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libraries/effect/src/main/assets/shaders/insert_ultra_hdr.glsl
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// The value is calculated as targetHdrPeakBrightnessInNits / | ||
// targetSdrWhitePointInNits. In other effect HDR processing and some parts of | ||
// the wider android ecosystem the assumption is | ||
// targetHdrPeakBrightnessInNits=1000 and targetSdrWhitePointInNits=500 | ||
const float HDR_SDR_RATIO = 2.0; | ||
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// Matrix values are calculated as inverse of RGB_BT2020_TO_XYZ. | ||
const mat3 XYZ_TO_RGB_BT2020 = | ||
mat3(1.71665, -0.666684, 0.0176399, -0.355671, 1.61648, -0.0427706, | ||
-0.253366, 0.0157685, 0.942103); | ||
// Matrix values are calculated as inverse of XYZ_TO_RGB_BT709. | ||
const mat3 RGB_BT709_TO_XYZ = | ||
mat3(0.412391, 0.212639, 0.0193308, 0.357584, 0.715169, 0.119195, 0.180481, | ||
0.0721923, 0.950532); | ||
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// Reference: | ||
// https://developer.android.com/reference/android/graphics/Gainmap#applying-a-gainmap-manually | ||
// Reference Implementation: | ||
// https://cs.android.com/android/platform/superproject/main/+/main:frameworks/base/libs/hwui/effects/GainmapRenderer.cpp;l=117-146;drc=fadc20184ccb27fe15bb862e6e03fa6d05d41eac | ||
highp vec3 applyGainmap(vec4 S, vec4 G, int uGainmapIsAlpha, int uNoGamma, | ||
int uSingleChannel, vec4 uLogRatioMin, | ||
vec4 uLogRatioMax, vec4 uEpsilonSdr, vec4 uEpsilonHdr, | ||
vec4 uGainmapGamma, float uDisplayRatioHdr, | ||
float uDisplayRatioSdr) { | ||
float W = clamp((log(HDR_SDR_RATIO) - log(uDisplayRatioSdr)) / | ||
(log(uDisplayRatioHdr) - log(uDisplayRatioSdr)), | ||
0.0, 1.0); | ||
vec3 H; | ||
if (uGainmapIsAlpha == 1) { | ||
G = vec4(G.a, G.a, G.a, 1.0); | ||
} | ||
if (uSingleChannel == 1) { | ||
mediump float L; | ||
if (uNoGamma == 1) { | ||
L = mix(uLogRatioMin.r, uLogRatioMax.r, G.r); | ||
} else { | ||
L = mix(uLogRatioMin.r, uLogRatioMax.r, pow(G.r, uGainmapGamma.r)); | ||
} | ||
H = (S.rgb + uEpsilonSdr.rgb) * exp(L * W) - uEpsilonHdr.rgb; | ||
} else { | ||
mediump vec3 L; | ||
if (uNoGamma == 1) { | ||
L = mix(uLogRatioMin.rgb, uLogRatioMax.rgb, G.rgb); | ||
} else { | ||
L = mix(uLogRatioMin.rgb, uLogRatioMax.rgb, | ||
pow(G.rgb, uGainmapGamma.rgb)); | ||
} | ||
H = (S.rgb + uEpsilonSdr.rgb) * exp(L * W) - uEpsilonHdr.rgb; | ||
} | ||
return H; | ||
} | ||
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highp vec3 bt709ToBt2020(vec3 bt709Color) { | ||
return XYZ_TO_RGB_BT2020 * RGB_BT709_TO_XYZ * bt709Color; | ||
} | ||
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vec3 scaleHdrLuminance(vec3 linearColor) { | ||
const float SDR_MAX_LUMINANCE = 500.0; | ||
const float HDR_MAX_LUMINANCE = 1000.0; | ||
return linearColor * SDR_MAX_LUMINANCE / HDR_MAX_LUMINANCE; | ||
} | ||
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// sRGB EOTF for one channel. | ||
float srgbEotfSingleChannel(float srgb) { | ||
return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4); | ||
} | ||
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// sRGB EOTF. | ||
vec4 srgbEotf(vec4 srgb) { | ||
return vec4(srgbEotfSingleChannel(srgb.r), srgbEotfSingleChannel(srgb.g), | ||
srgbEotfSingleChannel(srgb.b), srgb.a); | ||
} |
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