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Update sample names and add missing descriptions (#1052)
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* Clean up api sample base class interfaces

* Revert "Clean up api sample base class interfaces"

This reverts commit 7504395.

* Add proper sample names

Add missing descriptions
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SaschaWillems committed Jun 3, 2024
1 parent c6844fa commit e8d111c
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Showing 9 changed files with 15 additions and 15 deletions.
4 changes: 2 additions & 2 deletions samples/api/hpp_oit_linked_lists/CMakeLists.txt
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@@ -1,4 +1,4 @@
# Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
#
# SPDX-License-Identifier: Apache-2.0
#
Expand All @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Google"
NAME "hpp_oit_linked_lists"
NAME "HPP Order-independent transparency (ordered linked lists)"
DESCRIPTION "Order-independent transparency using per-pixel ordered linked lists, using vulkan.hpp"
SHADER_FILES_GLSL
"oit_linked_lists/background.frag"
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2 changes: 1 addition & 1 deletion samples/api/oit_depth_peeling/CMakeLists.txt
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Expand Up @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Google"
NAME "oit_depth_peeling"
NAME "Order-independent transparency (depth peeling)"
DESCRIPTION "Order-independent transparency using depth peeling"
SHADER_FILES_GLSL
"oit_depth_peeling/background.frag"
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4 changes: 2 additions & 2 deletions samples/api/oit_linked_lists/CMakeLists.txt
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@@ -1,4 +1,4 @@
# Copyright (c) 2023, Google
# Copyright (c) 2023-2024, Google
#
# SPDX-License-Identifier: Apache-2.0
#
Expand All @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Google"
NAME "oit_linked_lists"
NAME "Order-independent transparency (ordered linked lists)"
DESCRIPTION "Order-independent transparency using per-pixel ordered linked lists"
SHADER_FILES_GLSL
"oit_linked_lists/background.frag"
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4 changes: 2 additions & 2 deletions samples/extensions/dynamic_blending/CMakeLists.txt
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Expand Up @@ -23,8 +23,8 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Khronos"
NAME "dynamic_blending"
DESCRIPTION "Dynamic blending options available in the VK_EXT_extended_dynamic_state3 extension."
NAME "Dynamic blending"
DESCRIPTION "Dynamic blending options available in the VK_EXT_extended_dynamic_state3 extension"
SHADER_FILES_GLSL
"dynamic_blending/glsl/blending.vert"
"dynamic_blending/glsl/blending.frag"
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4 changes: 2 additions & 2 deletions samples/extensions/dynamic_line_rasterization/CMakeLists.txt
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Expand Up @@ -23,8 +23,8 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Khronos"
NAME "dynamic_line_rasterization"
DESCRIPTION "Sample description"
NAME "Dynamic line rasterization"
DESCRIPTION "Dynamic line rasterization options available in the VK_EXT_line_rasterization and VK_EXT_extended_dynamic_state3 extensions"
SHADER_FILES_GLSL
"dynamic_line_rasterization/glsl/base.vert"
"dynamic_line_rasterization/glsl/base.frag"
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Expand Up @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Mobica"
NAME "dynamic_primitive_clipping"
NAME "Dynamic primitive clipping"
DESCRIPTION "Rendering using primitive clipping through VK_EXT_extended_dynamic_state3 extension"
SHADER_FILES_GLSL
"dynamic_primitive_clipping/glsl/primitive_clipping.vert"
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4 changes: 2 additions & 2 deletions samples/extensions/fragment_shader_barycentric/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# Copyright (c) 2023, Mobica Limited
# Copyright (c) 2023-2024, Mobica Limited
#
# SPDX-License-Identifier: Apache-2.0
#
Expand All @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Mobica"
NAME "fragment_shader_barycentric"
NAME "Fragment shader barycentric"
DESCRIPTION "Demonstrate how to use fragment shader barycentric feature, which allows accessing barycentric coordinates for each processed fragment."
SHADER_FILES_GLSL
"fragment_shader_barycentric/object.vert"
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4 changes: 2 additions & 2 deletions samples/extensions/gshader_to_mshader/CMakeLists.txt
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@@ -1,4 +1,4 @@
# Copyright (c) 2023, Mobica Limited
# Copyright (c) 2023-2024, Mobica Limited
#
# SPDX-License-Identifier: Apache-2.0
#
Expand All @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Mobica"
NAME "gshader_to_mshader"
NAME "Geometry shader to mesh shader"
DESCRIPTION "Sample shows migration from geometry shader pipeline to mesh shader one"
SHADER_FILES_GLSL
"gshader_to_mshader/gshader_to_mshader.vert"
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2 changes: 1 addition & 1 deletion samples/extensions/sparse_image/CMakeLists.txt
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Expand Up @@ -23,7 +23,7 @@ add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Mobica"
NAME "sparse_image"
NAME "Sparse image binding and residency"
DESCRIPTION "This sample is showcasing the potential usage of the sparse-image-binding and sparse-image-residency features. It works with the concept of Virtual Textures, allowing textures to be rendered without being entirely allocated in the memory."
SHADER_FILES_GLSL
"sparse_image/glsl/sparse.vert"
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