Argonaut Software was founded in the mid-'80s by teenager Jez San as a software consultancy company. San developed his first game, Skyline Attack, for the Commodore 64 before creating the legendary Starglider, widely regarded as the first 3D game ever made. In 1993, Argonaut developed the Super FX chip, a 3D graphics accelerator for the Super Nintendo, as well as three games incorporating the new technology. One, Starfox becomes one of the best selling games of all time with over 4 million units sold. In 1997, Argonaut made a name for itself on PlayStation with Croc: The Legend of the Gobbos and moves into its new offices in Edgware. A year later, the company split into two separate studios, Argonaut Technologies and Argonaut Software. In 2000, Argonaut Games plc went public and floated on the London Stock Exchange.
Argonaut's success in the PlayStation generation looked to continue on with the announcement of the stunning Malice at Microsoft's Xbox unveiling keynote at CES 2001. However, the game was delayed for years, and while Argonaut continued to develop key software and staff up its operations (including the start-up and acquisition of several development teams such as LTStudios, Just Add Monsters and Particle Systems), but when Argonaut ran aground in 2004, many pointed to that game's troubled development time as a signpost for the company's impending demise. In October of 2004, Argonaut Games closed its doors, let go of much of its staff, and put itself and its studios up for sale. The company is now defunct.
The real war is being fought at home, and terror is the enemy. Enter Urban Chaos: Riot Response, a game that may be inspired by real-life headlines.
The real war is being fought at home, and terror is the enemy. Enter Urban Chaos: Riot Response, a game that may be inspired by real-life headlines.
Eidos looks set to deliver a good old-fashioned FPS, with some emphasis on "good."
Genre: Action
JP Release Date:
Role: Developer