For gamers, it's a great time to be a comic book fan. Games are popping up all over the place, based on a multitude of different comic properties. Now, Warner Bros. and Snowblind Studios have teamed up to bring DC Comics' greatest superhero team together with Justice League Heroeson the PS2, Xbox, and PSP. I recently had a chance to get some hands-on time with an early build of the game, and my inner geek squealed with joy at what I saw.

The story in Justice League Heroes begins when a mysterious meteor screams through the atmosphere and crashes on Earth. The meteor begins to emit a message, which is picked up by longtime DC villain Brainiac. The message promises to unlock all of the secrets of the universe, and ultimate power along with it. All Brainiac has to do is obtain the "key" to unlock this knowledge, which just so happens to be currently stored in the Watchtower, the lunar base of operations for the Justice League. Now it falls to the heroes of the Justice League to keep this power out of Brainiac's hands while defending the planet from his gallery of rogues.


The ever changing roster of the League is well represented in Justice League Heroes. From the start, players can take on the roles of Superman, Batman, Wonder Woman, The Flash, Green Lantern, Martian Manhunter, and Zatanna. Each character starts off able to use the iconic powers fans immediately associate with him or her. I didn't have to worry about teaching Superman how to use heat vision, or show Batman how to throw a Baterang. Instead, Justice League Heroes focuses on letting fans customize how those powers are used, and lets fans play around with some of the cooler, more obscure powers too.

Comic fans will love the crazy attention to detail that Snowblind has crammed into the game. Each character has individual animations spotlighting his or her unique personality. For example, when blocking attacks, Green Lantern whips out a shield made of pure energy. Flash, on the other hand, uses his super speed to dodge the attacks. One of the coolest little details I saw was while playing Zatanna. True to her comic root, Zatanna actually calls out what power she's using backwards.