Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+
Grand Theft Auto IV

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Developer: Rockstar North
Developer: Rockstar North
Developer: Rockstar North
Publisher: Rockstar Games
Publisher: Rockstar Games
Genre: Action Adventure
Release Date: April 29, 2008 (US)
Release Date: April 29, 2008 (UK)
Release Date: April 29, 2008 (AU)
M for Mature: Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
PEGI: 18+
OFLC: MA15+

Grand Theft Auto IV Walkthrough & Strategy Guide

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Published: Jan 29, 2008

Grand Theft Auto IV Walkthrough

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Waste Not Want Knots (cont.) Packie

These Irish guys are crazy, so it won't take them long to start scaling fences and engaging the Italians in a brutal gunfight. You should follow suit, helping them clear out the outside area of the warehouse of all enemies. There's a finite amount of foes here (you'll understand why we're pointing that out in just a bit), so patiently work your way around the eastern edge of the building's perimeter, where all of the foes are located. This is nothing compared to what the warehouse itself is going to have waiting for you, so to be on the safe side, you should definitely collect dropped guns from dead gangsters. You're gonna need it as you head inside the building.

As soon as you walk into the fray, you're going to find yourself under incessant gunfire from various areas of the two-storied building. Try to use auto-aim to take out the guys on the rafters and catwalks above, since they pose a more immediate threat to you than the dudes hanging out on the ground level. Your friends will be of some help to you, but you're really on your own to make sure you eradicate all of the foes here. Again, just like before, the amount of enemies here are finite, so once you're able to work your way to the second floor in order to kill any remaining thugs, you can head into the office and grab the cash. Now, it's time to make our getaway.

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