BioShock (X360)
Developer: 2K Boston
Developer: 2K Boston
Developer: 2K Boston
Publisher: 2K Games
Publisher: 2K Games
Genre: Shooter
Release Date: August 21, 2007 (US)
Release Date: August 24, 2007 (UK)
Release Date: August 24, 2007 (AU)
M for Mature: Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language
PEGI: 18+
OFLC: MA15+
BioShock
BioShock (X360)

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Developer: 2K Boston
Developer: 2K Boston
Developer: 2K Boston
Publisher: 2K Games
Publisher: 2K Games
Genre: Shooter
Release Date: August 21, 2007 (US)
Release Date: August 24, 2007 (UK)
Release Date: August 24, 2007 (AU)
M for Mature: Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language
PEGI: 18+
OFLC: MA15+

BioShock Walkthrough & Strategy Guide

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Published: Jan 7, 2007

BioShock Basics

General Strategies Fighting Big Daddies

Picking Plasmids

You'll earn lots of plasmids as you make progress in Rapture, some of which are disposable while others are...in-disposable. Here's a quick breakdown of the best plasmids we've found—keep these equipped at all times.

Electro Shock — Electro Shock is arguably the most important plasmid in BioShock. It's a multi-use tool that'll help you in combat, as well as in exploration. Electro Shock will stun pretty much every enemy in the game (even the massive big daddy), letting you get off free attacks. As well, any time you can lure (or chase) an enemy into water, you can shock the water to inflict damage upon anyone in contact with the wet stuff. As well, you'll find Electro Shock useful for opening doorways. Many side-doors that aren't directly related to your main objective are locked by shorted-out electrics. Zapping the electrics with Electro Shock will open the doors, often giving you access to free pickups.

Telekinesis — Perhaps the best thing about Telekinesis is that it uses no Eve meter if you use it just for pulling items towards you. Telekinesis uses up Eve meter only when you use it to throw objects, and even then it uses very little of your meter. You can use the plasmid power to pull towards you items that are out of reach, perched on rafters or stashed in crevices that are otherwise unreachable. Telekinesis is also good in combat, where you can use it to reverse certain enemy attacks. Throw back Molotov cocktails from nitro splicers and reverse the proximity mines of big daddies—all without using much Eve meter (or ammo) at all.

Hypnotize Big Daddy — By choosing to rescue three little sisters, you'll be rewarded with this free plasmid. The Hypnotize Big Daddy plasmid will make big daddy protect you as if you were a little sister, which means he'll attack (and kill) anything that attacks you. The big daddy will even follow you around for a bit, though we find the plasmid is best used when surrounded by enemies for immediate effect. The biggest downside to this plasmid is that it uses an entire meter of Eve. If you're going to use it, make sure the payoff is worth the Eve.

Pistol Power
Despite earning more and more powerful weapons throughout the game, your first gun, the lowly pistol, remains one of the best all-around shooters. Keep the pistol well-stocked! The pistol is easily the most accurate gun at distance shooting, and a single shot from the pistol is more powerful than a single shot from your machinegun. Pistol head shots will drop many enemies instantly (or deal some serious damage), making the pistol a great way to get an enemy's attention. Also, don't be afraid to upgrade the pistol. Just because you get the weapon early doesn't mean you shouldn't future-proof its power.

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