Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
T for Teen: Violence
Thor: God of Thunder

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Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
Release Date: May 3, 2011 (US)
T for Teen: Violence

Thor: God of Thunder Walkthrough & Strategy Guide

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Published: Jan 17, 2011

Thor: God of Thunder Walkthrough

Chapter 10 - The Mine

From where you first appear in the stage, start forward and you'll see a grappling ring on a ledge in the distance. Grapple over to it and your arrival is noticed by two Flame Guard enemies. Go on the offensive to make their awareness a non-issue. A few hits to the chest should leave them open for grappling. Then you can take them down swiftly and make the ledge a safe place from which to contemplate your next actions.

Above Left: Flame Guard enemies are nowhere near as tough as they look if you grapple with them. Above Right: Don't let the Burning Scorcher enemies get too close or you'll be caught up in their suicidal blasts.

Along that ledge, you'll find two major attractions. There's a station nearby where you can earn points toward your skills. There's also a red, circular rune that is of more interest if you're ready to proceed through the stage. Charge it up by interacting with it and you will be able to use it to send a powerful, fiery ray to a nearby ledge. That will clear the ledge so that a ring appears. Grapple over to the ring and land on the ledge.

Your arrival produces the arrival of a new enemy breed: the Burning Scorcher. You may as well consider these guys walking bombs. They'll rush you, then stand in place for a moment before exploding. Keep moving and throwing your hammer at them to eliminate them. Two groups will need to be eliminated in all. Once the area has been cleared, look around in the air to see the Mjolnir collectible hanging from a floating pod. Toss your hammer to destroy the pod and make the item drop. Then collect the item.

Now you should look for a doorway. You'll find it off to one side of the area, to the left of the cluster of crystals protruding from the wall. Open that door and start down the corridor to find a second door. Beyond that door, you'll arrive at the edge of a ledge with Flying Scorcher enemies waiting. Defeat them either by deflecting their shots or with hammer tosses, then grapple over to the higher ledge they are guarding. On that ledge, you'll come under attack by more Flying Scorcher foes as you try to charge up a device. Kill the enemies first, then, and then charge the device. Once it is charged, you should quickly grapple over to the next ledge before the platform explodes.

Above Left: Charge up the large floating platforms, then leave them by way of grappling rings before they explode and take you with them! Above Right: By now, weak groups of enemies such as this one should pose no real threat.

When you arrive on that far ledge, you'll need to keep going and destroy another of the floating platforms. Make sure again that you leap to safety (using a distant grappling ring) before the platform where you're positioned explodes. Otherwise, you may have a difficult time crossing the lake of lava far below you.

Once you reach solid ground on the far side, you'll come under attack from Burning Scorcher enemies that are joined by a couple of Flame Giver enemies and some Flame Guard foes, as well. Just focus on one at a time while steering clear of attacks that others generate. If you properly grapple as soon as the opportunity arises, you'll clear out the enemies in hardly any time at all. Then, through an archway, another floating machine will appear near a grappling ring.

Grapple over to the ring, take out the platform, then grapple over to yet another ring and as you land, prepare yourself. You'll need to deal with a number of weaker enemies that mob you. Some of them are ready to blow up for their cause (killing you) and others will just try to hammer you with attacks. When you clear them out, you'll find a fleet of flying enemies also approaching. You can attack them from a distance with hammer throws, though you should be careful to avoid their projectiles; they throw explosive charges that will land on your platform, rest for a minute and then explode. Deal with the new threat carefully and make sure that you back away from any explosives.

When you have defeated the last of the fleet, a ring will appear overhead. Grapple up to it and you'll find an opening through which you can't yet pass because it is blocked by a molten shield. On the opposite side of the canyon, there's also another grappling point.

Above Left: On the far side of the canyon, energize a rune to make it possible to pass through the otherwise impenetrable molten shield. Above Right: You can earn some valor points and find a collectible if you clear out the embers to the right of the manual save point.

Grapple over to that point and you'll be attacked by a lone Flame Guard. He's as easy to defeat as usual. Once you've taken care of him, charge up the rune that is positioned along the ledge that he was guarding. Then you can cross the canyon again using the grapple ring. Note that if you like, you can make a stop along the way to destroy the floating contraption, as you have others in the area.

Back on the opposite ledge, the opening that previously was blocked by a molten shield is now freshly opened. Head through that opening and climb quickly along a rock archway (it'll crumble beneath you if you take too long). Beyond that, there's a manual save pedestal. To the right are some burning embers and to the left a door. Head right first and use wind magic to clear away the embers to finally make your way to a Mjolnir collectible. After retrieving it, go ahead and advance to the left. There, you can energize a door. Do so.

Through that door, you'll find a lengthy chamber where you'll soon fight a boss. First, however, you have to deal with a trap. There are electric rays that cross the width of the chamber. They come toward you in waves and you can leap into the air, then dash to pass over them. Look to the sides of the chamber. There are around six spaces that look almost like lanterns, with tall and narrow columns of light. As you leap over the electricity rays, you can toss your hammer at those lights to extinguish them. Once you extinguish all of the lights on both sides of the chamber, the electricity will vanish and a cutscene introduces you to a boss battle.

Infernir Champion Boss Battle

The Infernir Champion can almost immediately be grappled, but the point where you have to stand moves around quite rapidly. You'll have to spend some time getting used to his pattern. It's easiest to grapple if you leap toward your opponent so that you're almost even with his chest, then press the button to initiate a grapple so that you don't have to chase a target around on the ground.

Once you do grapple, the Infernir Champion still has fairly strong defenses. Watch for instructions on where you need to leap, which occur most times you grapple, and be quick to move in the direction indicated (if any) to avoid taking damage. Then strike hard to deal severe damage to Infernir Champion.

Above Left: The point where you need to stand to grapple Infernir Champion moves around quite rapidly at first, so you're better off just jumping toward your foe. Above Right: After a successful grapple, retreat to one of the room's high ledges so that your foe's cyclonic rage does no harm.

When you finally deal damage and your foe feels it, he'll stand still for a moment and a cyclone of heat will begin to materialize around him. Quickly look to the raised ledges on the side of the chamber. You'll find grapple rings to which you can leap so that you're not forced to remain on the floor and take damage. While you're up there, you can find a Call of Valhalla item on one of the far sides of the room, if you need it.

Infernir Champion will finally settle down again, then start walking out of the arena. Quickly drop down to the lower level and start after him, but watch on-screen for an indicator letting you know that you can switch to first-person view. Do so, then aim your hammer at one of three red gems hanging from the archway through which the monster disappears. This is known as the smelter. You can break one crystal and then the Infernir Guardian will return. Repeat the process outlined above to destroy two more pieces of the smelter. Then finish off your opponent with some more physical grapple attacks and the battle will conclude.

Once you defeat Infernir Champion, pass through the archway that he was guarding. There's a manual save point that you can use, just to the right. Beyond that is a doorway. Energize it to open it, then pass through it and you'll find another doorway. Pass through that doorway and then follow a long hallway to reach a cutscene that serves as your introduction to the next chapter.