Publisher: Nintendo
Publisher: Nintendo
Genre: RPG
Release Date: October 11, 2004 (US)
Release Date: October 11, 2004 (US)
Release Date: October 11, 2004 (US)
E for Everyone: Mild Cartoon Violence
Paper Mario: The Thousand-Year Door

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Publisher: Nintendo
Publisher: Nintendo
Genre: RPG
Release Date: October 11, 2004 (US)
Release Date: October 11, 2004 (US)
Release Date: October 11, 2004 (US)
E for Everyone: Mild Cartoon Violence

Paper Mario: The Thousand-Year Door Walkthrough & Strategy Guide

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Published: Jan 29, 2004

Walkthrough - Prologue

Prologue Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8

The game opens as Mario receives a letter in the mail from Princess Peach. She has traveled to Rogue Island in search of a mystical treasure. She asks Mario to meet her at Rogueport to help her find the treasure. Our hero hops on a boat and makes the journey across the sea. Mario is dropped off at the dock and the journey begins.

The first thing to make note of at the dock is that if Mario jumps into the water he will be chased out by an unfriendly fish and he will lose one hit point. The first thing Mario approaches as he walks inland is a multicolored box with an S on it. These boxes represent save points. Jump up and hit the box with Mario's head to activate the save point. Save your game and walk towards the steps.


The scene is interrupted by a young Goomba girl named Goombella who is being harassed by some troops. Walk towards her and Mario is sucked into the confrontation. The troops don't take kindly to the intrusion and Mario enters into his first battle. The only options are to use his hammer and jump attack. The soldier only has about 6 hit points so this battle is over quickly. Afterwards, an army of lesser soldiers pile onto Mario but he and Goombella are able to escape in the commotion.


Mario and Goombella discuss their situation in Rogueport Plaza. It turns out that she has also been searching  for the treasure on Rogue Island and she decides to join up with Mario. Goombella has a head bonk attack that is similar to Mario's jump attack. She also has a "tattle" ability which reveals info on an enemy such as their number of hit points and defensive abilities. While traveling through different areas, press X at any time to have Goombella give info about the surroundings and nearby characters. After Goombella joins the team, the next task at hand is to find the Professor. But first you will want to root around in Rogueport's main square.

Rogueport's Main Square
In the center of the square there is a hangman's stand. Directly behind this to the left there is the Toadstool  Bros. Bazar where Mario can buy and sell items. For more info on this area, see the items section of the guide. To the right of the archway there is a doorway to Podley's Place cola shop and the inn upstairs. Mario can pay 5 coins to stay at the inn and replenish all of his stats. This is also where Toadsworth, the steward of Princess Peach's castle is staying at the moment. On the left side of the room there is a doorway outside where Mario can enter the Badge Shop. To the left of the badge shop there is a house key. This comes in handy later during the help center quests. Hop up on the house to the far left and at the very edge of the house walk towards the background to find a star piece.

Next to the Item shop there is a sign post. Read the front of the sign to learn that there is an ongoing turf war between the piñata syndicate and the Robbos. Read the back of the sign to read some graffiti by Podley's best costumer. Apparently he has seen the princess and is smitten with her.

Squished Contact
Walk to the very left of the square and Mario is stopped by Zess T, as skilled Toadstool cheff who has lost her contact lens. She will tell Mario not to move, but in order to continue in the game, eventually Mario will have to take a step. When he does, the contact will be squished and your little mushroom acquaintance will become slightly miffed. To punish Marion for his clumsiness, the toadstool blocks the entrance to the western area until she is compensated for the destroyed contact. Enter the item shop and speak to Thriff T. to have him special order another lens. Mario must wait for the order to come in. There is nothing more that can be accomplished in this mission right now, but keep it in mind for later in the game.


If you head through the archway in the middle of the square, There is an unsavory part of town. Head to the left and enter a doorway into a garbage filled room. Search behind the mattress against the wall to find a star piece.

Exit out to the main square and head to the right. Look behind the wooden boxes in front of the fence to find another star piece. Head through the door to the far right of Roguesquare. As you enter this area, a thief will blast past Mario and Goombella and steal 50 of Mario's coins. That's life in the big city.  


Secret Area
Walk against the brick wall before the wizard's shop. It has the sun sign over the door. In this back alley you will find a Shyguy who runs a credit card scam. You will also find a character named Darkly who says that he likes dark places. Walk down the ally behind Darkly, jump on the crates and walk to the right behind the house. Here you will find another star piece.

The first door in this area leads to Merlon the wizard's shop. Here you can trade shine sprites to have one of your allies leveled up. Of course, Mario doesn't have any shine sprites yet, so keep this in mind for later. Behind the second door is Professor Frankly who has been studying the legendary treasure of Rogueport. The professor doesn't know exactly what the treasure is, but he does know that in order to reach it, you must have the 7 Crystal Stars. All that he needs to find these stars is the magical map... which just happens to be the very map that Princess Toadstool has sent to Mario! BOOYA!

The professor leads Mario outside of his house where he opens the gate to a warp pipe. Before traveling below the city, you have the option to partake in a battle tutorial. Here the professor teaches the finer points of Action Commands. Check the combat section of the guide for more info on this.

Head down the warp pipe. At the base of the pipe there is a save point. If you enter the doorway to the left you will enter an area with a doorway that leads to Merluvlee the fortune teller. There are three options when talking to her.

My next path: 2 coins
Star Pieces: 5 coins
Shine Sprites: 10 coins

For the designated price, Merluvlee can tell you where to go to advance the game or find either of these two items. The rest of this are is blocked off, so return to the save point at the base of the warp pipe and head to the right. The gang is harassed by a group of Goombas and must battle them. There are three versions of goombas, normal goombas, winged goombas, and goombas with pointy helmets. The winged enemies cannot be hit with Mario's hammer while the Goombas with the pointy helmets cannot be jumped on. Pick your actions accordingly in battle. Each enemy only has 2 hit points, so successful action commands will dispose of the enemies in one hit.

After this battle, go up the steps and go back towards the floating platform. Take the platform to another warp pipe. This pipe leads to an area which has three enemies roaming about. If Mario gets the jump on an enemy and attacks first, when battle mode begins he will be able to launch the first attack. This is useful at this stage of the game because each enemy only has two hit points, so a well played action command will end the battle.


Walk down the steps and you will come across boxes with question marks on them. Hit these boxes with Mario's hammer to reveal a mushroom and a fire flower. There are also some blocks that can be smashed with your hammer to reveal another warp pipe. Travel down the pipe to end up behind a large yellow box with a face on it. Search behind this box to find another star piece.

As you continue to the right of this area, Mario will encounter some Spinia. They move in quick spurts, so wait for one to make a dash, then approach it and bash it with your hammer. These enemies have a max of three hit points and a quick dash attack that is very difficult to block.

After battling the Spinia, walk up to the blue block with the exclamation point on it and hit it with your hammer. This will reveal a set of steps leading upwards. Walk up the steps and drop down behind the piece of floor with the arrow on it to find a black key.


Jump down, and climb back up the steps and enter the doorway at the top. Here you will find an entity trapped inside a black chest that has a lengthy conversation with Mario. Use the black key to open the chest and Mario will be "cursed" with the ability to turn into a paper airplane.

Flyin' High
Now whenever Mario finds a panel on the floor with a paper airplane symbol on it, he can transform into a paper plane by pressing the Y button. The airplane can be controlled using the analogue stick. Hold back to fly upwards and hold forwards to fly downwards. Then press the B button to turn Mario back to normal.

After the presentation, walk back out of the door and over to the paper airplane panel. Press Y to turn into the plane and fly over the chasm towards the doorway above the big yellow block. In this room the gang finds the Thousand Year Door. When Mario stands on the pedestal in front of the door, a bright light appears and the location of the first Crystal Star appears on his map. He is also given the special healing move, sweet treat. This is discussed in more detail in the combat section of the guide. Special moves are available when you have enough star power. The professor gives a tutorial on using this new ability, as well as interactions with the crowd and the bingo feature.


After the tutorial the Professor directs the group to Petal Meadows and gives Mario the move: Power Smash. He also gives Mario a badge. When equipped, these enable Mario to use special attacks in a battle.

When the professor is finished talking to you head back to the hangman's post in the town square. Walk through the archway behind the stand again and enter the dirty room to your left. Here you will find the Shyguy who robbed Mario earlier and he will return the money he stole.

Back Underground
Return to the pipe in front of the professor's house and travel back underground. At the bottom of the pipe take a left through the doorway. Next to Merluvlee's house a masked blue character has appeared. This is Dazzle and he collects star pieces and trades them for badges. By this point you should have four star pieces, which can get Mario some very useful items. Make sure to search behind the column behind Dazzle to find another star piece.

Head back through the door to the right, walk down and back up the steps and stand on the paper airplane floor icon. Press X to turn into a plane, cross the gap and enter the door. On the other side is a ledge with a soggy tentacle resting on the ground. Hit the tentacle with your hammer to fight the Bloop.

At first, he hides above the stage with two tentacles sticking out. One tentacle is too high to hit with your hammer, but each will only take one hit for them to roll up. Once both are destroyed, the enemy falls on his head and is vulnerable to all sorts of attacks. This is a good time to use Mario's Power smash. When he gets up, he will use an ink attack that affects both Mario and Goombella. A couple more attacks takes this guy out of the game and raises some moving blocks over the troubled water. Jump onto the moving blocks to find a warp pipe that ends the prologue.

On to Chapter 1...