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Support new Unity build pipeline #138

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raldred
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@raldred raldred commented Sep 16, 2016

Support the new Unity build pipeline using PostProcessBuildAttribute
Removed old shell scripts and implemented new c# script to automate adding of frameworks to xcode project using the new xcode tools provided by unity as part of the UnityEditor.iOS.Xcode namespace.

The old PostProcessBuildPlayer_GA & mod_pbxproj.py scripts are not longer necessary or supported.

Added new build pipeline script to automate the adding of iOS frameworks to the xcode project
The old shell script and python scripts are no longer required, Unity now comes with xcode tools on the UnityEditor.iOS.Xcode namespace
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@raldred
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raldred commented Sep 16, 2016

I signed it!

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CLAs look good, thanks!

using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

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The namespace UnityEditor.iOS.Xcode is define in "unityEditor.iOS.Extensions.xcode.dll" which is only installed when you also have IOSSupport playbackEngine installed. So you will want to add #if UNITY_IOS guards.

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My apologies you're right. I will correct it asap.

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3ace commented May 8, 2017

I'm using Xcode 8.3.2 and latest iOS SDK.

Using this script, libz.dylib and libsqlite3.tbd would link to the wrong directory

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.3.sdk/System/Library/Frameworks

the correct path should be

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.3.sdk/usr/lib/

And libz.dylib no longer exist, replaced by libz.tbd.

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4 participants