Weapons
Pistol
The Pistol is a great weapon to use early
on in the game, as it will take down a variety of enemies (mainly Sniffers, both
male and female varieties) and will become virtually useless as you come across
tougher enemies in the game, giving you a bit of freedom to finally bust a cap
rather than run like mad or attempt to beat something to death with a melee
weapon. Even so, you shouldn't just waste ammo like mad. Knock the enemy down,
and step on it to kill it.
Steel Pipe
The classic melee weapon of choice in
the Silent Hill series is also one of the weaker weapons in the game this time
around. The Steel Pipe has a long waiting time before swings, and it will
certainly disadvantage you as you progress throughout the game. The ideal
situations to use the Steel Pipe in are against flocks of Hummers, as you can
charge your swing to hit multiple enemies at once, and against Sniffers (one on
one only).
Spade
The Spade is a digging tool that can pierce
skin very easily. The Spade has a better, longer range than the Aluminum Bat,
but does less damage. The Spade also has an overhead strike attack that does a
considerable amount of damage. The Aluminum Bat, Rusty Axe, and Spade all do the
same damage, but they are all slightly different somehow.
Paper-Cutting Knife
This thing is complete and
total garbage. If you're looking to pick up every weapon in the game, then you
can find this one in the Hospital World, but it is very weak, doing minimal
damage with every swipe. The special attack charges very fast, but alas, even
that doesn't do much damage.
Aluminum Bat
The Aluminum Bat can
be found at the sporting goods store inside of the Building World, along with
the 5-Iron golf club. The Aluminum Bat works practically identical to the Steel
Pipe, except it does much more damage. It other words, once you get the Aluminum
Bat, the Steel Pipe becomes useless. They have the same load times for swings
and all, so once you pick it up, drop off that Steel Pipe in your inventory
chest. The Rusty Axe, Spade, and Aluminum Bat all do nearly the same
damage.
Rusty Axe
The Rusty Axe can
be found in the Building World, inside of the bar room on a stool. The Rusty Axe
is powerful, but has a very short range (even shorter than the Aluminum Bat).
The Aluminum Bat, Spade, and Rusty Axe all do nearly the same damage.
Broken Wine Bottle
When you
obtain the Wine Bottle out of Henry's refrigerator in Apartment 302, you will
notice that it is not broken, and boy does it suck as a weapon when it is not
broken. Too bad you just can't drink the enemy to death, eh? It will take around
ten whacks for the bottle to finally break, but once it does, you can use the
Broken Wine Bottle as a nice, early melee weapon of choice. It strikes fast with
slicing jabs to your enemies, but doesn't pack as much power as the Steel
Pipe.
Golf Clubs
There are many
different Golf Clubs throughout the game. They include the Pitching Wedge, the
Sand Wedge, the Putter, the Driver, the 3-Wood, the 3-Iron, the 4-Iron, the
5-Iron, the 6-Iron, the 7-Iron, the 8-Iron, and the 9-Iron. They all have the
same statistics, and they are excellent melee weapons. The reason that there are
so many is due to the fact that they break after a handful of hits.
Bug Spray
Bug Spray, in a
word, is "pointless." It damages all enemies in the game, but only does any
significant amount of damage to Hummers, which go down fast against melee
weapons. Don't take this when you find it unless you have a lot of inventory
space.
Richard's Revolver
You can
find Richard's Revolver in Richard's Room (Room 207) inside of the Apartment
World after you've obtained the Apartment Keys. Richard's Revolver is a lot like
the Pistol, only it has a longer load time between shots and packs a mighty fine
punch. You should save the Revolver for enemies that truly need a good bullet in
their head, such as Bottoms.
Torch
The Torch isn't too
good of a melee weapon compared to what you already have, and it doesn't even do
any additional damage if it's lit. You can find the Torch on the second visit to
the Forest World, as it is used to proceed through the area.
Pickaxe of Despair
The
Pickaxe of Despair is, hands down, the strongest weapon in the game. Expect all
of the enemies to go down in a couple of hits, including the mystery man in the
coat. The only bad thing about this weapon is that it takes forever and a day to
swing, and about a full week to swing accurately. Regardless, if you can manage
to precisely swing this huge thing, it's a real keeper. Otherwise, you'll likely
despise it.
Stun Gun
This bad
boy will surely come in handy, but if you rushed through the Water Prison World
(First Visit), you might have missed it. Check out the Walkthrough on exact
details on how to obtain this weapon. If you want to watch a Gum Head drop
faster than an old lady after seeing The Fonz jump over a shark, the Stun Gun is
the right choice. On the default difficulty (Normal), the Gum Heads will drop in
a single hit against the Stun Gun. It have a long attack time, as well as a very
short range, but it is highly worth taking a hit or two just to drop these
suckers fast. The Stun Gun comes in handy throughout the game, as well, so it's
a wonderful weapon to have.
Chainsaw
The Chainsaw may
sound like the coolest weapon to ever exist, and that is partly true. The only
part that we disagree with is the part of "obtaining" it. You must first
complete the game to even get it. You'll find it near Jasper during your second
romp through the game. Sadly, the Chainsaw doesn't do nearly as much damage as
you'd expect it to do.
Sword Of Obedience
This is
the only weapon that can permanently disable a specific ghost from rising after
they have fallen. You will need to beat up on the ghost before you can use this
item, as it pins them to the ground. You can retract these five swords from the
ghosts to conserve them, and this is highly suggested until further in the game.
You should use these only on the really powerful or really pesky ghosts.
Silver Bullets
These Silver
Bullets will knock a ghost out for a few minutes, average. This is especially
useful if you're taking out super tough ghosts that are hard to pin down with
the Sword Of Obedience while you have a task to attend to inside of the room
that they haunt. Be very careful with using these, however, as you will only
find two in the entire game.
Holy Candles
The Holy
Candles will absorb ghosts' energy when they get near it, thus clearing the
specific area that you laid the Holy Candle in completely of ghosts. Try not to
use these, either, as you will desperately need them as you grow closer to the
closing of the game. We know what you're thinking, and that's "Okay, when will I
get an item that I can actually use sparingly against ghosts to get them out of
my way?" and the answer is, you simply won't find anything to fight them with.
But...
Saint Medallions
...You can
use the Saint Medallions whenever you truly feel as if you're in a dilly of a
pickle. While the Saint Medallions do not work as actual weapons, they will work
as defensive protection from the ghastly ghouls, and will actually hurt them
whenever they hit you. Please keep in mind that the Saint Medallions will
eventually break after they have absorbed so much damage, so try your best to
save them for when you really need them.
NDS
Professor Layton and the Last Specter
X360
Forza Motorsport 4
Wii
Rune Factory: Tides of Destiny
NDS
Harvest Moon: The Tale of Two Towns
PS3
Dark Souls
PC
Dark Souls (Prepare to Die Edition)
X360
Warhammer 40,000: Space Marine
Web
War Commander
PS3
Ultimate Marvel Vs. Capcom 3
X360
Trials Evolution
Silent Hill 4: The Room at IGN
Silent Hill 4: The Room at GameSpy
Silent Hill 4: The Room at GameStats
|