List of SNK Playmore Fighting Games

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Updated July 3, 2024 54 items

List of popular fighting games developed by SNK Playmore, listed alphabetically with cover photos art available. These famous fighting games were all developed by SNK Playmore, so if you're a fan of the company you might recognize many of these titles. This list of fun SNK Playmore fighting games can be filtered for specific information, such as what year the game came out and who the publisher is. Looking for a list of fun to play SNK Playmore fighting games? Well this is the perfect resource for exactly that.

A factual list, featuring games like Final Fight and Star Wars: The Force Unleashed.

This list answers the questions, “What fighting games has SNK Playmore made?” and "What are the best SNK Playmore fighting games?"
  • 3 Count Bout

    3 Count Bout

    1993
    3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles. 3 Count Bout by SNK Corporation attempts to take you into the world of professional wrestling by giving you control of one of many different wrestlers as you fight both in the ring and in the seedy underworld in your quest to become an accomplished wrestling champion. Choose from one of ten different characters, each with his own strengths and weaknesses, and employ your wrestling moves using a combination of three buttons. There are also a number of hidden moves and combinations which can be unlocked for even greater variety in the gameplay. When you have your opponent on the mat, keep him there until the count of three and you've won the match. In two-player mode, you can either take on your opponent in a match or wrestle tag team. This game uses the Neo-Geo MVS cartridge system.
    • Developer: SNK
  • This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter’s health is low, and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?
    • Developer: SNK
  • Art of Fighting Anthology

    Art of Fighting Anthology

    2007
    A compilation of arcade ports of the Art of Fighting games, originally realesed by SNK in their Neo-Geo platform. Includes Art of Fighting 1, 2 and 3.
    • Developer: SNK
  • Buriki One

    Buriki One

    1999
    Buriki One is a 3D arcade versus fighting game. It is an offshoot of the Art of Fighting series of video games created by SNK. In the brief time-frame of the Hyper Neo-Geo 64's popularity, it was characterized for its superb graphics that processed at a smooth 60 frames per second and a unique fighting system. So far, it has only been released in one iteration, with no sequels, although the main character Gai Tendo has appeared in later SNK games, via cameos or as a playable character (in the recent KOF XI).
    • Developer: SNK
  • Fatal Fury

    Fatal Fury

    1991
    Released in 1991 and one of the longest-running series in the fighting-game genre, this title introduced players to Terry Bogard, Andy Bogard and Joe Higashi. Select one of the three and visit many locations as your chosen fighter engages in numerous street fights around the fictional city of South Town. If you're good enough, you'll eventually take on Billy Kane and then his boss, the notorious crime lord Geese Howard.
    • Developer: SNK
  • After Geese Howard's death in the original Fatal Fury, a mysterious nobleman becomes the sponsor of the new "King of Fighters" tournament. This time, the tournament is held worldwide with fighters around the globe competing. As the single player mode progresses, the mysterious challenger begins defeating the participants from the previous Fatal Fury game, searching for the man responsible for defeating Geese.
    • Developer: SNK
  • An adaptation of the Neo-Geo fighting game. 2-D scrolling one-on-one fighter with pseudo-3D aspects (that allows for players to "escape" holds, throws, and other attacks). Part of the incestuously-popular SNK fighting game pantheon...
    • Developer: NuFX
  • The GRANDMOTHER of all battles! 15 of the FATAL FURY series' top stars gather in the match of the millenium! Use the resurrected Geese Howard and Wolfgang Krauser in a dazzling arena! All you have ever wanted in a fighting game is here in FATAL FURY SPECIAL!
    • Developer: SNK
  • Fatal Fury: King of Fighters is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament. Many of SNK's mainstay characters, including the Bogard brothers Terry and Andy, friend Joe Higashi, and their nemesis Geese Howard, made their debut in this game.
    • Developer: Takara, SNK Playmore
  • Fatal Fury: Wild Ambition

    Fatal Fury: Wild Ambition

    1999
    The only Hyper Neo Geo 64 game to be ported to another system.
    • Developer: SNK
  • If you thought you'd seen the last of the incredible Garou: Mark of The Wolves series, you were sorely mistaken. Join classic brawlers and fresh finds (there are 11 new additions in all) for the fighting experience of the decade. The game's three unique modes of play include Offensive, Defensive, and Tactical, and there are plenty of Super Moves and Hidden Abilities to unlock. The realm of 2D fighting has rarely been this exciting, and it gets even more addicting when you play against a friend.
    • Developer: SNK
  • King of Fighters R-2

    King of Fighters R-2

    1999
    Mix it up in COLOR with King Of Fighters R-2 now on NEOGEO Pocket Color! Get SKILLS in the MAKING Mode and create your very own custom-made character! You can also play two-player VS. MODE battles and trade SKILLS using the NEOGEO Pocket Link Cable! 14 characters to choose from including 2 new characters make King Of Fighters R-2 H-O-T!
    • Developer: SNK Playmore
  • Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). The game consists of 12 total levels: the player first must defeat all six monsters, with the last monster being oneself, but in a different palette. Then the player must defeat the six monsters again, in the same order, but this time in different cities
    • Developer: SNK
  • Kizuna Encounter

    Kizuna Encounter

    Jan 01 1996
    Kizuna Encounter is a 1996 competitive fighting game produced by SNK for the Neo Geo arcade and home platform. It is the sequel to Savage Reign. Like its predecessor, it was ported to the Neo-Geo CD and also included in the Fūun Super Combo for the PlayStation 2. The European Neo-Geo homecart PAL release was rare, with less than 12 known copies, making it a sought-after item in video game collecting.
    • Developer: SNK Playmore
  • KOF: Maximum Impact 2

    KOF: Maximum Impact 2

    Sep 19 2006
    KOF: Maximum Impact 2, released in North America as The King of Fighters 2006, is a 3D competitive fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. It is also released for the Arcades under the title The King of Fighters 2006: Regulation A. It is the sequel to The King of Fighters: Maximum Impact, which itself was a spinoff of The King of Fighters series.
    • Developer: SNK Playmore
  • NeoGeo Battle Coliseum is a 2 on 2 tag team fighting game for the Atomiswave arcade board released in 2005. The game features characters from several SNK and ADK titles. Subsequently a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010.
    • Developer: SNK Playmore
  • Rage Of The Dragons

    Rage Of The Dragons

    Jun 01 2002
    Rage of the Dragons is a 2002 tag team head-to-head fighting game released for the Neo Geo hardware by Playmore. The game was developed by Japanese company Noise Factory, co-developed by BrezzaSoft and chiefly-designed by the Mexican team Evoga.
    • Developer: Noise Factory, SNK Playmore
  • Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.
    • Developer: SNK
  • Real Bout Fatal Fury 2: The Newcomers

    Real Bout Fatal Fury 2: The Newcomers

    1998
    Real Bout 2 revamps the two-line battle system from Real Bout Special. Instead of fighting in either two lines, the player is now forced to fight in a main line, while the second line is a "sway line" used to avoid attacks (similar to the original Real Bout). The one-line trap stages last seen in Fatal Fury Special also return.
    • Developer: SNK
  • The supreme trial of strength awaits! 19 of Fatal Fury's hottest heroes collide! One year since the fearsome conclusion to "Real Bout", the hungry wolves ready themselves for a new battle, "Real Bout Special" - the paramount pugilistic proving ground! The game retains the cast of the original Real Bout, with the addition of Tung Fu Rue, Cheng Sinzan, Laurence Blood and Wolfgang Krauser from Fatal Fury Special, with Krauser serving as the new final boss. Geese Howard, who was killed off in the end of the original Real Bout, appears in this game as a hidden final boss in a special "Nightmare Match" and as an unlockable playable character in the home versions. The game also features hidden "extra" versions of Tung Fu Rue, Billy Kane, Blue Mary, and Andy Bogard, for a total of 23 (24 if counting Geese) characters.
    • Developer: SNK
  • Samurai Shodown, known as Samurai Spirits in Japan, is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom's Street Fighter II.
    • Developer: SNK Playmore
  • Samurai Shodown 64

    Samurai Shodown 64

    1997
    Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.
    • Developer: SNK
  • Samurai Shodown 64: Warriors Rage

    Samurai Shodown 64: Warriors Rage

    1998
    Samurai Shodown 64: Warriors Rage is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system It's the sixth game in Samurai Shodown series and the eighth in the official chronology (tenth if considered the non-canonical games). It is the followup to the original Samurai Shodown 64 on the same platform, and like its predecessor, it received relatively no distribution outside of Japan. It should not be confused with Samurai Shodown: Warriors Rage, which is an entirely different game. In order to avoid confusion, some sources refer this game as Samurai Shodown 64 II.
    • Developer: SNK
  • A compilation of games from the great SNK weapon-based fighting series, Samurai Shodown. Celebrate the history of Samurai Shodown Anthology by battling as one of the greatest Samurai of all time. Seven separate adventures that span across the life of the franchise in this incredible collection. The complete collection of the SAMURAI SHODOWN series contains seven games: Samurai Shodown, I, II, III, IV, V, V Special and VI.
    • Developer: SNK Playmore
  • One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.
    • Developer: SNK
  • Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
    • Developer: SNK
  • Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.
    • Developer: SNK Playmore
  • Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
    • Developer: Yuki Enterprise
  • Samurai Shodown! 2

    Samurai Shodown! 2

    1999
    Samurai Shodown! 2 is a handheld game in SNK's Samurai Shodown series of fighting games. Unlike its predecessor, it was released on the Neo-Geo Pocket Color system, so its graphics were no longer monochrome. It was designed as a conversion from the most recent game in the Samurai Shodown series, Samurai Shodown 64: Warriors Rage, and almost all of its story events, endings and cutscenes are derived from its arcade cousin. Almost all of the characters from Samurai Shodown 64: Warriors Rage are included (the sole exception being Hanma Yagyu). It also re-added two series favorites who were not in the arcade, Charlotte and Yagyu Jubei.
    • Developer: SNK Playmore
  • Samurai Shodown: Sen

    Samurai Shodown: Sen

    Mar 30 2010
    Samurai Spirits Sen is the fourth 3D game in SNK Playmore's Samurai Shodown series of fighting games, and the eleventh overall title in the series. The arcade version was released in most other countries as Samurai Shodown: Edge of Destiny, and Shi Hun: Mingyun Zhiren in China. The Xbox 360 version was released elsewhere as Samurai Shodown Sen.
    • Developer: SNK Playmore
  • Samurai Shodown: Warriors Rage

    Samurai Shodown: Warriors Rage

    1999
    A story about legendary swords. "Riten-Kyo", located on a lone island near the coastline of Edo, is now a lawless zone where underground conspiracies are forming. Seishirou Kuki, a young government warrior, quietly entered the island to conduct an investigation. There, he finds the unforgettable enemy that killed his father. Here, he will also find the surprise of his life. Features: Start with 11 different warriors Arcade fighting/adventure action Hidden fighting techniques Collect all the character cards
    • Developer: SNK Playmore
  • Savage Reign

    Savage Reign

    1995
    Savage Reign is a vs. fighting game that offers a dozen fighters, mixing fighting with weapons and a two-plane system like the one seen in the Fatal Fury saga, with which it is possible to get to the back of the stage by climbing to a higher level or climbing up pipes. Each stage has interactive elements that intervene in the fights, such as falling stalactites, lava jets, spotlights that can be knocked down, and all the characters, have the ability to execute movements based on projectiles, which can be used to chase the opponent when he changes planes, and which can even be reflected.
    • Developer: SNK
  • Sengoku

    Sengoku

    1991
    Sengoku is a side scrolling action game where the player takes the role of a super warrior who must battle against ghosts from the past bent on taking over the present.
    • Developer: SNK
  • SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
    • Developer: SNK Playmore
  • Street Smart is an Action game, developed and published by SNK, which was released in 1989.
    • Developer: SNK
  • Rugal Bernstein is an incredibly rich and notorious arms and drug trafficker, as well as an incredibly skilled and ruthless fighter. Having become bored with the lack of competition, Rugal decides to host a new King of Fighters tournament. Rugal has his secretary travel to eight destinations around the world and invite fighters to his new tournament. Unlike the previous KOF tournaments depicted in the Fatal Fury series, the new King of Fighters is a team tournament, with eight teams of three, each representing a different nationality, participating this time. Most characters come from other SNK games, such as Team Italy, which is composed of three heroes from the original Fatal Fury: Terry Bogard, Andy Bogard and Joe Higashi. The two heroes from Art of Fighting (Ryo Sakazaki and Robert Garcia) are featured along with their mentor and Ryo's father (Takuma Sakazaki) make up Team Mexico. Team Korea features Kim Kaphwan from Fatal Fury 2 as the leader of two convicts he's trying to reform Chang Koehan and Choi Bounge, while Team England is a mix of female fighters from Fatal Fury 2 (Mai Shiranui) and the Art of Fighting series (Yuri Sakazaki, King). The two heroes from Psycho Soldier (Athena Asamiya and Sie Kensou) form Team China along with their mentor, Chin Gentsai. Similarly, Team Brazil features the heroes from Ikari Warriors (Ralf and Clark) along with their commanding officer Heidern. Additionally, the game features two teams composed entirely of original characters: Team Japan featuring Kyo Kusanagi, Benimaru Nikaido and Goro Daimon, and Team USA composed of Heavy D!, Lucky Glauber and Brian Battler.
    • Developer: SNK
  • The King of Fighters '95 is the second game in The King of Fighters series. The Game Boy version features Nakoruru from the Samurai Shodown series as an exclusive character.
    • Developer: SNK
  • A bootleg version of The King of Fighters '96, except it plays more like Street Fighter II.
    • Developer: Hummer Team
  • The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.
    • Developer: SNK
  • The All-Star dream battle is here at last: It's King of Fighters '98! Here come 38 of your favorite characters from the King of Fighters series. Your favorite characters and teams are back! Filled with new surprises like the Roulette Team Edit and Advantage System, King '98 will pop your cork with unrelenting excitement!
    • Developer: SNK
  • The King of Fighters '99: Millennium Battle is a 1999 head-to-head fighting game by SNK released for the Neo Geo arcade and home platform. It is the sixth installment in the company '​s The King of Fighters series. The game was ported to the Neo-Geo CD and the PlayStation as the final KOF game released for both platforms. A Dreamcast and Windows version was also released under the title The King of Fighters '99 Evolution in which the stages look exactly the same as compared with the arcade counterpart only to be exclusively, remodeled into 3D rendered. That version was released both in Japan and North America. Both the Neo Geo and Dreamcast versions are included in The Kings of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan. The game introduces several changes to the established KOF format, as well as a new story arc that would later be dubbed the "NESTS Chronicles".
    • Developer: SNK Playmore
  • The King of Fighters 2000 features an improved Striker call system with the Active Striker System, which allows the player to call his Striker character in any situation, whether he is attacking or being attacked by the opponent, allowing him to use their strikers in combos. Moreover, in addition to the numerous nostalgic SNK characters returning as Another and Maniac Strikers, KOF 2000 welcomes newcomers such as Ramon, Vanessa, Seth, Lin, Hinako Shijo, and Kula Diamond.
    • Developer: SNK
  • The King of Fighters 2001 is the eighth game in The King of Fighters series, the third and final part of the "Nests Chronicles" story arc, and the first game produced following the closure of the original SNK. KOF 2001 kept the Striker assist system from the previous two KOF games, but added a new twist to it - the ability to adjust how many Strikers a team could have. While teams in 1999 and 2000 were limited to selecting one teammate as an assist, now teams could have up to 3 assist characters, or none at all.
    • Developer: Eolith, Noise Factory, SNK Playmore
  • The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.
    • Developer: SNK
  • The game revolves around The King of Fighters, an elite fighting competition. In this competition, Rugal is defeated and the Orochi are sealed away. The tournament at the centre of the game is sponsored by an unknown patron, whose identity becomes a matter of public interest in the country. Perhaps as a result of this, it attracts a large number of contestants. With the inception of the new "multi-shift" rule in this KOF tournament, wherein competitors can freely tag off during battles, the competition becomes a 'hot topic' and provokes widespread discussion. It also leads to a speedy execution of the match with unified team strategies. In preparation for the tournaments, stadiums with the capacity to hold tens of thousands of people are procured from cities across the world and established in city centres. Schedules are completed and spectators move from one location to another to watch the preliminary matches. To create the atmosphere of a true street fight, competitions are broadcast live on giant screens.
    • Developer: SNK Playmore
  • The King of Fighters Neowave is a 2004 2D competitive fighting game produced by SNK Playmore and originally released as a coin operated arcade game for Sammy '​s Atomiswave hardware. It was the first game SNK Playmore produced for the Atomiswave. Although a part of The King of Fighters series, it is not counted in the numeral progression established in the following game in the series, The King of Fighters XI. The game was ported to the PlayStation 2 and Xbox. The PS2 version was released only in Japan and the PAL region, while the Xbox version was the only home version released in North America. The character artwork was done by Tomokazu Nakano.
    • Developer: SNK Playmore
  • The eleventh game in the KOF series following The King of Fighters 2003. According to Sega: 'For over 10 years, the King of Fighters series has been the choice of game players around the world. The 11th team of fighters continues this tradition. KOF11 is suited for one to two players, with continuous buy-in. Choose from 33 fighters, including 4 new characters. A fifth control button was added to enhance your skills by delivering a devastating blow to your opponent, if hit at the right time. A New Skill Gauge performs a variety of tag-off moves and new attacks. A player can also custom construct a Three-Fighter Tag-Team by selecting three choice combatants.'
    • Developer: SNK Playmore
  • The twelfth installment of the famous fighting game series, The King of Fighters XII, is a massive reinvention of the franchise rebuilt from the ground up both technically and visually to celebrate the series' 15th anniversary. The game features a streamlined battle system and all-new high-resolution character sprites and backgrounds. Battles are the 3-vs-3 matches that KOF is known for, though the tag system from the previous game has been removed. The game features a total of 22 fighters, two of which are exclusive to the home release, and all of whom are returning combatants from previous titles. Included are a five-round arcade "time attack" mode, online and local versus, practice and replay modes, and an unlockable art gallery.
    • Developer: SNK Playmore
  • The Synthesis of breathtaking 3D animation with the heart and soul of a 2D classic is now complete! A city lay in ruins as rival gangs are at war all vying for the chance to rule the underworld of Southtown. A small group destined to take the city back has established a meeting with the maniacal leader of the most powerful gang, "Mephistopheles". On one condition, to be in this meeting, one must prove themselves by defeating the greatest fighters in the world.
    • Developer: SNK Playmore
  • The Last Blade, the first entry in the legendary 2D weapons-based fighting game series from SNK set during the final years of the Tokugawa shogunate, returns for another joust! Sharpen your blade, and be ready for some of the most epic battles!
    • Developer: SNK
  • World Heroes is a series of four fighting games created originally by ADK with assistance from SNK for the Neo Geo family of arcade and home consoles. Over the years, the games have been ported to various non-SNK platforms as well including the Super NES and Sega Saturn. A fifth title World Heroes Pocket was announced for release on the Neo Geo Pocket but later canceled. The general premise is that a scientist, Dr. Brown, having perfected a time machine, organized a tournament for various fighters throughout all of history to combat each other. True to this plot, many of the fighters are based on actual historical figures, while some are fictional ones.
    • Developer: Alpha Denshi, SNK Playmore
  • World Heroes 2 Jet

    World Heroes 2 Jet

    1994
    After the defeat of both Dio and Neo Geegus at the end of World Heroes 2, the world was saved from the threatening danger and that the 14 fighters who had participated in the World Heroes tournament had returned to their own respective time periods. However, one year later, the 14 fighters had received invitations to a new fighting tournament known as the World Heroes Battle Fest and that this tournament would take place over the next five days in different parts of the world, being watched by millions of fighting fans. Surprisingly, the 14 fighters learn that Dr. Brown isn't the one who's sponsoring the tournament, but rather, a mysterious millionaire who is known simply as Mr. Z to the public. As the 14 fighters prepare themselves for the World Heroes Battle Fest, none of them have no clue or idea that Mr. Z has his own callous ambition for world domination and with the assistance of his two loyal servants, he vows to eliminate anyone who dares to get in his ruthless way.
    • Developer: ADK Corporation
  • World Heroes Anthology

    World Heroes Anthology

    2008
    World Heroes Anthology is the complete collection (on one disc) of one of SNK's most popular 2D fighting game series World Heroes. The titles included are: World Heroes, World Heroes 2, World Heroes Jet, and World Heroes Perfect. The collection contains 56 characters using hand-to-hand and weapons based fighting mixed with special super-human abilities enabling each character to perform special attacks. World Heroes Anthology follows the storyline of Dr. Brown, a scientist, who having perfected a time machine has organized a fighting tournament throughout all of history to see who is the best fighter of all time. True to this plot, many of the fighters are based on actual historical figures.
    • Developer: ADK, SNK Playmore
  • One year after both the conclusion of the World Heroes Battle Fest and the defeat of Zeus, invitations has been sent to the 16 fighters by Dr. Brown, informing them of a new World Heroes tournament that'll help finally settle the question of who's the strongest fighter in history. With the 16 fighters preparing themselves in order to finally determine on who's the strongest fighter in history, Zeus seeks to gain his revenge against those who had caused his downfall, but little does Zeus and the rest of the fighters know and realize that an old enemy from the past is also back and that he too has his own personal desire for revenge as well.
    • Developer: ADK Corporation