up our plucky heroes, and sends them through their paces making cars do things they never could. He also provides some flashbacks — a number throughout, and they’re aptly more a textural piece with the series’ earliest entries — to smooth over belated connective tissue and ground the characters’ self-awareness to understand the escalation their lives and talents have undergone without ever quite puncturing the reality, so to speak. It’s all just too fast to have time for anything but good times. It careens past its sometimes-dodgy exposition with high spirits and smash-bang, thrillingly ridiculous action craft. Unlike, say, the sometimes overly schematic Marvel movies, this is a series that matches its characters’ sense of flying by the seat of their pants and making it up as they go along, improbably surviving. That they keep getting away with it is a huge part of the fun.
Par for the course the movie takes our usual players — Vin Diesel, Michelle Rodriguez, Tyrese, Ludacris, Jordana Brewster, Nathalie Emmanuel — and returning recurring supporting players and adds a striking woman (Anna Sawai) and muscle man (John Cena) and cameos (fresh and familiar) to scurry around a new glowing gizmo MacGuffin. It also brings in an estranged sibling heretofore unmentioned and a scene from six movies back gets retconned for the second time. But it’s all for the sake of the fast paced action ramped up and amped up with careening variables and whiz-bang complications. So it’s just plain fun. The outsized action is capably staged by returning director Justin Lin, responsible for most of the series’ high points thus far, who lets the movie in on the grinning joke and satisfaction without letting it get too self-amused. It’s just as often letting characters shake their heads at where they’ve ended up as we might be in the audience. Lin knows what the fans want is a story that delivers on genuine affection for its family of friends who make up our plucky heroes, and sends them through their paces making cars do things they never could. He also provides some flashbacks — a number throughout, and they’re aptly more a textural piece with the series’ earliest entries — to smooth over belated connective tissue and ground the characters’ self-awareness to understand the escalation their lives and talents have undergone without ever quite puncturing the reality, so to speak. It’s all just too fast to have time for anything but good times. It careens past its sometimes-dodgy exposition with high spirits and smash-bang, thrillingly ridiculous action craft. Unlike, say, the sometimes overly schematic Marvel movies, this is a series that matches its characters’ sense of flying by the seat of their pants and making it up as they go along, improbably surviving. That they keep getting away with it is a huge part of the fun.
Wednesday, March 18, 2020
Two for the Road: THE HUNT and BLOODSHOT
With movie theaters closed in the face of a global pandemic, we are about to have a radical transformation of moviegoing for the next few months (at least). Us frequent moviegoers will feel the brunt of it in our habits. Personally speaking, I haven’t gone more than a week without seeing something in a movie theater since George W. Bush was president. This will be quite an adjustment for us all, with only VOD titles and whatever the streaming services upload for our amusement passing for current cinema. Multiplex employees will hopefully continue to get paid by the big chains (deepest shame for those companies that don’t), and if you can buy a gift card or membership to a local independent or nonprofit theater now, that’d be a good investment in making sure they stay around. These are strange times, and they ask much of us. Movies are the least of our worries, but as an already weakened (through competing forms, corporate consolidation, eroding interest, and streaming malaise) aspect of our culture, it’s natural to wonder about their long term viability in the face of all this disruption.
I, for one, will find some small solace in the ability to finally catch up on the unwatched discs my collecting habit has piled up over the years. I’ve already dug into the stacks for some long runtimes I’ve been putting off. Sidney Lumet’s Prince of the City (1981) — a finely textured cop drama that accrues more than it unfolds — and Oliver Stone’s The Doors (1991) and Nixon (1995) — divergent and yet complementary fevered midcentury epics, and reason enough to think the name Robert Richardson is one of those talents basically synonymous with cinema — have been recent highlights. Nonetheless, whenever movie theaters open up again, it’ll feel so good to see that big screen light up with a new movie. It almost doesn’t matter what it is. Tears of joy will follow, no doubt. Still, I saw a few movies last week before everything fell apart to social distancing and self-quarantine and working the day job from home. Given the state of world affairs, and the entertainment business, I’ll probably be among the small number who can actually claim to have seen these movies in their original release. Small bragging rights, to be sure.
One was the cursed release of The Hunt, a controversial Blumhouse horror effort that got its initial release scuttled by political forces last September. You see, the premise is that rich liberals have kidnapped a handful of conspiratorial red state folks to hunt them for sport. Some conservatives, the sort who love to play dumb and aggrieved to whip up gullible audience’s anger, claimed the movie was against them, irresponsible, and a totally inappropriate concept. This leaves aside, of course, the fact that the trailers and advertising clearly set up a film in which the hunters were the obvious villains and the heroes the plucky underdogs being hunted. If anything, the voices calling for its removal — up to the highest, dumbest levels of politics — would like this movie, if only because they’d misunderstand it the other way. Not that it’d be entirely their fault. No, director Craig Zobel (of the superior upsetting Compliance) and co-writers Damon Lindelof and Nick Cuse (the showrunner and a writer on HBO’s brilliant, sociopolitically sharp Watchmen sequel) have made a movie so sloppily both-sides that it condemns ultimately only the discourse. It asks, aren’t we all angry these days? And never stops to interrogate why. Maybe the unactualized movie about the divide in this country being only superficially between right and left when it’s really between rich and poor that lingers unexamined behind this premise would’ve been better for being clearly stated. Instead we have heads blown off and limbs torn away — sometimes in jokey manners — for maximum splatter impact, and a fine lead performance from Betty Gilpin (Glow) as a Deep South wage slave who — surprise! — is an educated woman capable of taking on the big bad (Hilary Swank). There’s that sort of wishy-washy condescension all over the picture. Some of the action is passably done, but when your ostensible social commentary ends up only saying that people are too mean on Twitter — which, yes, but also, that’s a symptom of a larger problem, not the problem itself — then you need to go back for another rewrite. Instead of being actually provocative, it’s a shallow incitement, and as such, merely boring.
Better is Bloodshot, a dopey small-scale superhero movie of the kind you might’ve seen in the late 90s, maybe catching it between Spawn and Blade. It’s refreshingly throwback in its appeal in that way, proud of its few good visual tricks while mostly playing it safe as a modest mid-sized star vehicle for a man of rumbling stoic charisma. Based on a character from Valiant Comics (one of the competitors to the Big Two of Marvel and DC that arose in the peak comic book era three decades back), it follows a soldier (Vin Diesel) who is killed, then resurrected by a biotech startup. The head of the company (Guy Pearce), a doctor and inventor, is proud to move beyond artificial limbs into this new feat: tiny robotic nanites in the blood that gives his experimental patient nearly unlimited ability to regenerate tissue and bone in the event of injury. The poor muscle man awakes with memory of his death, and soon sets out to get revenge. It’s almost like this super solider idea is what the company had in mind all along (hmmm), as they do nothing to stop the newly alive solider from executing a plan that involves crashing head on into an armored car and walking straight into hundreds of rounds of gunfire from the private army protecting the bad guy (Toby Kebbel). That’s a fun sequence, shot under a red light and cloud of flour, with each digital squib on our hero a curlicue of instant robotic recovery, each blood cloud a swirl reentering and reconstituting him. Alas, as fun as it can be, the whole arc of the movie grows repetitive, as any reasonably alert viewer is miles ahead of the protagonist in figuring out the derivative plot twists, and the action sequences never quite figure out a way around the problem of a character that can’t be injured. Still, the filmmaking of the action is brisk and cut confusingly close, giving enough of a sense of energy and speed-ramped dazzle to approximate excitement. Director Dave Wilson is yet another alum of VFX house Blur, following Tim Miller (Deadpool) and Jeff Fowler (Sonic the Hedgehog) into a feature debut. (It’s the best of the three.) He crafts the central visual ideas well enough as the action becomes a swirl of nanite clouds and shrapnel amid powerful punches. And the character of Bloodshot himself benefits from the soulful stillness of Diesel. He’s unstoppable, but he’s not happy about it. There’s some unshakeable baseline appeal to his star persona in the terse, glum Riddick or Witch Hunter sci-fi mold. What we’re left with is a grindingly competent B-movie, totally forgettable and destined to be a passable time waster on cable or streaming. And yet, as the last theatrical experience I’ll have for a while, I’m fonder of it by the day.
I, for one, will find some small solace in the ability to finally catch up on the unwatched discs my collecting habit has piled up over the years. I’ve already dug into the stacks for some long runtimes I’ve been putting off. Sidney Lumet’s Prince of the City (1981) — a finely textured cop drama that accrues more than it unfolds — and Oliver Stone’s The Doors (1991) and Nixon (1995) — divergent and yet complementary fevered midcentury epics, and reason enough to think the name Robert Richardson is one of those talents basically synonymous with cinema — have been recent highlights. Nonetheless, whenever movie theaters open up again, it’ll feel so good to see that big screen light up with a new movie. It almost doesn’t matter what it is. Tears of joy will follow, no doubt. Still, I saw a few movies last week before everything fell apart to social distancing and self-quarantine and working the day job from home. Given the state of world affairs, and the entertainment business, I’ll probably be among the small number who can actually claim to have seen these movies in their original release. Small bragging rights, to be sure.
One was the cursed release of The Hunt, a controversial Blumhouse horror effort that got its initial release scuttled by political forces last September. You see, the premise is that rich liberals have kidnapped a handful of conspiratorial red state folks to hunt them for sport. Some conservatives, the sort who love to play dumb and aggrieved to whip up gullible audience’s anger, claimed the movie was against them, irresponsible, and a totally inappropriate concept. This leaves aside, of course, the fact that the trailers and advertising clearly set up a film in which the hunters were the obvious villains and the heroes the plucky underdogs being hunted. If anything, the voices calling for its removal — up to the highest, dumbest levels of politics — would like this movie, if only because they’d misunderstand it the other way. Not that it’d be entirely their fault. No, director Craig Zobel (of the superior upsetting Compliance) and co-writers Damon Lindelof and Nick Cuse (the showrunner and a writer on HBO’s brilliant, sociopolitically sharp Watchmen sequel) have made a movie so sloppily both-sides that it condemns ultimately only the discourse. It asks, aren’t we all angry these days? And never stops to interrogate why. Maybe the unactualized movie about the divide in this country being only superficially between right and left when it’s really between rich and poor that lingers unexamined behind this premise would’ve been better for being clearly stated. Instead we have heads blown off and limbs torn away — sometimes in jokey manners — for maximum splatter impact, and a fine lead performance from Betty Gilpin (Glow) as a Deep South wage slave who — surprise! — is an educated woman capable of taking on the big bad (Hilary Swank). There’s that sort of wishy-washy condescension all over the picture. Some of the action is passably done, but when your ostensible social commentary ends up only saying that people are too mean on Twitter — which, yes, but also, that’s a symptom of a larger problem, not the problem itself — then you need to go back for another rewrite. Instead of being actually provocative, it’s a shallow incitement, and as such, merely boring.
Better is Bloodshot, a dopey small-scale superhero movie of the kind you might’ve seen in the late 90s, maybe catching it between Spawn and Blade. It’s refreshingly throwback in its appeal in that way, proud of its few good visual tricks while mostly playing it safe as a modest mid-sized star vehicle for a man of rumbling stoic charisma. Based on a character from Valiant Comics (one of the competitors to the Big Two of Marvel and DC that arose in the peak comic book era three decades back), it follows a soldier (Vin Diesel) who is killed, then resurrected by a biotech startup. The head of the company (Guy Pearce), a doctor and inventor, is proud to move beyond artificial limbs into this new feat: tiny robotic nanites in the blood that gives his experimental patient nearly unlimited ability to regenerate tissue and bone in the event of injury. The poor muscle man awakes with memory of his death, and soon sets out to get revenge. It’s almost like this super solider idea is what the company had in mind all along (hmmm), as they do nothing to stop the newly alive solider from executing a plan that involves crashing head on into an armored car and walking straight into hundreds of rounds of gunfire from the private army protecting the bad guy (Toby Kebbel). That’s a fun sequence, shot under a red light and cloud of flour, with each digital squib on our hero a curlicue of instant robotic recovery, each blood cloud a swirl reentering and reconstituting him. Alas, as fun as it can be, the whole arc of the movie grows repetitive, as any reasonably alert viewer is miles ahead of the protagonist in figuring out the derivative plot twists, and the action sequences never quite figure out a way around the problem of a character that can’t be injured. Still, the filmmaking of the action is brisk and cut confusingly close, giving enough of a sense of energy and speed-ramped dazzle to approximate excitement. Director Dave Wilson is yet another alum of VFX house Blur, following Tim Miller (Deadpool) and Jeff Fowler (Sonic the Hedgehog) into a feature debut. (It’s the best of the three.) He crafts the central visual ideas well enough as the action becomes a swirl of nanite clouds and shrapnel amid powerful punches. And the character of Bloodshot himself benefits from the soulful stillness of Diesel. He’s unstoppable, but he’s not happy about it. There’s some unshakeable baseline appeal to his star persona in the terse, glum Riddick or Witch Hunter sci-fi mold. What we’re left with is a grindingly competent B-movie, totally forgettable and destined to be a passable time waster on cable or streaming. And yet, as the last theatrical experience I’ll have for a while, I’m fonder of it by the day.
Saturday, May 6, 2017
Spaced: GUARDIANS OF THE GALAXY VOL. 2
A moderate blast of novelty was what Guardians of the Galaxy brought to the Marvel formula with a
soundtrack of needle drops and a tone as breezily goofy as the characters it
introduced (a cornball lead, a stoic green lady, a hyper-literal lug, a talking
racoon, and an ambulatory tree man). This allowed the movie to build
considerable affection, despite succumbing to all the worst tendencies of
hectic, anonymous destruction in its protracted climax. So it was surely too
much to hope Vol. 2 could have the
same sense of unexpected. (The only thing that beats the sudden blast of “Come
and Get Your Love” in that film’s opening is probably the trailer’s memorable
use of “Hooked on a Feeling,” fitting for a multi-tentacled franchise whose
films are always also advertisements for itself.) But what Guardians Vol. 2 has going for it is being the rare Marvel
Cinematic Universe production that mostly consists of what works best about
these pictures. Going light on overlong CGI slugfests and interlocking
self-importance, this one is all about the likable characters, eccentric
performances, pseudo-psychedelic visual atmosphere, off-kilter
semi-Shakespearian sci-fantasy pulp family drama, earnest sentiment, a dusting
of sarcasm, comic book splash pages and punchlines, topped off with screwball
fizz.
In fact, for those of us who prefer these behemoths at their
lightest, most frivolous and goofy, this one starts with payoffs and just keeps
returning on that investment. Sure, it gets dragged down at its most static
with long sequences of characters marveling at each other’s squabbles and petty
exposition – worst is a living planet who walks us through tableaus of his life
that are hollow visualizations where an evocative monologue would do. But when
it works it works, a buzzy blast, a popcorn entertainment happy to be a good
hang. Who cares if Chris Pratt (Star-lord) isn’t much of a dramatic performer
and Zoe Saldana (Gamora) has the thankless task of scowling and posing while
slathered in dull green makeup? The rest of the ensemble is crackling, from the
good-natured single-minded Drax (Dave Bautista) to the chattering racoon Rocket
(voiced by Bradley Cooper) to a dancing sapling (cooing voice-modulated Vin
Diesel) to the bit parts made into meals by the appealing likes of Michael
Rooker and Elizabeth Debicki. Best is Kurt Russell playing pure swaggering
charm as what we soon learn is a literal manifestation of ego run amok. They’re
all having fun goofing around in special effects, knowing they can go big and
silly without upstaging the multicolored save-the-universe lightshow
splattering around and behind them.
There’s hardly anything to it, but writer-director James
Gunn stages it with some visual panache, more confidently maneuvering the
Marvel house style into interesting curlicues of delight and surprise. There’s
an opening action sequence set almost entirely in the background of a shot
focused on an oblivious adorable little guy dancing to ELO. (Predictably, but
still successfully, the movie is set to greatest hits from any AM oldies
station.) There’s a whistle powered arrow zipping around a ship, its trailing
red laser beam allowing us to see its progress Family Circus style in the back of slow-mo frames and, later, through
a massive, askew bank of security monitors. The whole movie is nothing
but goofball details – a race of golden humanoids who pilot a hive of drone
attack ships from a command center that looks like the palace of Versailles had
an 80’s arcade; an antennae-wiggling empathic bug lady (Pom Klementieff) who
tries her best but smiles in an unhinged grimace; a god whose
self-justification for abandoning his family hinges on a close reading of the
lyrics to “Brandy (You’re a Fine Girl).”
It adds up to a good time at the movies, with lower lows
that a great many of its franchise compatriots. (Its highs are also lower, but
what are you going to do about it?) There’s still not much of a story going on
here, and for all its zipping around and moments of dramatic import the impact
is gentle and borderline forgettable. But the fizz and fun are good in the
moment. Perhaps that’s the MCU’s biggest success. Barely any of these feel
quite enough because they’re perfectly calibrated to leave you happy but
wanting more.
Saturday, April 15, 2017
Fast Past: THE FATE OF THE FURIOUS
No matter how ridiculous or improbable the Fast and Furious series became on its
journey from humble street-racing Point
Break riff to international heist pictures to blockbuster secret agent
spectacles (what an evolution!), it always retained its emotional core. Until
now. Even at peak jump-the-shark, when Seven
had characters not only jump a sports car between the upper levels of two
gigantic skyscrapers, but also survive multiple head-on collisions and a
rollover accident down the side of a rocky cliff, it could still manage an
emotional sendoff to the late Paul Walker. (Play the opening notes of “See You
Again” and even the stoniest of gearhead hearts might melt a smidge.) They may
have become unbelievable vehicular superheroes, but they still really cared
about each other and even their most outlandish feats made sense in the context
of the lengths they’d go to show that love. Alas, the eight installment in the
seemingly unstoppable franchise, The Fate
of the Furious, ditches its core consistency of character relationships for
a misguided attempt to mix it up. It’s almost fun – starting with a silly
street race prologue and some dark notes of discord – but then bungles the
execution.
This time out Dom (Vin Diesel), the patriarch of the
makeshift family, betrays them and joins forces with Cypher (the great Charlize
Theron, a welcome if underutilized addition), a hacker bent on sending our team
chasing her fetch quests. She wants the world to fear her, so she needs weapons
of mass destruction. Makes sense. But the leverage she has over Dom to force
him to help her, kept fruitlessly secret for the bulk of the runtime, only goes
so far. Sure, it’s a tortured melodramatic twist, but the movie doesn’t milk
suspense out of the betrayal. His friends pulled into the conflict (Ludacris,
The Rock, Tyrese, Michelle Rodriguez, and Nathalie Emmanuel), chasing him down
New York City streets and across frozen lakes, register only mild
disappointment in his switch, and shrug when the truth of his
double-double-cross is revealed. They’re too busy outrunning a nuclear
submarine or avoiding fleets of technologically hijacked self-driving cars.
Those are cool, goofy, over-the-top sequences full of revving engines, spinning
wheels, and crashes both real and digital. But when director F. Gary Gray (who
usually has decent thriller instincts; see The
Negotiator or the chases in his Italian
Job) simply cuts between careening car coverage and close ups of the people
behind the wheels without thinking about what they’re thinking, it’s hard to
care. The film has Idiot Plot in the extreme, keeping characters (and often us)
outside important information while exhibiting no curiosity about how anyone
would react in these topsy-turvy scenarios.
Screenwriter Chris Morgan has created a world in which every
villain, no matter how horrible their actions, eventually becomes their friend.
It made sense when undercover cop Walker fell in love with their ethos and fell
in with their grey-area car culture back in the first movie. And it even (sort
of) made sense that lawman The Rock would, despite chasing after them,
begrudgingly call on their help in Part 6. Here we have Jason Statham, who has
previously murdered one of their best
friends and blew up Dom’s house,
freed from prison by mysterious government suits (Kurt Russell and Scott
Eastwood) to join the team. How do the characters feel about this? Other than a
few joshing quips thrown his way and a one-scene threat of Rock-sized
retribution, it fades away as he becomes just another familiar face behind the
wheel. In this context, no wonder Dom can willy-nilly switch sides and its
nothing more than a MacGuffin for the plot engine strung between the action. it
hardly matters what anyone does because everyone can survive and anyone can be
redeemed.
Now the stakes can be nuclear war and the movie, aptly
dropping the fast from the title, feels turgid and vacant and slow and, worst
of all, just plain boring. This has been a series so good at retooling, I hope
they can find a better route next time. They had such a good escalation going
for six films, building on what works and pivoting before it got stale. But now it’s stuck in a futile need to top themselves with each outing, going bigger, dumber, louder, longer. The strain is showing. This one has
apocalyptic stakes and yet nothing to care about. Characters and cars careen
through cartoonish outlandish destruction without breaking a sweat, or an
emotional beat that lands anything but false. To the extent it's watchable, it is because it's drifting off affection for its own past.
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