The Critics Agree

Pretty much everyone seems to agree that the level-creation tool is almost prohibitively powerful.

"Creating a level which looks half-decent, let alone one which is fun to play, takes serious commitment. With such a huge number of variables to consider it can feel like hard work." -- Ellie Gibson, Eurogamer

"[E]ven though the editor can be a bit awkward at times, and definitely takes some getting used to (especially if you're familiar with the console version), it's still an incredibly robust tool that can potentially extend the life of the game indefinitely." -- Jake Gaskill, G4TV.com

"I found it hard to care ... about the level creator. It works well and offers nearly the amount of features the original does, honestly I don't have the time or the talent to make really good levels." -- Matt Helgeson, Game Informer

The Critics Disagree

Opinions of the controls as compared to the PS3 version, however, are all over the map.

"[T]he physics on platforms has been radically toned down, making this play more like the precise, old-school platformers we grew up with." -- Matt Helgeson, Game Informer

"[T]he controls feel ever so slightly tighter than those in the PS3 game. Sackboy still has the spring in his step which makes his movements a little floaty, but it's just a touch easier to time jumps and direct landings with precision." -- Ellie Gibson, Eurogamer

"[A]ll the imperfect things that people didn't like about the PS3 version's controls -- the slightly floaty jumping, the dodgy three-plane movement -- also return in this version." -- Ray Barnholt, 1UP

The Word on Twitter

"I'll be sitting here in the corner with my PSP LittleBigPlanet. Please tell me someone brought margarita fixings." -- chr0me

"Why do maintenance on PSN on Little Big Planet launch day. Why why why" -- gshocker