Showing posts with label Dreamworks. Show all posts
Showing posts with label Dreamworks. Show all posts

Friday, November 23, 2012

The Jack Frost Rises: RISE OF THE GUARDIANS


When it comes to representations of magical legends of childhood, it’s basically Santa Claus or nothing. Rise of the Guardians starts off with a good idea by knocking the jolly old elf down a peg or two by putting him on equal footing with his fictional colleagues: the Easter Bunny, the Sandman, and the Tooth Fairy. The movie imagines them as a sort of holiday-themed supergroup a la The Avengers, using their powers of presents and wonder to protect the children of the world. Would that they could also use their powers to preserve a sense of wonder and fun in this film, but hey, one problem at a time.

At the film’s start, things appear to be relatively peaceful, but soon the apparently long gone Boogeyman appears. He’s gathered some kind of mumbo jumbo ability to convert Sandman’s dream sand into pure nightmare fuel, which leads to some finely animated menace with galloping yellow-eyed sand creatures and roiling seas of black grit. Santa, a burly, tattooed chap with a thick Russian accent activates the Aurora Borealis, which is apparently the secret distress signal for legendary beings. Once assembled, these guardian angels hear from their silent leader, the man on the moon. He signals that the Guardians need a new member to help them save the world’s dreams: Jack Frost.

Frost is a thin, hoodie-wearing scamp who flies around the world spreading cold and snow, touching surfaces with his magic staff that spreads frost in a way reminiscent of the ice-spreading fairies in Fantasia’s Tchaikovsky segment. Though he enjoys bringing slippery ice and snow days to the children of the world, he’s sad that none of them believe in him. When the Guardians show up and ask for his help, he’s reluctant. If you guess that he’ll end up travelling a rough approximation of the hero’s journey from begrudging help to a full-fledged Guardian throughout the course of the movie, you’d be right. This being a rather self-serious, if still determinedly bouncy, fantasy, he’s given the requisite troubled past, though here the twist is that he can’t remember it. (The reveal is one nice card the film has up its sleeve). The plot, adapted from the William Joyce books by playwright David Lindsay-Abaire, becomes a typical clash of good and evil played out thinly, but with some energy.

Every aspect of the film is highly competent, brightly colored and full of hectic movement. The character design is more or less as creative as the voice work is functional. Frost (Chris Pine) is designed, oddly enough, as some kind of teen matinee idol, as if shipped from a Generic Protagonist factory. I liked the rougher conception of Santa (gruffly voiced by Alec Baldwin) as an amiable bruiser with an army of big, helpful yetis and diminutive, largely useless, elves at his command. The Easter bunny (Hugh Jackman) is simply a large rabbit, but I like the way his colorful eggs can sprout legs and hide themselves. The Sandman’s a silent, short, sandy fellow, whereas the Tooth Fairy (Isla Fisher) is a giant hummingbird lady who flits to and fro. The Boogeyman, however, makes for a rather bland villain, like someone sanded the distinctiveness off of Tom Hiddleston and gave him the voice of Jude Law. He’s easily dwarfed by his nightmare-magic.

Where the movie fails most of all is in its central thesis. The Guardians gain their powers from children believing in them and so they, in turn, protect children with their powers. That’s all fine, but the film plays out like forced frivolity, constantly extolling the benefits of childlike wonder and belief in magic while being itself depressingly literal about magic while assuming that an audience’s wonder will follow. Though first-time director Peter Ramsey has a nice control over the film’s visuals, no aspect of the film manages to rise above the level of competent. It felt to me like a long 97 minutes, filled with lots of talk of magic, but little magic felt. It clunks along from one sequence to the next, stopping at each of the characters’ lairs for a little bit of visual invention and spinning the oh-so-simple plot in place long enough to movie it ever-so-slightly forward. I’d bet kids won’t mind it so much, but what do I know? I’m not them. It’s a colorful distraction with a modicum of imagination, but all that I can testify to is that sitting through it once was more than enough for me, thanks.


Sunday, March 28, 2010

Training Day: HOW TO TRAIN YOUR DRAGON

How to Train Your Dragon is a well-crafted and memorable computer-animated film. It has likable characters, crisp dialogue, and smooth, detailed, expressive animation. It has a rousing score and great widescreen compositions. It’s exciting and more than a little moving. I was pleasantly surprised. The film comes from Dreamworks Animation, but the creators are Chris Sanders and Dean DeBlois, who created Lilo and Stitch, the last genuinely great film to come out of Disney Animation. They bring with them all of the above, but also a deep sense of story and character that finds no need for pointless celebrity gimmickry or in-jokes laced with quickly dated references, the symptoms that have plagued most of Dreamworks’s prior output.

The plot feels familiar. In the past ten or fifteen years, nearly every animation studio has put out an epic adventure-comedy about an outcast young person whose unappreciated talent just might end up saving his community. That’s Disney’s Hercules, Pixar’s A Bug’s Life, Warner Brother’s Happy Feet, Sony’s Cloudy with a Chance of Meatballs, and even Dreamworks’s own Kung Fu Panda. But what Sanders and DeBlois bring to this formula is energy and passion, resulting in a telling that feels so expertly realized that it becomes the kind of filmmaking that follows formula without ever once feeling stale.

Besides, the world the filmmakers create is interesting and fun all on its own. It’s hundreds and hundreds of years ago in an unspecified place and time in a Viking village that has a problem with big pests that carry off sheep and burn down buildings in the middle of the night. Those pests just happen to be dragons. The whole village trains to fight the beasts which flap their way out of the darkness on still and quiet nights. This feels like a fully realized fantasy setting, not just something slapped together out of spare parts.

The leader of the village is the most fearsome dragon-killer (Gerard Butler), but is ashamed of his wimpy son (Jay Baruchel), a weak Viking who is constantly building contraptions. The son is sent to dragon training with the other young people, including the cutie (America Ferrera) he has a crush on. The group of youngsters is led through training by a tough old dragon-fighter (Craig Ferguson) who has a peg-leg and hook-hand to show for his many years of experience. But the son has a secret. One night, he shot down a rare breed of dragon and has been visiting the creature in the forest. It has broken its tail so it can’t fly away. The two of them form a bond, with the son helping the dragon back into the air, and the dragon helping the son learn about dragons. The animation with the dragon is expertly handled. There is no dialogue; the creature remains an animal. All emotion and expression comes through with body language and the eyes. When the dragon finally takes flight, there are several scenes of stunning flight so perfectly realized that I felt like I was flying right along with them. This is a tender and well-told story of emotional interaction between man and beast.

The film leads, as it must, to an epic confrontation with revealed secrets, strong declarations, abrupt changes-of-heart, and fulfillment of romantic subplots all leading up to a huge battle against the true villain. But to say it in that way is to make it sound boring or unexciting. That’s just not the case here. The action is lots of fun; it’s incredibly energetic and well-staged with a great sense of space and energy. The gorgeous animation puts stunning images on screen, not just in terms of detail, but in composition and framing as well. I wasn’t even bothered by the 3D. It seems to work well, and I write that as someone who is still a firm septic when it comes to the longevity or usefulness of the gimmick. The 3D here shames even the much-hyped technique in Avatar in effortlessness and usefulness. It never once pulled me out of the experience.

This extends to the rest of the film as well. It’s an exciting, fast-paced and absorbing story. The voice acting is superb across the board. The actors give soulful, heartfelt performances that are matched by the performances the animators give in bringing them to life. The movie doesn’t quite generate the same emotional wallop that Pixar has become so good at, nor do all the supporting characters add up to much more than scenery. But this is still a very strong effort, high quality all the way. The film is a total delight from beginning to end.