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merge graphics samples #1060

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DanAlbert opened this issue May 15, 2024 · 0 comments
Open

merge graphics samples #1060

DanAlbert opened this issue May 15, 2024 · 0 comments
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@DanAlbert
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We currently have a lot of opengl samples, most of which don't do anything usefully different from the others:

  • gles3jni
  • hello-gl2
  • san-angeles
  • teapots/choreographer-30fps
  • teapots/classic-teapot
  • teapots/image-decoder
  • teapots/more-teapots
  • teapots/textured-teapot

All of those could be merged into a single opengl sample that renders a spinning textured cube without losing any of the features shown, and it'd be much easier to understand (from what I've seen in the teapots code, they are not currently good for educating people, even if they already have some opengl experience). The sample would have multiple backends so it could demo the various GL versions. It might make sense to merge hello-vulkan into that too.

There's also endless-tunnel, which is a fully fleshed out game. native-activity is technically also GL, but that's not really the point of the sample. Those stay separate.

@DanAlbert DanAlbert self-assigned this May 15, 2024
DanAlbert added a commit to DanAlbert/ndk-samples that referenced this issue May 16, 2024
This will replace most of the existing GL and Vulkan samples.

Right now this is just a trivial GameActivity app. More to come later.

android#1060
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