Pages

Showing posts with label American Civil War. Show all posts
Showing posts with label American Civil War. Show all posts

Monday, 2 December 2024

Sheer genius!: An American Civil War ironclads naval wargame in a matchbox!

As my regular blog readers will know, I have mentioned the unofficial 'wargame in matchbox' challenge set by Tradgardmastare (whose blog is known as The Duchy of Tradgardland) and that had been accepted by Mark, who writes the Man of Tin blog.

Since then, others have taken up the challenge, including Peter, who writes the Grid Based Wargaming – but not always blog. Peter's game – which is an American Civil War ironclads naval wargame – is truly outstanding and really does meet the criteria hands down.

I won't steal his well-deserved thunder by writing too much about his game as I hope that my regular blog readers will follow the links to Peter's blog and see what he has devised. Suffice it to say, I think that he gives other wargamers pretty well all the information – including rules – that they would need to replicate his game.

The following photographs give a flavour of his design:

The complete wargame in a matchbox.
The contents of the matchbox.
A battle in progress!

I am of the opinion that Peter's design has commercial possibilities, and if he was to create complete 'wargames in a matchbox' and sell them online, I for one would buy a one.


Please note that the photographs shown above are © Peter of the Grid Based Wargaming – but not always blog.

Saturday, 6 July 2024

The Third Portable Wargame Compendium: An update

Work has been continuing on the next Portable Wargame Compendium. I am awaiting two more articles (another about the Napoleonic Wars and one about re-fighting the Battle of Gettysburg), and once those have arrived, been added to the existing draft, and proofread, I will be beginning the publication process.

The Third Compendium currently includes the following articles:

  • Modifications to the Ancients rules in Developing the Portable Wargame for fighting medieval battles
  • Constantinople Beleaguered ... a PW3x3RW campaign idea
  • A simple English Civil War campaign system for Portable Pike and Shot
  • Simple English Civil War 8 x 8 Campaign Rules
  • Some suggested improvements to the Brigade-level Portable Napoleonic Wargame Rules
  • Ideas for developing the Portable Napoleonic Big Battle or FP3x3PW Rules
  • Wargaming the Flagstaff War – New Zealand 1845 – 1846
  • Sham-Battle and the Portable Wargame: Melding two concepts to produce a set of mini-campaign rules
  • Some well-known scenarios revisited
  • Big Battles, Small Armies
  • A simple framework for narrative campaigns
  • 6 x 6 Portable Wargames

This looks as if it is going to be the biggest compendium to date ... and I hope to publish it by the end of August.

Thursday, 20 June 2024

The Third Portable Wargame Compendium: Another progress report

The current draft has been proofread by the incomparable Arthur Harman, and it is already ninety-three pages long. It is worth noting that the First Compendium had 108 pages and the Second Compendium had 132 pages.

At present, the Contents looks like this:

I know that there are at least two more contributions in the pipeline, and I hope that the Compendium will be ready for publication somewhat earlier than I expected.

Thursday, 13 June 2024

The Third Portable Wargame Compendium: A further progress report

Since last Friday I have been working on the next issue of the PORTABLE WARGAME COMPENDIUM, and its draft is already ninety pages long ... and I know of at least two more articles that are being written for inclusion in this issue.

To date, Mark Cordone has contributed articles about:

  • Adapting the PORTABLE ANCIENT WARGAME rules from DEVELOPING THE PORTABLE WARGAME for use in the Medieval period.
  • His BIG BATTLES, SMALL ARMIES rules.
  • A framework for narrative campaigns.
  • Developing the 6 x 6 PORTABLE WARGAME.

Archduke Piccolo's contribution relates the story of his BYZANTIAD campaign and includes an excellent campaign map and campaign system as well as two well-illustrated campaign reports.

I will write further progress reports as and when I can.

Sunday, 2 June 2024

The Third Portable Wargame Compendium: A progress report

I spent quite a lot of Saturday working on the Third Portable Wargame Compendium, and to date it now has three articles.

One of these was written by me and re-examines six wargame scenarios that were included in three of the first wargame books that bought ... H G Wells’s LITTLE WARS, Brigadier Peter Young and Lieutenant Colonel James P Lawford’s CHARGE! OR HOW TO PLAY WAR GAMES, and Donald Featherstone’s WAR GAMES. I have drawn suitable square and hex gridded maps for each scenario and included both the original Orders of Battle and suitable PORTABLE WARGAME Orders of Battle.

The other two articles were written by Arthur Harman and are entitled:

  • Ideas for developing the Portable Napoleonic Big Battle or Fast Play 3 x 3 Portable Wargame Rules
  • A simple English Civil War campaign system for Portable Pike and Shot

I have several other articles in the pipeline and hope to publish the latest Compendium by September.

Wednesday, 16 August 2023

First Bull Run: Today’s Military History Plus podcast

Later this morning Professor Gary Sheffield and Dr Spencer Jones will be discussing the First Battle of Bull Run in Episode 7 of the Military History Plus podcast.

Last week’s podcast looked at the late Dr Paddy Griffith’s book RALLY ONCE AGAIN, ...

... which was published in 1986 and revised and republished as BATTLE TACTICS OF THE CIVIL WAR in 1989, ...

... so today’s podcast will hopefully be a nice follow up to that podcast.

Monday, 13 June 2022

More solitaire wargame books

Back in February, my old friend and fellow member of Wargame Developments, Tony Hawkins, gave me BISMARCK SOLITAIRE by Mike Wylie, Sean Cooke, and Grant Wylie III as a birthday present.

This proved to be very useful when I went into hospital in March, as Sue was able to get my copy bring it in to me and was able to play some of the scenarios.

Since then I have acquired two more book in this series. They are WATERLOO SOLITAIRE ...

... and GETTYSBURG SOLITAIRE.

I took my copy of WATERLOO SOLITAIRE into hospital with me when I underwent my prostate operation, but I was unable to use it very much as the person I shared a ward bay with objected to the sound of the dice being thrown!


These books were written by Mike Wylie, Sean Cooke, and Grant Wylie III, and published by Worthington Publishing.

  • BISMARCK SOLITAIRE (published in 2021; ISBN 979 87565 4806 8)
  • WATERLOO SOLITAIRE (published in 2021; ISBN 979 87749 4492 7)
  • GETTYSBURG SOLITAIE (published in 2022; ISBN 979 84360 0269 9)


Please note that the images featured above are © Worthington Publishing and are included solely for the purposes of this review.

Thursday, 23 September 2021

Mark Cordone's generic Portable Napoleonic Wargame setup and Martin Smith's ongoing ACW campaign

I was very interested to see that Mark Cordone has created a set of generic PORTABLE NAPOLEONIC WARGAME armies using the figures from the game RISK.

He has kept the original colours of the figures but toned them down somewhat by using a simple drybrush and wash technique. The effect is interesting and makes them look a lot less stark.

In addition, he has put together a selection of terrain tiles made from 4"/10cms squares of wood, and the whole lot can easily be stored together in an easy-to-transport box.

In the meantime, Martin Smith has fought yet another battle in his ongoing American Civil War Snakes & Ladders campaign.

The work that these players have done to turn my ideas into a truly portable wargame is magnificent, and I salute their continued efforts.


Please note that the photographs featured above are © Mark Cordone and Martin Smith.

Monday, 6 September 2021

Other people’s Portable Wargame battle reports: Ancients, English Civil War, and American Civil War

The last few days have seen a flurry of battle reports on the PORTABLE WARGAME Facebook page.

Ancients by Barry Carter

Barry fought a tough little battle that saw his Romans just about see off an attack by a combined force of Frank’s and Huns.

English Civil War by Russell King

Russell is new to wargaming the English Civil War and began his journey with a refight of the Battle of Tippermuir (1644).

American Civil War by Martin Smith

Martin is fighting an American Civil War Snakes & Ladders campaign and managed to fight the latest battle whilst away from home using his 2mm American Civil War armies and his simple but very effective cloth terrain. A truly portable wargame!


Please note that photographs featured above are © Barry Carter, Russell King, and Martin Smith.

Wednesday, 11 August 2021

Other people's Portable Wargame battle reports ... and some house rules

Over the past week or so there have been some very interesting battle reports on the PORTABLE WARGAME Facebook page.

Paul David Leeson concluded his Battle of Fuentes de Onoro by refighting the second day of the battle ...

... and Jesus Cortes fought a fantasy battle set in 1500 in a plague-ridden Europe with his son.

At the same time, Martin Smith continued to fight the latest battle in his Snake Valley ACW campaign (which uses the Snakes & Ladders Campaign system) ...

... and Spencer CF staged a huge Ancients battle!

At the same time, Alan Stewart shared his Retreating house rule on his Donjondo webpage.

All in all, it has been a very interesting and inspiring time for users of the PORTABLE WARGAME.


Please note that the photographs featured above are © Paul David Leeson, Jesus Cortes, Martin Smith, and Spencer CF.

Monday, 9 August 2021

Volley & Bayonet

I bought a copy of Frank Chawick and Greg Novak's VOLLEY & BAYONET Grand Tactical wargame rules soon after it was published in 1994 ...

... and purchased their BATTLES OF THE AMERICAN CIVIL WAR source and scenario book in 1995.

I remember reading them with considerable interest, but as at the time my wargaming was going in a somewhat different direction, they were added to my bookshelves and - until recently - almost completely forgotten about. In fact, I was convinced that I had put them into a storage crate that was pretty inaccessible until I found them whilst looking for something else.

My old friend David Crook has recently been blogging about VOLLEY & BAYONET and finding my copies has led me to read them again. I particularly enjoyed reading the designer’s notes in the rule book as they give a valuable insight into the thinking behind the rules. As I am currently jotting down ideas for my own grand tactical/army-level version of the PORTABLE WARGAME, such design notes give me something to compare my own thinking with.

Wednesday, 9 June 2021

Battle in Africa (2nd Edition)

Back in the mid 1980s, Paddy Griffith conceived the idea of publishing a number of well-illustrated sourcebooks that would be of use to wargamers and amateur military historians. They were published by Fieldbooks and the first (and only) two titles in the projected series were BATTLE IN THE CIVIL WAR: GENERALSHIP AND TACTICS IN AMERICA 1861-65, which was written by Paddy Griffith, ...

... and BATTLE IN AFRICA 1879-1914, which was written by Howard Whitehouse. Both were extensively illustrated by Peter Dennis.

Both books have been out of print for some considerable time, and until very recently they could only be found on sale from second-hand booksellers. That situation has now changed as Howard Whitehouse's book has been republished in a new edition by John Curry's 'History of Wargaming' Project.

BATTLE IN AFRICA: THE OPERATIONAL AND TACTICAL ART OF WAR IN AFRICA 1879-1914 is not a reprint. The book has been re-typeset and reorganised so that rather than being an illustrated book, it is a book with illustrations. As a result, I found it easier to read, although it has lost a little bit of the original's almost comic book style.

It is great that this book is now available again and will appeal to those wargamers who have only recently discovered Colonial wargaming as a genre. In particular, I can see it appealing to wargamers who enjoy using A GENTLEMAN'S WAR (by Howard Whitehouse!), THE MEN WHO WOULD BE KINGS (by Daniel Mersey) and (of course!), THE PORTABLE COLONIAL WARGAME.


BATTLE IN AFRICA: THE OPERATIONAL AND TACTICAL ART OF WAR IN AFRICA 1879-1914 was written by Howard Whitehouse, illustrated by Peter Dennis, and published in 2021 by The History of Wargaming Project (ISBN 979 8 5030 7043 9). It is currently on sale at Amazon in both Kindle and paperback editions.

Wednesday, 14 April 2021

The Portable American Civil War Wargame book: A short progress report

Over the past couple of days, I have been making slow but steady progress on the book. David Crook’s naval wargame rules are in the final stages of their first proof reading, and I have been doing the book’s layout as I have been adding the text to the book’s template.

I have sketched out a plan for the book’s content, although this may well change as the book develops. At present my plan looks like this:

  • Introduction and acknowledgements
  • Military innovations of the mid nineteenth century
  • Brigade-level wargame rules + battle report
  • Divisional-level wargame rules + battle report
  • Corps-level wargame rules + battle report
  • Naval wargame rules + battle report
  • Chronology of the American Civil War
  • Bibliography

Sunday, 11 April 2021

The Portable American Civil Wargame book: Work has begun!

Some time ago, I mentioned that I hope to publish a PORTABLE AMERICAN CIVIL WAR book in the not too distant future. It will be a cooperative effort, with David Crook providing the naval wargame rules, Gary Sheffield the land warfare rules, and me acting as editor and compiler of the background information that the book will contain.

I had already prepared to template for the book's manuscript, and very recently David provided me with the draft of his rules. I am currently proof reading them as I add them to the manuscript, and this will take me a couple of days to do as I don't want to rush this. Once this is complete, the manuscript will be passed back to David for him to check.

I hope that I will receive Gary's contribution in the not too distant future, and once that has bee added to the manuscript, I will be able to add my bits.

The plan is to publish the book sometime around August or September this year, but the timescale is not fixed and may well stretch by a month or two. In the meantime, I will keep regular blog readers up to date with the progress I am making.

Wednesday, 6 January 2021

The past is a foreign country ...

The past is a foreign country; they do things differently there.’ is the first line of L P Hartley’s book, THE GO-BETWEEN, and for some reason the quote came to mind when I read a news item earlier today.

It concerned an announcement by the ‘Sons of Union Veterans of the Civil War’ that the last widow of a soldier who served in the Union Army during the American Civil War had died on 16th December 2020 at the age of 101!

It appears that Helen Viola Jackson had been 17 years old when she married the 93 year-old James Bolin, a former private in Company F, 14th Missouri Cavalry, on 4th September 1936. She had been encouraged to help him with domestic chores by her father, but Bolin refused to accept charity, and insisted on marrying her so that when he died she would be able to draw the widow’s pension due to the wife of a former Union soldier. They married soon afterwards.

He died in June 1939, and she never remarried. She also never applied for the pension that was due to her.

I remember when Harry Patch, the last surviving combat soldier of the First World War, died in 2009, and as I write this, the number of people who fought during the Second World War is rapidly diminishing. To read a news item that marks the death of the last surviving widow of a soldier of the Union Army during the American Civil War rather stopped me in my tracks ... and made me realise that it was probably the last human link between that bit of the past and the present day,

Wednesday, 30 December 2020

Some of my WoFun figures

I finally managed to base some of my new WoFun figures to see how they looked. I used a pre-cut, four-part 8 x 8 grid of 50mm squares that Warbases made for me some time ago as a tabletop on which to display the figures.

28mm Jacobite Rebellion

I decided to select sample infantry units for both sides. The Hanoverians included single base examples of infantry in blue, white, and yellow facings, whilst the Jacobites included single bases of the Royal Ecossais, Lowland, and Highland infantry.

18mm American Civil War

These should have been mounted on smaller bases (I used the same size as I had for the 28mm figures shown above), but the large bases allowed me to spread the figures out more.

This time I based four bases of Confederate infantry and four bases of Union infantry.

Whereas the smaller figures did not look out of place on the 8 x 8 grid, the large ones looked a little too large. That said, I think that with a bit of planning, I could easily refight the Battle of Culloden on the 8 x 8 grid using my PORTABLE WARGAME rules.

Saturday, 26 December 2020

American Civil War wargaming

One of the first complete collection of wargame armies I owned was an American Civil War one. It was made up of Airfix figures, and they were almost painted. (Almost, because they were mainly left in their original mounded colour, and had their muskets, faces, and hands painted. The exception was the artillery, which were moulded in a brown plastic, and which got a basic overall coat of blue or grey paint.)

I had many enjoyable battles with these figures, including a refight of Donald Featherstone’s action around Plattville, but when I began buying metal figures, my ACW collection went into storage ... and eventually got ‘lost’. (I think that my mother may have given it away to a neighbour’s child after I had left home.)

I resurrected my interest in the ACW in the early 1970s, and I painted quite a few of the then-new 25mm Minifig figures as Union soldiers ... but I never painted any Confederates, and these figures were passed on to another wargamer only relatively recently. I had another attempt in the mid 1980s, this time using Minifig 15mm figures ... but the project was never completed and most of the figures were permanently loaned to another wargamer.

Recently, I decided that I would try again, but as I did not want to go through the trials and tribulations of painting a whole load of figures, I began to look around for some table-ready figures. I trawled through eBay, but found that any figures that might do were either already based and would need rebasing or were not very well painted, even by my standards. Essex Miniatures sell complete ready-painted ACW armies, and they were one option I considered. I also looked at buying some of Peter Dennis’s Paperboy figures because they were cheap and required only a small amount of work on my part to get them ready for use on my tabletop.

At this point, I was introduced to WoFun figures. (WoFun is an abbreviation of ‘World of Fun’, and it is a Romanian company that prints Peter Dennis’s figures on plexiglass.) I considered that they might be a simple and fast way to acquire an ACW collection, and about a month before I went into hospital, I ordered a complete collection of 18mm ACW figures from them. They arrived whilst I was in hospital, and my wife unpacked them for me to look at a couple of days after I got home. They looked even better than I had expected, and once I am a bit more mobile (hopefully sometime over the next few days) I intend to get the figures out of their box and based. Once I have, I’ll write a review of them.

Friday, 17 July 2020

Other people's Portable Wargame battle reports: An online American Civil War battle

Gary Sheffield has fought yet another of his online American Civil War battles, and it was featured on the PORTABLE WARGAME Facebook page yesterday.


Gary commanded some Union militia that were reinforced by cavalry, and they were tasked with defending the Fullerton Road from an attack by against a Confederate force commanded by Spencer Jones.



This game was fought using the ‘Sudden Death’ rule, and Gary introduced a time limiting element that forced the players to get to grips and win as quickly as possible. It worked thus:
  • Starting with turn 9, roll a D6 die. On a die roll score of 1, the battle ends immediately.
  • On turn 10, it ends with a die roll score of 1 or 2.
  • On Turn 11, it ends with a die roll score of 1, 2 or 3 ... and so on.
  • This meant that the game had to end by Turn 14, but that it could also end much sooner!
This is a novel idea that I have not seen used before, but it is one that I will remember and possibly copy myself!

Please note that the photographs featured above are © Gary Sheffield.

Tuesday, 7 July 2020

Other people's Portable Wargame battle reports

It is quite some time since I did a review of the battle reports that have been featured on the PORTABLE WARGAME Facebook page, and doing so reminded me just how inventive so many of the players are.

Paul Wisken has been using the TRAVEL BATTLE boards made by the Perry brothers with 3mm figures from his collection ...


... and the result is very impressive!

Gary Sheffield took the 'Seize and Hold!' scenario we fought online some weeks ago, and re-fought it with another wargamer ... but this time the location was changed from central Europe to the American Civil War.


He named the river crossing points ('Griffithville Bridge' and 'Paddy's Ford') in honour of the late Dr Paddy Griffith, a military historian and wargamer we both knew well.

Jon Freeman has produced a wonderful setup using Billy Bones paper figures and terrain ...


... which give the whole battle the look of a contemporary woodcut! In this case, the Parliamentarian forces were fighting the Royalists in the Battle of Bucklebroadwood near the hamlet of Luckett.

Finally, Barry Cater continues to use the rules to fight all sorts of unusual tabletop battles. In this instance, Croatian Ustaša units of the Black Legion were fighting Chetnik partisans in part of the former Yugoslavia.


I am sure that my regular blog readers (and especially the other users of the PORTABLE WARGAME series of wargame rules) will agree that these players had produced a very varied set of battle reports, all of which have interesting and innovative features.

Please note that the photographs featured above are © Paul Wisken, Gary Sheffield, Jon Freeman, and Barry Carter.

Saturday, 18 April 2020

My first online Portable Wargame: The Battle of Hill Crossroads

Earlier this week I took part in my very first online Portable Wargame. It was organised by Gary Sheffield, and he provided the scenario, ORBATs etc., as well as the expertise. (I suspect that he might say that he was not an expert in this sort of thing, but as he had more experience than me, that made him an expert in my eyes!)


THE BATTLE OF HILL CROSSROADS, 1ST APRIL 1863

THE SCENARIO
Northern Mississippi, 1st April 1863. The Union Army under Ulysses S. Grant and the Confederate Army of John C. Pemberton are manoeuvring for position. Both have realised the strategic importance of Hill Crossroads, and have sent advance guards to capture the area. The two sides collide in a classic encounter battle ...

The map of the battlefield


Deployment
  • The Union (USA) force deploys first, up to 3 grid squares from the northern table edge (the roads runs north to south and east to west, and the hill is in north west part of battlefield)
  • The Confederate (CSA) force deploys second, up to 3 grid squares from the southern table edge.
Game length and Turn Order
  • The scenario lasts for max 15 game turns. The USA player goes first in each turn.
Victory Conditions
  • Victory is achieved by the side controlling both the hill and the crossroads at the end of the battle.

PRIOR PREPARATION
As anyone who has had dealings with the UK military will know, they work on what is known as the 7P principle*. Before the battle started, I drew up a Record Sheet for both sides on which I could record each side's moves each turn. The blank Record Sheets looked like this:



I wrote the initial deployment positions for both sides on the Record Sheets, but in the heat of tabletop battle, I only managed to keep mine (the USA side) up to date during the game. This is a pity, as it would have helped afterwards to retrace how the battle developed ... and where I went wrong!

I also printed out a 14 x 14 grid on pieces of green card. I glued these together to form my battlefield.


Each square on the grid was allocated a letter & number coordinate so that we could track each other's units ... and as the battle showed, this was a vital ingredient in its success!

I also made up unit counter for both sides.

THE ORBATS AND INITIAL DEPLOYMENT

The ORBATs
Union Army (Major-General Ambrosia Sideburn)
  • 1st Brigade (Colonel Chamberlain L. Joshua)
    • 1st New York Zouaves (Elite, Rifle Armed, 5SP)
    • 2nd New York Zouaves (Elite, Rifle Armed, 5SP)
    • 3rd New York Infantry (Poor, Rifle Armed, 3SP)
    • 4th Maine Infantry (Average, Rifle Armed, 4SP)
    • 5th Maine Infantry (Average, Rifle Armed, 4SP)
    • 6th Rhode Island Infantry (Poor, Rifle Armed, 3SP)
  • 2nd Brigade (Colonel Elisha Rhodes Hunt)
    • 7th Sharpshooter (Elite, Rifle Armed, 5SP)
    • 8th Iowa Infantry (Average, Rifle Armed, 4SP)
    • 9th Iowa Infantry (Average, Rifle Armed, 4SP)
    • 10th Iowa Infantry (Poor, Rifle Armed, 3SP)
    • 11th Minnesota Infantry (Average, Rifle Armed, 4SP)
    • 12th Minnesota Infantry (Poor, Rifle Armed, 3SP)
  • Cavalry
    • 1st US Cavalry (Average, Rifle Armed, 3SP)
    • 2nd US Cavalry (Average, Rifle Armed, 3SP)
    • 3rd US Cavalry (Average, Rifle Armed, 3SP)
  • Artillery
    • 1st Artillery (Average, 2SP)
Confederate Army (Major-General Scraxton Scragg)
  • 1st Brigade (Colonel K.F.C. Sanders)
    • 1st Louisiana Tigers Zouaves (Elite, Rifle Armed, 5SP)
    • 2nd Louisiana Tigers Zouaves (Elite, Rifle Armed, 5SP)
    • 3rd Kentucky Infantry (Average, Rifle Armed, 4SP)
    • 4th Alabama Infantry (Average, Rifle Armed, 4SP)
    • 5th Alabama Infantry (Average, Rifle Armed, 4SP)
  • 2nd Brigade (Colonel the Reverend Leonidas P. Kolk)
    • 6th Mississippi Infantry (Elite, Rifle Armed, 5SP)
    • 7th Mississippi Infantry (Elite, Rifle Armed, 5SP)
    • 8th Mississippi Militia (Poor, Musket Armed, 3SP)
    • 9th Mississippi Militia (Poor, Musket Armed, 3SP)
    • 10th Arkansas Infantry (Elite, Rifle Armed, 5SP)
    • 11th Arkansas Infantry (Average, Rifle Armed, 4SP)
  • Cavalry
    • 1st Mississippi Cavalry (Elite, Rifle Armed, 3SP)
    • 2nd Mississippi Cavalry (Elite, Rifle Armed, 3SP)
  • Artillery
    • 1st Arkansas Artillery (Average, 2SP)
    • 2nd Mississippi Artillery (Average, 2SP)
Initial Deployment
The following extracts from the Record Sheets show each side's initial deployment.


When seen on the two respective tabletops (mine and then Gary's), the deployments looked like this:

It was at this point that I realised that I had placed the east to west road in the wrong place. It took a matter of seconds to correct this error, as will be seen in following photographs.
Gary's collection of American Civil War figures in action on his tabletop.

THE TECHNOLOGY
In order to communicate with each other, Gary and I used Skype. This allowed us to see each other, talk to each other in real time, and to see what was happening at the other end ... so to speak.

The connection did go a bit flaky at times, but whenever the connection was lost, we arranged that Gary would contact me rather than me try to contact him in order to avoid needless 'the user you are trying to contact is busy' messages.

THE BATTLE
Rather than try to give a blow-by-blow narrative of the battle, I will use the Record Sheet to show what my units did along with photographs that both of us took during the battle.

The Union Army's Record Sheet


The Union Army's plan
My plan was to seize the hill with half of my infantry and to menace the crossroads with my cavalry and the rest of my infantry. I hope to lure the Confederates into attacking the hill, where I hoped to destroy them piecemeal.

Turn 1

The positions on my tabletop. (The road has yet to be moved to its correct location.)
The equivalent positions on Gary's tabletop.
Turn 2

The positions on my tabletop.
The equivalent positions on Gary's tabletop.
Turn 3

The positions on my tabletop.
Turn 4

The positions on my tabletop.
The equivalent positions on Gary's tabletop.
Turn 5

The positions on my tabletop. (I tried an overhead shot of the battlefield to see if the results were better ... but they were not.
The equivalent positions on Gary's tabletop.
Turn 6

The positions on my tabletop.
Turn 7

The positions on my tabletop.
The end of the battle
At this point things seriously began to go wrong. The Union side's loss of SPs was taking it closer and closer to its exhaustion point, and it had already lost two infantry units (8th and 9th Iowa Infantry Regiments), its artillery (1st US Artillery), and a subordinate commander (Colonel Joshua), whereas the Confederates had only lost two infantry units (3rd Kentucky and 5th Alabama Infantry Regiments) and a subordinate commander (Colonel Sanders). I therefore conceded the battle, and we both adjudged it to be a marginal Confederate victory.

The positions on Gary's tabletop at the end of the battle.
The positions on Gary's tabletop at the end of the battle shown from a different point of view .

LESSONS LEARNED
Gary and I had a short discussion after the battle about what we had learned from it.

First and foremost, it had been great fun, and we decided to fight another battle (possibly not an American Civil War one) in the near future.

Secondly, using a common grid with agreed coordinates made it easy to track the movement of the various units during the game. We also agree that trying to do that same with a hexagonal grid would not have been as easy, and would probably have led to confusion during the cut and thrust of a tabletop battle.

Thirdly, good and reliable communications is important before, during, and after the battle. Gary set up the scenario and sent a copy to me (along with his American Civil War variant of the PORTABLE WARGAME rules) in plenty of time for me to reproduce everything that I needed. We agreed to use Skype to talk to each other during the battle, and that he would throw the dice for both of us and adjudicate the outcomes. (We both kept a track of the SP losses, and at several points during the battle we checked each others tally.) Gary also took the initiative whenever the technology went wonky. (We had several instances of 'freezing' [i.e. the picture would freeze, and voice communication would be lost], which was usually followed by a loss of connection. When this occurred, Gary re-established the connection by Skyping me.)

Fourthly, the PORTABLE WARGAME rules lend themselves to fighting tabletop battles with a remote opponent. They are quick and simple to use, and because no measurement is involved, there were no disputes about things such as weapon ranges, how far units X or Y could move etc.

Finally, we discussed Gary's changes to the rules. The two main differences that Gary made to the original PORTABLE WARGAME rules were:
  • To introduce the 'Rebel Yell' factor into Close Combat. This came into play when three Confederate units in a contiguous line were attacking Union units. The 'Rebel Yell' gave the Confederates an additional +1 on their D6 die scores, and in my opinion, it added an interesting element to the battle.
  • To introduce some simple morale rules that came into play when a unit was about to initiate Close Combat with an enemy unit. Depending upon the quality and current SP of the unit initiating the Close Combat, it might be reluctant to actually engage in combat. Gary's morale rules determined whether or not it would. Now, I'm not a great lover of morale rules, but in this instance, I could see the point of including them. They did not drastically slow play down or affect the outcome, and only came into play a few times. Furthermore, when they did come into play, it was only already weakened units that were reluctant to engage, and this seemed to feel right in the context of the American Civil War.
(We also discussed a 'Foot Cavalry' rule that Gary had been considering adding to the rules. This would enable certain Confederate infantry units to move further in certain circumstances, rather like Native Infantry and Cavalry can in the original PORTABLE WARGAME rules. I agreed that this might be an interesting variant, just as long as players did not expect to field entire Confederate armies drawn from Stonewall Jackson's 'foot cavalry'!)

A FINAL WORD OR TWO
I really enjoyed taking part in this tabletop battle. The much larger grid (the 14 x 14 grid we used as opposed to my original 8 x 8 was 300% larger!) gave us more room to manoeuvre, and showed that the rules can be used to fight tabletop battles involving significant numbers of units.

It proved (yet again) that the basic core of the rules can be adapted to fight specific conflicts without loosing their simplicity, and that you do not need a table groaning under the weight of a thousand plus beautifully painted figures to have a fun and enjoyable time fighting a wargame. A good opponent is much more important ... and in Gary, I could not have wished for a better one!

* The 7Ps are : Proper Prior Preparation Prevents P*ss Poor Performance

Please note that the photographs featured above are © Bob Cordery and Gary Sheffield.

AN ADDENDUM BY GARY SHEFFIELD
Thanks for a great write up, Bob, and for your kind comments. I thoroughly enjoyed the game. Just to add a few more points:
  1. A handful of Confederate units were musket- (as opposed to rifle-) armed. These were the ones with a star token – you might be able to see these on some of the photos. This was to reflect the general Union advantage in terms of production of technology, and also to try balance out the Confederate advantage of the Rebel Yell rule.
  2. In the event there wasn’t very much cavalry action. Perhaps this reflects that I gave cavalry a distinct disadvantage when attacking rifle-armed infantry, to try to reflect the realities of the ACW. In previous games, cavalry have been used to get forward and then dismount and open fire. Sometimes that has been quite effective.
  3. Normally my PW games are played on a green mat which I have drawn a grid. For this game I improvised a mat out of Christmas wrapping paper, which conveniently has a grid printed on the back. I did was enlarge the squares, which made life much easier, although it did make the terrain look as though the armies were fighting through a snowstorm.
  4. Normally I would have a lot more terrain features; at a minimum squares of brown and green material, partly for aesthetic reasons, but in some cases (such as ploughed fields) terrain would have an impact on movement and cover. For this game, to keep things simple I only went for the roads and the hill.
  5. The figures are a mixture of 25mm from 30 odd years ago and some modern Perry plastics. I haven’t done very much American Civil War gaming until quite recently. About 20 years ago somebody gave me a small collection of 25s, some very slender, others more chunky, and they sat in a box for a very long time. I dug them out perhaps five years ago when I was playing trying out the ‘One Hour Wargame’ rules. I didn’t really like these, although the scenarios are great (the one we played was from this book) but when I discovered PW two years ago my Civil War figures came into their own. I have supplemented them with Perrys, and eventually will replace the more manky 25mm toys altogether.