I-Ninja (Cube)
Developer: Argonaut Games
Developer: Argonaut Games
Developer: Argonaut Games
Publisher: Namco
Publisher: Namco
Genre: Action
Release Date: December 4, 2003 (US)
Release Date: December 4, 2003 (US)
Release Date: December 4, 2003 (US)
T for Teen: Animated Blood, Violence
I-Ninja
I-Ninja (Cube)

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Developer: Argonaut Games
Developer: Argonaut Games
Developer: Argonaut Games
Publisher: Namco
Publisher: Namco
Genre: Action
Release Date: December 4, 2003 (US)
Release Date: December 4, 2003 (US)
Release Date: December 4, 2003 (US)
T for Teen: Animated Blood, Violence
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I-Ninja

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With a lot more playtime this Ninja would be unstoppable; instead, he's just a passing good time. Read Review

I-Ninja is a combat action-adventure title set in a small, earth-like planet somewhere in the realms of legend. The story unfolds across four unique islands and offers multiple styles of gameplay, including the ability to fight inside a giant robot.

Fight with an arsenal of classic ninja weaponry like shurikens, swords, and blowguns, as well as powerful modern day weapons, including rocket launchers and guided missiles. Perform numerous acrobatic feats such as wall-running, rail grinding, swinging from a chain hook and more. Use your weapons and skills to defeat the evil villain Master O-Dor and his menacing army in a quest that spans five extensive environments.


I-Ninja Game Help

Latest Articles for I-Ninja

I-Ninja

Cube Reviews | Dec 18, 2003

As a rule, ninjas don't have much of a home on the GameCube platform. Maybe it's just that Zelda and Mario take up so much space -- after all, it's pretty tough to make your name with those two mugging for the camera. Maybe we just need smaller ninja, which is what Argonaut and Namco have to offer. The eponymous hero of I-Ninja must be feeling some pressure from Nintendo's Big Two, because he appears across all the next-gen platforms in his debut, which mashes up game styles like an action-game mix-tape. It could be longer and a bit more challenging, but I-Ninja still has the skills to stand out. Read More »

I-Ninja

Cube Previews | Nov 6, 2003

Like the company's somewhat misguided Xbox party fighter Kung Fu Chaos, Argonaut's I-Ninja is one of those faux-Asian or anime games that European developers are so fond of making these days. The titular Ninja himself seems more like a character more destined for company whiteboards than a game, yet here we are. Read More »

I-Ninja

Cube Previews | Jul 24, 2003

From Joe Musashi to Ryu Hayabusa, ninjas have enjoyed a long and illustrious career as video game and literary icons. Sometimes, like in the two aforementioned cases, they're good; other times, as in Moby Dick, they're evil. In Argonaut's I-Ninja, the titular character defiantly embraces the Sisyphean struggle of aligning what Jung called the personae operatis with the baser inclinations of his bred-in (or in-bred?) ninja impulses. Concurrently, his soul is torn asunder by the festering malfeasance of an Oedipal complex he did not know existed, brought into the oblique spotlight of Freudian scrutiny by demons, figurative, literal, and mineral, that he thought long dead. Sallying bravely onward through this karmic maelstrom of cross-collusions, at odds with the world, himself and his maternal originator, Ninja must deftly straddle the line between good and evil, light and dark, paradise found and Paradise Lost.... Read More »

Editions

I-Ninja (Cube)

Release Region: United States
Release Date: December 4, 2003
Publisher: Namco

ESRB T for Teen Animated Blood, Violence

Also available on: PlayStation 2, Xbox, Game Boy Advance, PC

Specifications

Release Medium

1 GOD

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • Gameplay where you defy gravity scale buildings, shred on extreme rails, traverse great barriers with a copter sword, ride drifting roller spheres and utilize specialized manga style ninja moves to navigate through each dynamic environment.
  • Special weapon control system allows the use of shurikens, swords, blowguns, rocket launchers, chains and more!
  • Challenging enemies and ruthless bosses must be defeated and vary from the foot soldiers of the Ranx Army to a menacing 50 foot Giant Robot.

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