Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action Adventure
Release Date: June 18, 2004 (US)
Release Date: June 18, 2004 (US)
Release Date: June 18, 2004 (US)
T for Teen: Blood, Drug Reference, Violence
Tom Clancy's Splinter Cell Pandora Tomorrow

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Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action Adventure
Release Date: June 18, 2004 (US)
Release Date: June 18, 2004 (US)
Release Date: June 18, 2004 (US)
T for Teen: Blood, Drug Reference, Violence
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Tom Clancy's Splinter Cell Pandora Tomorrow

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Sam Fisher returns with a vengeance, and he's brought some new friends along. Read Review

This is the sequel to Ubisoft's original Splinter Cell stealth action hit. The developers set out to take the light-and-shadow-based gameplay from the original and upgrade everything about it. Lead character Sam Fisher has an all-new set of moves at his disposal, including being able to climb higher after a split jump and a SWAT move across open doorways, and weapons have secondary functions. There are also plenty of new gadgets, including new vision modes, sonar devices, motion sensors, and secondary fire modes for his weapons.


Tom Clancy's Splinter Cell Pandora Tomorrow Game Help

Latest Articles for Tom Clancy's Splinter Cell Pandora Tomorrow

Pandora Tomorrow PS2 Released

PS2 News | Jun 18, 2004

Tom Clancy's Splinter Cell Pandora Tomorrow for the PlayStation 2 infiltrates stores nationwide today. Read More »

Splinter Cell: Pandora Tomorrow

PS2 Reviews | Jun 17, 2004

When Splinter Cell: Pandora Tomorrow premiered on the Xbox a few months ago, gamers around the world hailed it as one of, if not the, best games on the console. Sporting beautifully dynamic lighting, smooth animations, and a surprisingly innovative multiplayer mode, the game is still one of the top titles on the system. Now that the game is coming to the PS2, a new (and considerably larger) section of the game-playing public will be able to enjoy the same stealthy fun as their Xbox-owning brethren. Read More »

Splinter Cell: Pandora Tomorrow - Video Vault

PS2 News | Jun 16, 2004

Brand-new movies of the Playstation 2 version of Splinter Cell: Pandora Tomorrow. Read More »

Pandora Tomorrow PS2 Complete

PS2 News | Jun 10, 2004

Ubisoft's stealth action game to infiltrate retail June 18th. Read More »

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PS2 Previews | May 31, 2004

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Editions

Also known as: Splinter Cell Pandora Tomorrow, Splinter Cell 2: Pandora Tomorrow

Tom Clancy's Splinter Cell Pandora Tomorrow (PS2)

Release Region: United States
Release Date: June 18, 2004
Publisher: Ubisoft

ESRB T for Teen Blood, Drug Reference, Violence

Tom Clancy's Splinter Cell Trilogy (PS2)

Release Region: United Kingdom
Release Date: Unreleased
Publisher: Ubisoft

Specifications

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • All-new jungle mission: Use Sam Fisher's entire range of stealth maneuvers to evade the enemy through a richly detailed Indonesian jungle setting.
  • Post-mission statistics and scoring: Get feedback on your performance after each completed mission, from the number of shots fired to the number of enemies eliminated - even your time on each level.
  • New alternate pathways in revisited missions: Complete mission objectives through new pathways. Each new pathway offers its own gameplay challenges and rewards.
  • New booby-trap gameplay: Disable explosive devices using a similar mechanic to the innovative lockpick gameplay.
  • Listen to in-mission situation reports with your PlayStation 2 headset: Your remote team will communicate with you via the PlayStation 2 headset. Alarm warnings and personal communications get that much closer.
  • The first game to use moving dynamic lighting technology for PlayStation 2: The ARGUS mercenaries' flashlight in the multiplayer game is the first time a moving dynamic lighting source is incorporated into a PlayStation 2 game. It is an awesome technical achievement.
  • Revolutionary Online Multiplayer Stealth Action Gameplay for PlayStation 2
  • Taking place in the graphically rich environment we expect from Splinter Cell, the multiplayer gameplay is a natural extension of the Splinter Cell world. Just as in Splinter Cell, players will use a wide variety of gadgets, weapons, and athletic moves to best their opponents. The light- and shadow-filled environment offers dark retreats for stealth gamers and wide-open spaces that spell danger for spies. The multiplayer game is integrated into the compelling offline story, though both offline and online gameplay can be enjoyed independently.
  • Taunt your enemies from the shadows as you meet stealth objectives playing through wide multiplayer maps in third-person view as a SHADOWNET spy. Or track spies using first-person perspective as a heavily-armed ARGUS mercenary protecting your compound. The abilities and resources on each side are evenly matched. Winning will come down to skill and strategy.
  • Just as in the original game, online players will feel the tension that comes from never knowing what might happen next. SHADOWNET spies hold their breath as mercenaries pass by close enough to touch them. They hide in the dark and wait for the right moment to spring into action. They work in concert - one can distract the mercenaries, while the other(s) meets the objective. Mercenaries never know when a SHADOWNET spy might silently drop down from the shadows to attack, or slip by detection efforts to complete a mission. But relying heavily on their detection devices they feel like they can stop the threat - at least for now. Are spies stealing your secrets while they toy with you?
  • It's important to note that the maximum number of players on a multiplayer map is four. Too many people in a map would create chaos and result in shooter gameplay. But this is Splinter Cell. It's a stealth-action game, not a shooter. This game tests your stealth and your strategy, your readiness and your resourcefulness. Are you ready?
  • The multiplayer maps feature the revolutionary lighting, shadowing, animation, physics, and sound effects that have become the Splinter Cell trademark. Graphical effects push that even further. Electronic interference can disrupt the vision and tools of the mercenaries. Spies must avoid the searching flashlights and laser pointers. Flashbang, shaft, and gas grenades are also powerful visual effects that players will have to deal with. Thanks to their advanced goggles, SHADOWNETS can see in the dark and read thermo signatures in their environment while mercenaries detect movements and electromagnetic disturbance in their surroundings - and there's much more to discover.