Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M
Fable II (Limited Edition)
Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M

Fable II (Limited Edition) Walkthrough & Strategy Guide

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Published: Jan 21, 2008

Fable II Walkthrough

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Knothole Island's Big Freeze (cont.)

Just past the hobbes, you'll need to chop through some ice spires that are in your way. Behind the chopped ice, drop down into a deep hole, move forward and then pull a switch. The switch causes two nearby statues to melt the ice that's blocking your path ahead.

Run down the hall to a large room with lots of ice blocks surrounded by flame-throwing statues that are, at present, not throwing flames. There are two exits from the room, one to the left and one to the right. Try to go through either and you'll be temporarily locked in and have to fight off a small gaggle of enemies. They're easy to kill, letting you go through the left doorway.

There's a glowing blue orb in the room and a wall of electricity on the other side. You've got to strike the orb multiple times with various attacks in order to unlock the puzzle of this room. When the orb is blue, you attack it with a sword. When the orb is yellow, you shoot it with a gun, When the orb is red, you hit it with a projectile Will attack. Stand in the center of possible landing spots for the orb. Here's the pattern of attack: strike (center), gun (right), Will (center), strike (left), Will (left), gun (right), strike (left), Will (right), gun (center), strike (center), strike (center).

When you've hit the orb for the final time, it'll destroy a statue at the other side of the room and drop the electrical charge blocking you from that side. Pull the lever at the end of the room and one set of fire-breathing statues in the previous room will melt open a path to a chest with Bandit Gloves.

After collecting the gloves (and clearing out the shadow hobbes), check out the passage on the opposite side of the central room. The path ahead is charged with electrical lines that are toggled on and off by striking the four orbs at the base of the path. With all four of the electrical lines enabled, strike the two middle orbs—once each—to clear the path to the lever which melts another block of ice in the main room.

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