KevsRobots Learning Platform
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By Kevin McAleer, 3 Minutes
Page last updated May 03, 2025
So far, youโve created animations that play back on their own. But what if you want your servo to react to something โ like a button press, sensor input, or keyboard event? Thatโs where triggers come in.
Triggers let you start animations based on events.
You can trigger an animation using:
Triggers are powerful for creating interactive props, puppets, and characters.
A
is pressed.Now, when the trigger is activated, your animation will play instantly.
Letโs say youโve created a servo animation called Wave
.
W
Wave
Now every time you press the W
key, your servo will wave!
Bottango supports USB gamepads. You can:
๐งช Connect your gamepad before launching Bottango to ensure itโs recognized.
If your board supports it, you can trigger actions from a physical input like:
In the Trigger Source, choose a pin (e.g., D7), and define it as HIGH or LOW.
Now your project isnโt just moving โ itโs responding!
Next up: Syncing Animations to Music
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