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What’s new in Google Play at I/O 2016: better betas, the pre-launch report, benchmarks, a new Play Console app, and more
What’s new in Google Play at I/O 2016: better betas, the pre-launch report, benchmarks, a new Play Console app, and more

18 May 2016

Posted by Purnima Kochikar, Director, Google Play Apps & Games Google Play reaches over 1 billion monthly active users giving developer...


Game Performance: Geometry Instancing
Game Performance: Geometry Instancing

25 May 2015

Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual forest with countless trees, plants and vegetation, or a st...


Game Performance: Explicit Uniform Locations
Game Performance: Explicit Uniform Locations

22 April 2015

Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL are crucial for passing data between the game code on the CP...


Game Performance: Layout Qualifiers
Game Performance: Layout Qualifiers

26 March 2015

Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and s...


Building for Android Wear: Depth and Flexibility
Building for Android Wear: Depth and Flexibility

18 February 2015

Posted by Timothy Jordan , Developer Advocate With so many recent updates and improvements to Android Wear, it's high time to share an...


GPS on Android Wear Devices
GPS on Android Wear Devices

23 October 2014

By Wayne Piekarski , Developer Advocate With the latest release of Android Wear, wearables with built-in GPS like the Sony Smartwatch 3 c...


Allthecooks on Android Wear
Allthecooks on Android Wear

24 September 2014

By Hoi Lam , Developer Advocate, Android Wear The best cooking companion since the apron? Android Wear is designed for serving up use...


The Beautiful Design Summer 2014 Collection on Google Play
The Beautiful Design Summer 2014 Collection on Google Play

02 September 2014

Posted by Marco Paglia , Android Design Team It’s that time again! Last summer , we published the first Beautiful Design collection on...


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FlatBuffers: A Memory-Efficient Serialization Library

17 June 2014

By Wouter van Oortmerssen, Fun Propulsion Labs at Google Game developers, we've just released FlatBuffers , a C++ serialization librar...


An Android Wear Design Story
An Android Wear Design Story

03 June 2014

By Roman Nurik and Timothy Jordan , Design and Developer Advocates on Android Wear A few weeks ago, Timothy and I were chatting about des...