1. | UDP: Client sends packets to, and receives packets from, a server | | |
2. | Set up a client that reads and displays data sent from server | | |
3. | UdpClient Class provides User Datagram Protocol (UDP) network services. | | |
4. | Create UdpClient class and binds it to the local port number provided. | | |
5. | Create UdpClient class and binds it to the specified local endpoint. | | |
6. | Create UdpClient class and establishes a default remote host. | | |
7. | UdpClient.Connect (IPEndPoint) establishes a default remote host using the specified network endpoint. | | |
8. | Establishes a default remote host using the specified host name and port number. | | |
9. | Adds a UdpClient to a multicast group with the specified Time to Live (TTL). | | |
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10. | Returns a UDP datagram that was sent by a remote host. | | |
11. | Sends a UDP datagram to a remote host. | | |
12. | Sends a UDP datagram to the host at the specified remote endpoint. | | |
13. | Sends a UDP datagram to a specified port on a specified remote host. | | |
14. | Establishes a default remote host using the specified IP address and port number. | | |