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Fix indeterminate z-order of EditedMediaItemSequences #1055
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177f1f3
Fix indeterminate z-order of EditedMediaItemSequences by passing sequ…
AradiPatrik b909162
Use sparse array in MultipleInputVideoGraph, fix formatting
AradiPatrik 84df55c
fix naming and formatting
AradiPatrik 3cccecf
Format with google-java-format
claincly 52adaf8
implement top down approach for passing input source id
AradiPatrik 51a9bcc
Refactor according to reviews.
AradiPatrik 0403e58
Format with google-java-format
claincly 766ff44
Fix review comment
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Format with google-java-format
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commit 3cccecf36866ed0b749bdf90100b2c53fc88b276
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Original file line number | Diff line number | Diff line change |
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@@ -50,9 +50,10 @@ interface Listener { | |
* source, to be used in {@link #queueInputTexture}. | ||
* | ||
* @param sequenceIndex The sequence index of the input source, which is can be used to determine | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please reword: |
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* the order of the input sources. | ||
* the order of the input sources. | ||
*/ | ||
int registerInputSource(int sequenceIndex); | ||
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/** | ||
* Signals that no more frames will come from the upstream {@link GlTextureProducer.Listener}. | ||
* | ||
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It seems it's easier if we require sequence indices start from 0, so please add something like "The index must start from zero"